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Ac 20 Hp


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#1 Seigaku

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Posted 05 March 2013 - 07:57 PM

I know the AC 20 HP has been already increased, but is still low, and since an update is easier to destroy weapons, modules,etc.

I don't see it as a problem to increase more HP to it, because not many people use it, is heavy, is hard to aim, and not every mech has enough slots to use it

#2 Guarditan

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Posted 06 March 2013 - 03:04 AM

I think the ac20 is op enough. I use it on my atlas and i think it's fine now. Before the hp buff the ac20 realy broke too often even if the torso wasn't that damaged but not anymore.

#3 hashinshin

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Posted 06 March 2013 - 03:13 AM

AC20 could probably go to 20 HP from 18.

But I think the overall problem is that NOTHING is blowing up right now other than the AC20.

#4 MustrumRidcully

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Posted 06 March 2013 - 11:46 AM

View Posthashinshin, on 06 March 2013 - 03:13 AM, said:

AC20 could probably go to 20 HP from 18.

But I think the overall problem is that NOTHING is blowing up right now other than the AC20.

That's because nothing else fits inside a section filled with the AC/20. Well, nothing but standard heat sinks, ECM, BAP and ammo. I suggest putting ammo in there, because Standard Heat Sinks suckk, BAP is mostly useless, and most mechs don't have ECM.

Sure, maybe your ammo explodes, but it's more liely the AC/20 and thent he torso go up before the ammo explodes. Of course, it'S still only an 20 % damage reduction or something like that at best.

But my only other suggestion would be to get rid of the existing critical hit system. But I am afraid the Devs love it too much to be that radical, particularly with their attempt to buff FLamers and MGs via the crit system. (Something that doesn't seem very succesful to me...)

#5 Monky

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Posted 06 March 2013 - 12:27 PM

Case + ammo is a viable option, if you've lost the AC20 you're probably about to lose the torso anyways. BAP can be just as viable for the same weight, but you're cost the rounds that you might otherwise have been able to use. Plus, if someone blows up an ammo-laden leg case keeps that from going straight to the torso, but that is a very fringe benefit as usually once you're legged you're dead.

My suggestion is for AC20 to have 30 health. This frees up AC10/LBX-10/UAC5/AC5 to have higher health totals without trivializing the AC20's health benefit and makes the AC20 a reliable brawler weapon.

Edited by Monky, 06 March 2013 - 12:28 PM.


#6 MustrumRidcully

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Posted 06 March 2013 - 01:04 PM

I am not sure if CASE has hit points and can actually be targeted by crits in MW:O. (Neither do I know how it works in the table top.) I also don't know if actuators are valid crit targets (they don't have hit points, so the damage is wasted, but it still would make a difference for mechs like the Jagermech or the Wang.)

#7 Ialdabaoth

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Posted 06 March 2013 - 05:24 PM

It's too bad that the AC/20 and AC/10 can't have intermediate stages between "fine" and "broken". That would solve the AC/20 problem without making it the ultimate damage sponge, and would help make the AC/10 a little more interesting.

I.e., if each time they took a critical hit, they gained 25% to 50% to their recycle delay, and are only rendered 'broken' after the 3rd hit (for the AC/10) or the 5th hit (for the AC/20). Add in a modified firing sound that sounds like gears grinding and parts rattling to let you know that your AC isn't performing up to snuff.

Edited by Ialdabaoth, 06 March 2013 - 05:26 PM.


#8 LethalMezzle

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Posted 06 March 2013 - 05:44 PM

I think the AC/20 is fine as it is. I was a big fan of it before the heat decrease, HP buff and projectile speed increase, and now it's in a pretty good spot. Very powerful but not a weapon that's good for every mech.

View PostSeigaku, on 05 March 2013 - 07:57 PM, said:

I don't see it as a problem to increase more HP to it, because not many people use it, is heavy, is hard to aim, and not every mech has enough slots to use it


Really? I think it's the easiest of the autocannons to aim. Since it does a lot of damage in a single burst, it's relatively easy to hit a weak spot, whereas with something like the AC/2 you have to hit multiple times consistently, which means your shots spread out all over the space.





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