Raven-3L Is Unbalanced Compared To All Other Light Mechs
#41
Posted 10 March 2013 - 07:46 AM
#42
Posted 10 March 2013 - 08:03 AM
Top - ECM+Streaks
Next - Streaks
Gutter - Neither
That right there, that little table, determines every Light vs Light fight outcome. The guy with Streaks WILL win vs the guy without, and the guy with ECM+Streaks WILL win vs the guy with no ECM. There's no balance in sight. This is what happens when you attempt to balance weapons entirely around a separate device that not everyone can use. Streaks should have been balanced entirely on their own, without it revolving around ECM or no ECM.
#43
Posted 10 March 2013 - 10:03 AM
ECM is just as annoying, but counterable on larger mechs. Larger mechs can be hit by ppc´s to temporarily shut it down. Good luck hitting a fullspeed raven pilot with PPC's, that takes much more skill, which I frankly, along with many other casual players, don´t have.
The counter to these superfast light mechs are the bloody annoying streak SRMs that reduce light torso´s to rubble in a few seconds. However, unless you pack a TAG, which takes up an energy slot, therefore removing your firepower, you're unable to use these. This means you'll have to fully rely on lasers and the heat that that costs + the damage spread is simply not efficient enough to completely kill/counter them.
Basically, you can counter the ECM with ECM, so to win from a 3L you need a 3L or maybe a Cicada if that's more your style (though cicada will be outrun). Commando's are likely to die due to the Raven's superior armor and firepower
The Raven needs to be fixed. make it easier to hit by removing the unfair engine advantage, preferably also change how ECM works. Don't completely remove missile lock, just make it hella slow, and have NARC/TAG assist in speeding up the lock. at least you'll be able to use your own streaks and missile support against them.
Btw original poster, you can't fit two SRM6's on a 3L, unless you really want one of them to fire 6 salvo's. the slot that's originallyfor the NARC beacon has only one tube.
Edited by SubjectSeven, 10 March 2013 - 10:14 AM.
#44
Posted 10 March 2013 - 10:49 AM
Bluten, on 10 March 2013 - 08:03 AM, said:
Top - ECM+Streaks
Next - Streaks
Gutter - Neither
That right there, that little table, determines every Light vs Light fight outcome. The guy with Streaks WILL win vs the guy without, and the guy with ECM+Streaks WILL win vs the guy with no ECM. There's no balance in sight. This is what happens when you attempt to balance weapons entirely around a separate device that not everyone can use. Streaks should have been balanced entirely on their own, without it revolving around ECM or no ECM.
You forgot ECM-only (which is currently only the Spider 5D), which is about even with Streaks-only, in terms of light vs. light. Because you can negate streaks, and they don't have ECM to counter yours, you end up having similar, if not better firepower. If I have 3xMPL, and they have 2xSSRM and 2xML, my ECM tilts things in my favour. Of course, if they use SRMs instead, they still have the advantage, assuming a skilled/lucky pilot.
#45
Posted 10 March 2013 - 11:50 AM
Sable Dove, on 10 March 2013 - 10:49 AM, said:
if the other with ECM cancel yours how are you shilded again SSRM ?
#47
Posted 10 March 2013 - 03:19 PM
Bluten, on 10 March 2013 - 08:03 AM, said:
Top - ECM+Streaks
Next - Streaks
Gutter - Neither
That right there, that little table, determines every Light vs Light fight outcome. The guy with Streaks WILL win vs the guy without, and the guy with ECM+Streaks WILL win vs the guy with no ECM. There's no balance in sight. This is what happens when you attempt to balance weapons entirely around a separate device that not everyone can use. Streaks should have been balanced entirely on their own, without it revolving around ECM or no ECM.
Indeed, but the problem has a lot more to do with Streaks than with ECM. If Streaks weren't the deciding factor in light fights, ECM wouldn't be nearly the problem it is now because you wouldn't need it to be competitive.
ThadiusTheThird, on 10 March 2013 - 07:26 AM, said:
If you think slow mechs designed to fight at long range shouldn't have problems with fast mechs designed to fight at close range because you dropped in a heavier chassis or that different mechs having different roles and are capable of taking advantage of each others strengths and weaknesses is a bad thing then you probably should have paid attention to the last year or so of game design explanation we've been receiving.
Saying that light mechs are unbalanced because they killed an LRM boat up close makes about as much sense as saying that LRMs are unbalanced because you tried to run directly across the lake at one and died.
Edited by Voyager I, 10 March 2013 - 03:25 PM.
#48
Posted 10 March 2013 - 03:49 PM
Voyager I, on 10 March 2013 - 03:19 PM, said:
Saying that light mechs are unbalanced because they killed an LRM boat up close makes about as much sense as saying that LRMs are unbalanced because you tried to run directly across the lake at one and died.
You my good sir are not understanding what I am saying. I said that obviously a LRM boat would get killed by a light mech thus my reference to the Cat-A1. However when it comes to a heavy or assualt mech with plenty of close range weapons fighting a light mech there is a clear advantage for the light mech. What you are proposing is that there is no need for heavy or assualt mechs that everyone should just drive light mechs. Which that won't happen and that's a good thing.
Edited by ThadiusTheThird, 10 March 2013 - 03:51 PM.
#49
Posted 11 March 2013 - 01:19 PM
Headlessnewt, on 08 March 2013 - 01:00 PM, said:
Speed is life to a Light, and the other Ravens are slow. Put the 3L down where the other Ravens are and it'll cease to be a problem.
exactly this.
#50
Posted 11 March 2013 - 07:43 PM
I'm not happy with ECM, but it just excaserbates the bigger issue, which is the only near guaranteed hit weapon in the game, streaks. Just image what'll happen if they put in streak 4s or 6s? Currently there is literally NO DEFENSE against streaks in a light on light fight. THere is absolutely nothing you can do except try to run away, which usually won't work (sometimes you get a lucky obstacle over which you can JJ or enough friendly fire to cover you).
A raven without streaks would be MUCH less scary to everyone, without streaks a Jenner vs Raven fight would be exactly even.
Anyway, here are some of my ideas for making streaks more balanced:
1) Wire guided rather than lock on - Require holding your reticule on target the entire time, requires some skill, still guided and useful.
or
2) Increase lock on time - currently too short. Make it more difficult to maintain lock in close up knife fights.
3) Only allow line of sight targeting, lock is lost immediately upon losing LOS.
#51
Posted 11 March 2013 - 09:44 PM
#52
Posted 12 March 2013 - 05:19 AM
Mawai, on 06 March 2013 - 07:20 AM, said:
That made me laff
edit: at the risk of the bovine obvious, why not get teh evul scout vs. stick with inferior rides?
I played the original version, and my first mech upon arriving was drop real cash, and buy a blinged Jenner...wth...what a mistake that was.
Its a GAME, the tactics of the USER are about all that can be controlled.
Either sit in a mech that is poorly balanced, gets tattered all the time, or join the ranks till they fix it.
Didn't take me that long to figure out you have to have a DDC and a 3L to play pugs alone.
Pour your love into what works.
Edited by ThatDawg, 12 March 2013 - 05:23 AM.
#53
Posted 12 March 2013 - 07:13 AM
#54
Posted 12 March 2013 - 09:45 AM
USE vertical trerain elevation, ie run back and forth over the crater/ ridge on Caustic Valey, timeing is everythig. What you are trying to do is to limit your time exposure so he can't get a lock with streaks, but to do that you need to be just as fast with better heat efficency then a said 3L and SRMs to hit them in the back once they overheat.
Also can fight him in a city where there are alot of cover that you can doge in and out of to negate some streak damage.
NEVER fight a Raven 3L out in the open where they have clear line of sight to maintain lock.
Basicly even if you do everythig right, you still will probaly die to a 3L just not as fast as fighting him out in the open.
Edited by Neput Z34, 12 March 2013 - 09:45 AM.
#55
Posted 13 March 2013 - 05:16 AM
Fix this damn mechs hitbox, ecm and streaks are an issue but i believe the bigger issue is the damn hitbox.
#56
Posted 13 March 2013 - 08:10 AM
Colonel Pada Vinson, on 11 March 2013 - 09:44 PM, said:
If devs had given to the JR7-D ecm capability, we'd all be debating that both those lights were OP, but at least there could have been some more variety than seeing 3L, 3L 3L everywhere as it is now.
The problem are the streaks, add ECM on one of the fastest lights and the mess is done. No other light is viable, Cidada 3M, Com 2D, Spider 5D.. they are all leveled to the ground when 3Ls are around.
#57
Posted 13 March 2013 - 12:27 PM
Tom Denhollander, on 13 March 2013 - 05:16 AM, said:
Fix this damn mechs hitbox, ecm and streaks are an issue but i believe the bigger issue is the damn hitbox.
Where are you hitting the 3L? On the side? Look at the picture on the first page of this thread. You can see that from the side, you're actually hitting the CT and either RT/LT most of the time.
#58
Posted 14 March 2013 - 02:06 AM
1) ECM meaning the standard anti-light weapon (Streaks) doesn't work on them
2) Missile Hardpoints, meaning they can take the standard anti-light weapon (making them the premier light mech killers)
3) Extremely high speed, one of the highest in the game, means that hitting them with other weapons is difficult
So basically, they're very difficult to hit with absolutely every weapon. No wonder they never die.
#59
Posted 15 March 2013 - 12:56 PM
IrrelevantFish, on 08 March 2013 - 08:10 AM, said:
I'm sorry, but this is just straight up wrong. Not to sound too arrogant, but I'm an excellent Jenner pilot, and I'm damn good with lasers too, but I will still get taken out by a mediocre Raven pilot in a 1v1 more than half the time. And any kind of competent pilot can roll their torso so as to make repeatedly targeting a side-torso, and holding that side-torso for the duration of a beam weapon, very very difficult even for seasoned players.
Your point about SSRM damage being spread around the 'Mech is not fully accurate, either. Yes, streaks hit different parts of a 'Mech each time, but they also do splash damage to all nearby components. This means, whether the streak hits an arm, side torso, or center torso, that a side torso is going to take some damage from every single impact, and side torsos are the weakest spot on a light mech.
To reiterate my earlier post, I don't think the Raven needs drastic changes. Minor nerfs (along with fixes to the bugs regarding the Raven's hitboxes and damage not being attributed properly) should fix things.
Edited by DEMAX51, 15 March 2013 - 12:57 PM.
#60
Posted 15 March 2013 - 04:13 PM
DEMAX51, on 15 March 2013 - 12:56 PM, said:
Unfortunately, you're absolutely right: 3Ls really do have the advantage over 7F's, even at very high skill levels. I apologize for my error. I hadn't run a JR7-F or watched anyone else pilot one since the advent of the Elo system, so my perceptions were skewed.
You are also right about Streaks and the difficulty of focusing damage, but the results of my hit-box research suggest that twisting the torso with a 3L may actually be worse at spreading damage than simply facing the damage head on, or maybe just waggling a little.
DEMAX51, on 15 March 2013 - 12:56 PM, said:
Here, I think you might be wrong. We'll have to see what happens after splash damage is turned off and they debug hit detection, but I suspect the 3L will still be OP. It's almost as fast as a Jenner, can pack nearly the same amount of punch, and is significantly more durable even without ECM.
My solution? Remove the Streak-proofing effect of ECM and/or reduce the maximum engine rating a bit, maybe to something like 280.
And while they're at it, why not give the 2X and 4X a much-needed boost and let them run 280's, too.
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users