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Dumbfiring Streaks


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#1 TheFlyingScotsman

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Posted 06 March 2013 - 01:24 PM

There is one thing, and only one thing I want above all others in MWO.

I want to be able to dumbfire my streaks when under the effects of ECM. Surely, such an advanced missile would be able to fire and stabilize itself in a straight line while under the dreaded ECM. After all, the difference between a streak and an SRM is just a guidance system and slightly more advanced thrust nozzles.

Not that I think you would, but you could alternatively give them a "heat seeking" fire mode. Like a really toned down turn rate and lack of need to lock. Best against straight moving or very slow targets.

Really though, I just want to be able to use the things when attacking a D-DC or 3L, even If I have to manually aim them.

Please and thank you! :3

Edited by TheFlyingScotsman, 06 March 2013 - 01:25 PM.


#2 Clay Pigeon

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Posted 06 March 2013 - 01:26 PM

Guardian ECM can't prevent streak locks in TT. Angel ECM (which is larger and heavier, and is introduced later in the timeline) can, but even that allows dumbfiring.

#3 TheFlyingScotsman

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Posted 06 March 2013 - 01:33 PM

I feel that the lack of dumbfiring is due to lack of implementation, rather than not being intended. Who knows?

In any case, I feel like it should be a priority.

I also feel that splatcats and other "splat" varieties should endure missile colision based on the number of tubes firing at once. This would reduce the damage of "all-at-once" alphas, but not individually or chain firing SRMs.

Just an idea.

Edited by TheFlyingScotsman, 06 March 2013 - 01:33 PM.


#4 ownka

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Posted 06 March 2013 - 01:34 PM

This really would be a good addition to the game, and help alleviate the ECM scout dominance at least a little.

#5 Belorion

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Posted 06 March 2013 - 01:35 PM

I am pretty sure they stated sometime ago that ssrms would be tweaked to allow for dumbfiring.

#6 kuangmk11

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Posted 06 March 2013 - 01:37 PM

Quote

Originally developed in , the Streak SRM Launcher is relatively similar to the standard SRM launcher but linked to a unique Targa-7 fire control system. This system is designed to guarantee a hit against any target onto which the pilot can get a lock, a special feature of this system preventing the weapon from firing at a target when there is no lock-on, saving ammunition by preventing shots that would miss anyway.


Dumb fire streaks are called srm2

Edited by kuangmk11, 06 March 2013 - 01:37 PM.


#7 Stoicblitzer

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Posted 06 March 2013 - 01:46 PM

It makes sense from a logical, real-life POV.

#8 Zero Neutral

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Posted 06 March 2013 - 01:50 PM

Firing Streaks is dumb. Diduseewhatididthere

#9 Hawkwings

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Posted 06 March 2013 - 01:53 PM

LRMs already have this implemented. Lock = track. No lock = dumbfire. I don't see why streak can't do the same thing, game programming-wise.

#10 TheFlyingScotsman

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Posted 06 March 2013 - 01:55 PM

View PostZero Neutral, on 06 March 2013 - 01:50 PM, said:

Firing Streaks is dumb. Diduseewhatididthere


lulz

But yeah, there is no reasonable pilot in the universe who would choose death over ammo conservation. Sure, it's polite to the guy salvaging your corpse if he likes streaks, but I'm not sure that's the point of missiles to begin with.

Streak dumbfiring should be a priority, especially with LRMs coming "under fire" for their own problems.

See? I can make stupid jokes too. :0

#11 Voridan Atreides

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Posted 06 March 2013 - 01:56 PM

Sure why not?

View PostZero Neutral, on 06 March 2013 - 01:50 PM, said:

Firing Streaks is dumb. Diduseewhatididthere


No.

#12 Stone Profit

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Posted 06 March 2013 - 01:58 PM

For all you guys who say ecm doesnt do blank in TT, streaks dont dumbfire in tt either. Cant have it both ways

#13 Mystere

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Posted 06 March 2013 - 02:03 PM

I am cool with that, especially if there will be another outcry. :lol:

Edited by Mystere, 06 March 2013 - 02:04 PM.


#14 Terror Teddy

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Posted 06 March 2013 - 02:08 PM

View PostTheFlyingScotsman, on 06 March 2013 - 01:24 PM, said:

There is one thing, and only one thing I want above all others in MWO.

I want to be able to dumbfire my streaks when under the effects of ECM.


Well, those are called SRM2's.

That's would essentially mean that you want to be able to use your missiles when you cant lock.
And I would love to fire LRM's in a straight line at people instead of an arc with dumbfire.

Not gonna happen as everyone would use those instead of SRM2's

#15 Rizzelbizzeg

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Posted 06 March 2013 - 02:08 PM

It's probably disallowed for the same reason lbx10 can't fire non-spread ammo. If lbx10 could do that, ac10 is worthless. If ssrm2 can dumbfire, srms2 is worthless.

#16 Khobai

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Posted 06 March 2013 - 02:14 PM

I have a better idea. ECM shouldnt even affect Streaks. And Streaks should be balanced so they dont make every light mech without ECM obsolete.

#17 Commander Kobold

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Posted 06 March 2013 - 02:19 PM

SSRMs shouldn't be allowed to dumbfire, that would remove the only reason to SRM2s. Not to mentio that dumbiring LRMs is about as usefull and viable of a tactic as shooting nerf rockets at a battle tank (do to the stupid arc they do when dumb fired and how stupidly slow they travel)

View PostKhobai, on 06 March 2013 - 02:14 PM, said:

I have a better idea. ECM shouldnt even affect Streaks. And Streaks should be balanced so they dont make every light mech without ECM obsolete.


or we could nerf ECM(remove the lock immunity) AND streaks ( they should have a lazier guidance system)

#18 Mystere

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Posted 06 March 2013 - 02:20 PM

View PostOmni 13, on 06 March 2013 - 02:17 PM, said:

SSRMs shouldn't be allowed to dumbfire, that would remove the only reason to SRM2s. Not to mentio that dumbiring LRMs is about as usefull and viable of a tactic as shooting nerf rockets at a battle tank (do to the stupid arc they do when dumb fired and how stupidly slow they travel)


I see dumb fired LRMs as the 31st Century's version of Katyusha rockets. They will still hurt the enemy. :lol:

Edited by Mystere, 06 March 2013 - 02:20 PM.


#19 Dumbkauf

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Posted 06 March 2013 - 02:20 PM

What...where is the logic? Didn't you get the memo, this is a skill-team based-information warfare (aka. MWO) game without dumb fire missiles which come from mechs that are in fact guarded by such things as moving cloaking devices. In this game, customization is king, the game isn't ran by a select few OP chassis. Again, just to clear a few other things floating around this little gem of a dying game, MWO isn't a twitch FPS were lights/medium builds are preferred and dominate the game, were boating is only surpassed by ELO matching making gone wrong, and last but not least the soon to be pay-to-win consumables coming to a convenient store near you.

Long live the dev's and their lack of foresight, but somewhere they made a wrong turn and just can't seem to find the right direction now. I am just about done, patches now in 2 weeks and every install is more and more ******** and less and less real substantial content or game balance.

#20 EmeraldSongbird

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Posted 06 March 2013 - 02:21 PM

View PostOmni 13, on 06 March 2013 - 02:19 PM, said:

SSRMs shouldn't be allowed to dumbfire, that would remove the only reason to SRM2s. Not to mentio that dumbiring LRMs is about as usefull and viable of a tactic as shooting nerf rockets at a battle tank (do to the stupid arc they do when dumb fired and how stupidly slow they travel)


This.





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