I want to share some of my first thougts about the new patch after 5-6 played games.
1. game seems a bit more "sluggish" (to use a word someone was using about it ), means it react a lil bit like your are sticking in deep mudd. all seems to be a bit delayed for me in comparison to before. must say i prefer a fluid gamestyle, do brawler runs and so, and by this gameplay you feel a more intensiv feedback then a lrm boater who most time stand still through aiming his rockets.
2. Srm´s seems to be nerfed a way to much. for 3-4 months now i play with exact 4 mechs. 4 phracts. i skill them to master, and by this way im stuck now with the last elite skill by the ctp2x. means i played this config for about 3 months in the same way. 2xsrm6, lb/x10 and LPlas. first tryouts where before the second last patch. good huntings, mechs seems to blow that bite that 2 srm 6 with lbx in one group alpha should deliver. then the first patch came. punch was significant smaller. nothing i couldnt live with, but before it feels more "natural" (canon like and gaming from mw2 on). so i adapted it. but by now.... shooting 4-5 alphas without having a real impact on enemy assault seems to be underpowered. (before i get slamed on this, i was at 300 to 200 m range, and this where experienced by almost every enemy i engaged in the matches)
by this way, the delay of firing seems to be to long. before me was able to shoot the alpha,
lbx-->srm6-->srm6 continious shell/rockets stream. now lbx fires, then with delay srm6, then with lil delay the last srm. i understand that if you fire 3-4 BIG weapons at once, the computer jungles withe reactor output to satisfy all demands. victor steiner got a delay if he fires gauss and largepuls at once in the canon. nice feature and want to see ingame, but not by 3 ammo-based weapons with low power consumption fire at once.
3. mehhh... kill me, but ive got to do this. why the ******* xl´s explode now that way to early. driving with a 300 standard and 3 xls, and the difference is so big about endourance. you still have the price in form of really heavy c-bill amounts for xls, you have to pay many crits (i now have discovered that a xl isnt always the best way, as i was thinking over years by designing mechs for TT/MegaMek/mw3 and so on. cause ac 20 and cphract xl... so damn bad man. even the "great illya" cant do it. sniff why this goes all the years before ) and you explode even by having this disadvantages so early. dont get me wrong, like to drive standard and xl both, but pls make the xl´s a lil bit more stable AND please make the cphract ac20 AND xl ready. pls... ^^
by the modules, i´m not sure. if i got the both pilot skills for greater sensorrange, are they used automatic or have i to use a module or bap on mech to have the benefits?
that where my first thoughts about the new patch/gameplay now, and i would like you to type in your experience with it.
Have fun and stay noble warriors. we are the knights, not the pleasants
Edited by Frederick Steiner A F, 05 March 2013 - 01:07 PM.