

Lower The Base Indicator Laser
#1
Posted 05 March 2013 - 09:48 PM
#2
Posted 06 March 2013 - 12:44 AM
#3
Posted 06 March 2013 - 12:48 AM
Herr Vorragend, on 06 March 2013 - 12:44 AM, said:
Maybe attaching the laser system to the actual platform or base is the best way to go ... but we need to see the pad. the old pad was non-immersive, the new one is better.
maybe adding force fields that are just knee high on the mechs...something for the infantry/civilians and adding those?
Edited by Colonel Pada Vinson, 06 March 2013 - 12:49 AM.
#4
Posted 06 March 2013 - 12:53 AM
#5
Posted 06 March 2013 - 02:44 AM
#6
Posted 06 March 2013 - 05:15 AM
#7
Posted 06 March 2013 - 05:43 AM

Edited by Kamies, 06 March 2013 - 05:44 AM.
#8
Posted 07 March 2013 - 05:45 AM
Roll back preferably.
#9
Posted 07 March 2013 - 08:09 AM
Mech Wrestling Federation

#10
Posted 07 March 2013 - 08:28 AM
#11
Posted 07 March 2013 - 04:40 PM
No sir, I am not a fan.
#12
Posted 07 March 2013 - 06:34 PM
#13
Posted 07 March 2013 - 09:09 PM
On that note i didnt check last time but are the fence posts actually solid objects? if so they should probably be removed.
#14
Posted 08 March 2013 - 12:21 AM
Asmosis, on 07 March 2013 - 09:09 PM, said:
On that note i didnt check last time but are the fence posts actually solid objects? if so they should probably be removed.
No they are not solid (as intended) but changing them to be more holographic to reflect the non-solidness might be a good idea.
#15
Posted 08 March 2013 - 01:25 AM
Not sure which I would really prefer, but lowering the laser fences would be ok by me for now.
(Now that I think about it, they would also be an interesting base wall or funnel. Basically Laser fences when passed through could cause dmg etc, like pseudo walls that you can pass through, but with a penalty, and could be near certain building complexes etc etc once we get full on bases....)
Edited by Fooooo, 08 March 2013 - 01:28 AM.
#16
Posted 08 March 2013 - 01:32 AM
#17
Posted 08 March 2013 - 04:00 AM
http://1.bp.blogspot....+Highsmith.jpg
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