For lasers, it seems to work fabulously. For missiles and ballistics, well, firing delay due to lag is still kicking up dust. Anyways, good job to the team behind this, as now lasers are actually the speed of light, no more leading lights with em! I've even been taken out in my cheesy raven 3L by a Jenner! A JENNER!
State Rewind For Lasers = Mission Accomplished
Started by Monky, Mar 05 2013 06:45 PM
6 replies to this topic
#1
Posted 05 March 2013 - 06:45 PM
#2
Posted 05 March 2013 - 06:49 PM
Monky, on 05 March 2013 - 06:45 PM, said:
For lasers, it seems to work fabulously. For missiles and ballistics, well, firing delay due to lag is still kicking up dust. Anyways, good job to the team behind this, as now lasers are actually the speed of light, no more leading lights with em! I've even been taken out in my cheesy raven 3L by a Jenner! A JENNER!
Fabulous! With more people using lasers and all that extra heat being generated, we're finally ready for pay-to-flush.
#5
Posted 05 March 2013 - 07:23 PM
State Rewind for projectiles will be in a future patch, we only got it for lasers.
#6
Posted 05 March 2013 - 09:10 PM
looking forward to getting MC lasers that take 1 less crit slot. Hey, they do the same damage so they are the same right?!
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