Elizander, on 06 March 2013 - 07:19 AM, said:
The issue with the coolant and MC consumables definitely pulls a negative reaction on first read. Perhaps if they made the MC version 30% compared to the C-bill version's total of 35% (15% + 20%) then it might not have been so bad, but regardless, if you look at it, it is difficult to bash a feature that we have not seen yet.
Why would anyone pay RL cash for a lesser version though? That makes little sense. Even the fact the Dev made them "equal" shows they knew folks would go absolutely NUTS if the MC version had even a 1% extra hit. (Despite going NUTS even before trying them)
Quote
My main issue is the effect it can have on high alpha mechs and we'll literally have Atlases getting cored in 6 seconds in the CT (or three dead light mechs). If it flushes slow then it should be okay. They can even make the MC version flush slower or something. Still, even with these things in mind, I haven't seen it yet and I haven't seen how it affects the game. I also know that if it has terrible implementation that PGI will most likely do something to adjust it.
Again. You can simply do the Math. Take one of your Hot Mechs, simulate a Flush load (MC or C-Bills based) then Max your Heat and hit Flush. At Over-Ride required Heat ranges, the Flush is 15%, then another quick 20%, or 1 @35%. It just isn't going to allow anyone to just Alpha over and over. The numbers don't don't line up. If someone want to Flush at 35% of max to allow them an Alpha they otherwise would have to wait 10s-15s for, good for them. I hope they don't miss.
Quote
I'll reserve my judgement on it 'til a couple of weeks or so after implementation and I can't fault them for trying the "MC is an alternative option" route and they just happen to have a somewhat shaky start (though they should probably do a bit better in their communications when introducing future features that might rub the majority of vocal players the wrong way).
Wouldn't that be something if everyone did that eh! But then the Forum would not be the cesspool it is today right?
Quote
The fact that they priced it cheap (c-bills) (I think) means that it's not as bad as I initially thought. If it was anywhere near 30,000 or more then it would've horribly stunted the savings of non-paying players.
Quote
People will try these out and they will decide if the passive modules are competitive with the consumable ones. We'll see then, okay?
Agreed.