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Why Can't We Just A Have A Game Mode Where U Just Destroy Eachother?


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#21 DaZur

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Posted 06 March 2013 - 12:49 PM

WHY CAN'T WE JUST A HAVE A GAME MODE WHERE U JUST DESTROY EACH OTHER?

We already do... It's called "The Community Forum". :)

#22 Thejuggla

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Posted 06 March 2013 - 12:51 PM

I guess its for balance so slower mechs can cap if they can't destroy bigger slower mechs that can't cap as fast. However it always bothers me to have like one light cap your base while you 4+ mechs still alive and win, its almost like "that dangerous spider captured our base Atlases power down your mechs and surrender!!!"

#23 Kunae

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Posted 06 March 2013 - 01:09 PM

View PostSuomiWarder, on 06 March 2013 - 12:40 PM, said:

There are other ways to avoid a long time wait for a sole survivor.

Perhaps the forced surrender option. Available if there are 3 or more on one side and one of the other. If all the pilots of the side winning start agree by vote then the games over.

Hell no.

I have had many games where I come back from a 1v3 or 1v4 to win it.

Killed the last two after being legged, once, even.

#24 Livewyr

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Posted 06 March 2013 - 01:11 PM

View PostReith Dynamis, on 06 March 2013 - 10:50 AM, said:

i generally like the 8v8 destroy or capture base but Alpine is definitely i can do without, which is too bad cause i luv the map itself. PGI, why can't you just made a 8v8 destroy other mechs? the base capture is fine for every other game, now its just damn tedious to have to worry about it on every map.


Because..it would go that full 15 minutes of trapping your mech with some some light mech shut down making a sandwich out of spite.

Alternative methods are required.

#25 CycKath

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Posted 06 March 2013 - 11:27 PM

View PostMaddMaxx, on 06 March 2013 - 11:31 AM, said:


Or imagine the ultimate nightmare. On Alpine, 7 dead enemy mechs, 10 minutes left, the sole enemy survivor has run off, to an map edge likely, and has gotten lucky. His camo is ALL white, and even shut down, he has a great view of all approaches to his position.

How many will wait the full 10 minutes in game, just so the actual winners do not forfeit the game?


Hey now, I paint my Spider all Titanium White because that's the color of the Com Guard, not because I hope it makes it harder to see me.

*cough*

Honest.

#26 Noobzorz

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Posted 06 March 2013 - 11:38 PM

Base capture is critical to avoid running around until time expiry.

#27 Tarman

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Posted 06 March 2013 - 11:42 PM

We just need Solaris arenas for Solaris gameplay. Easy peasy.

There's no place to hide there; it's an arena. It's specifically designed for scrapping and nothing but scrapping, teams or FFA. If the VA for Duncan Fisher is still kicking then even better. The MW4 Solaris arenas were big enough to scrap in even at range but it's not like you can JJ out into the parking lot and power down. Alpine however, would make a pretty terribad Solaris map.

#28 OuttaAmmo NoWai

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Posted 06 March 2013 - 11:44 PM

I, too have been eagerly awaiting a combat-only mode with no capture point. The timer would be on a short setting (5 minutes) and the maps would be small.

In fact, my ideal would be a 4v4 deathmatch on the smaller maps.

#29 Timuroslav

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Posted 06 March 2013 - 11:47 PM

You guys are over looking, why the Base was implemented.
Light Mechs are viable because they have multiple roles
-Multiple roles means People will actually play those roles
The Biggest and Worst thing PGI can do is repeat the problems encountered in MechWarrior 4 A Giant Death Match where people only play Assaults and Super Assualts because of Armor and Weapon load out
Multiplayer suffered because Deathmatch and team Deathmatch became Assualt PPC time and no one even bothered playing Medium heavy or Light mechs despite the 50 some-odd Mechs in Mechwarrior 4 A ROYALE TRAGEDY

Ask for maps to be smaller is like Asking to get bored quicker from maps. Seriously how exciting is it to play in a bland 4 something building flat area? Another Recipe for disaster

If anything Lights are needed because they are Multi roled. What makes Medium and Heavy mechs fun is that they're almost always complete hybrids of Assaults and Lights.

Generally, the bigger the map, the more important Fast Mechs become. Also With a larger map the more likely you are to accept help and/or work with your given team as a PUG. <-This is exactly what PGI wants and I AGREE with them!

If Team Deathmatch is implemented it either needs to keep the tonnage balance system and or the MW4 Weight class restriction system

Trust me on this one. Everyone playing Assaults on a tiny map gets old Really Really fast.
Don't believe me? go download MechWarrior Merc 4 now, it's free, go play Any mode of Any map on mutiplayer.. ALL Assault Mechs, with All Custom equipped PPC spam

Edited by Timuroslav, 06 March 2013 - 11:52 PM.


#30 Tarman

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Posted 06 March 2013 - 11:47 PM

View PostOuttaAmmo NoWai, on 06 March 2013 - 11:44 PM, said:

I, too have been eagerly awaiting a combat-only mode with no capture point. The timer would be on a short setting (5 minutes) and the maps would be small.

In fact, my ideal would be a 4v4 deathmatch on the smaller maps.



There are still waaaaay too many places to park a Spider and grief, even on River City. If you want to run DM in regular maps we'd have to have a lobby system so at least you'd have some kind of control on the kind of players you get in the match.





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