You guys are over looking, why the Base was implemented.
Light Mechs are viable because they have multiple roles
-Multiple roles means People will actually play those roles
The
Biggest and
Worst thing PGI can do is repeat the problems encountered in MechWarrior 4
A Giant Death Match where people only play Assaults and Super Assualts because of Armor and Weapon load out
Multiplayer
suffered because Deathmatch and team Deathmatch became
Assualt PPC time and no one even bothered playing Medium heavy or Light mechs despite the 50 some-odd Mechs in Mechwarrior 4
A ROYALE TRAGEDY
Ask for maps to be smaller is like Asking to get bored quicker from maps. Seriously how exciting is it to play in a bland 4 something building flat area? Another Recipe for disaster
If anything Lights are needed because they are Multi roled. What makes Medium and Heavy mechs fun is that they're almost always complete hybrids of Assaults and Lights.
Generally, the bigger the map, the more important Fast Mechs become. Also With a larger map the more likely you are to accept help and/or work with your given team as a PUG. <-This is exactly what PGI wants and I AGREE with them!
If Team Deathmatch is implemented it either needs to keep the tonnage balance system and or the MW4 Weight class restriction system
Trust me on this one. Everyone playing Assaults on a tiny map gets old Really Really fast.
Don't believe me? go download MechWarrior Merc 4 now, it's free, go play Any mode of Any map on mutiplayer.. ALL Assault Mechs, with All Custom equipped PPC spam
Edited by Timuroslav, 06 March 2013 - 11:52 PM.