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This Game Needs Helicopter Consumables!


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#21 El Penguin

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Posted 06 March 2013 - 06:02 PM

View PostFupDup, on 06 March 2013 - 05:57 PM, said:

Well, thankfully Paul (or was it Bryan?) posted that the artillery strike module will have higher damage for the C-Bill variant but the MC version will take effect faster (no numbers specified so we can only assume at this point that it's somewhat significant). Hopefully all future consumables will take a similar path of trade-offs.


Too bad they didn't decide to do a similar thing with coolant (i.e. MC version gives the big 35% boost while C-Bill gives two 17.5% boosts). That way it would actually be balanced because there's a disadvantage to counteract the advantage of the MC variant.


That still wouldn't work though. They are arguably balanced between each other as sidegrades yes. BUT remember the MC module still takes one less slot. So you would still have more modules on the Tier 3 mech than 1+2 Tier loaded mech.

Unless you are saying to have 2 Coolant modules only. Both being different, one being MC and one being Cbill. Then that would be a lot better but still iffy I think. I would still rather take that than this though if I had to choose

Edited by El Penguin, 06 March 2013 - 06:06 PM.


#22 Noobzorz

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Posted 06 March 2013 - 06:03 PM

View PostFupDup, on 06 March 2013 - 05:57 PM, said:

Well, thankfully Paul (or was it Bryan?) posted that the artillery strike module will have higher damage for the C-Bill variant but the MC version will take effect faster (no numbers specified so we can only assume at this point that it's somewhat significant). Hopefully all future consumables will take a similar path of trade-offs.


Too bad they didn't decide to do a similar thing with coolant (i.e. MC version gives the big 35% boost while C-Bill gives two 17.5% boosts). That way it would actually be balanced because there's a disadvantage to counteract the advantage of the MC variant.


This is equivalent to saying "Ah, yes, the but the 2X and the 4X have more more B and E hardpoints to make up for the lack of a second M hardpoint, so they are all equally as good!"

Based on how "balanced" the coolant pods are, we have no reason to presume that the artillery will be balanced, especially given how the C Bill coolant pods were deliberately designed to look like they were balanced to simpletons, even though they are clearly not. They may be, but if precedent is anything to go by, they may well not.

Edited by Noobzorz, 06 March 2013 - 06:05 PM.


#23 FupDup

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Posted 06 March 2013 - 06:04 PM

View PostEl Penguin, on 06 March 2013 - 06:02 PM, said:


That still wouldn't work though. They are arguably balanced between each other as sidegrades yes. BUT remember the MC module still takes one less slot. So you would still have more modules on the Tier 3 mech than 1+2 Tier loaded mech.

In terms of Coolant you're right that the slot savings make it imbalanced. I was proposing a hypothetical situation in which there were only two Coolant types: C-Bill that gives two separate boosts for 17.5% each (with a cooldown) and an MC one that gives 35% but only has one use. Each would only occupy one slot in my proposal (as opposed to the crappy version that PGI is planning on implementing).

The artillery thing, if I remember correctly, doesn't save you slots by using the MC version. Maybe they learned their lesson after the forums explodificated from the Coolant announcement?



Anyways, the best way to balance this all out would just to make all versions available for both MC and C-Bills. That avoids all criticism/complaints entirely. I'm just trying to work within PGI's planned system, because they are most likely not going to redesign the system from the ground up.



View PostNoobzorz, on 06 March 2013 - 06:03 PM, said:

This is equivalent to saying "Ah, yes, the but the 2X and the 4X have more more B and E hardpoints to make up for the lack of a second M hardpoint, so they are all equally as good!"

Based on how "balanced" the coolant pods are, we have no reason to presume that the artillery will be balanced, especially given how the C Bill coolant pods were deliberately designed to look like they were balanced to simpletons, even though they are clearly not. They may be, but if precedent is anything to go by, they may well not.

Hopefully, the 4X and 2X will get some lovin' in the future when Ravens get their chassis quirks. For now, though, I just have to make do with my dual-AC/2 Dakkaraven 4X. ;)

Edited by FupDup, 06 March 2013 - 06:12 PM.


#24 Lonestar1771

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Posted 06 March 2013 - 06:06 PM

They should have packs of dogs that you can earn after so many kills. These dogs would be really good at finding and destroying Raven 3Ls

#25 Noobzorz

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Posted 06 March 2013 - 06:08 PM

View PostLonestar1771, on 06 March 2013 - 06:06 PM, said:

They should have packs of dogs that you can earn after so many kills. These dogs would be really good at finding and destroying Raven 3Ls


Yes. I agree. After 3 kills, unlock a spy satellite module that will sweep the battlefield and identify targets, and after 5 we unlock the artillery module, and so on. That way you can select your kill bonuses using modules. It is ingenious. There is no way a system like this could ever completely destroy the competitive balance.

Edited by Noobzorz, 06 March 2013 - 06:09 PM.


#26 Nathan Foxbane

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Posted 06 March 2013 - 06:12 PM

I can see it now. Use module get traffic copter orbiting the battlefield. "Looks like there a big brawl in C4 and an overturned Stalker by the dropship. This has been your eye in the sky traffic report."

#27 pencilboom

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Posted 06 March 2013 - 06:17 PM

UAV on 3 kills, strike package or lightning strike on 5th kills and attack chopper next? of course I'm joking.. ;)

#28 Hedonism Robot

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Posted 06 March 2013 - 06:17 PM

Summon Clan Support Module:

Tier 1: 100,000 cb: 3 brave Elemental arrive loaded with 10 armor and small lasers
Tier 2: 200,000 cb: A Nova Cat arrives to your aid
Tier 3: 3000 MC: A full lance of madcats arrives and wipes out the enemy. These mechs then fire explosives into the sky writing your name for all to see.

Tier 1 + Tier 2 = Tier 3 (trollface)

#29 El Penguin

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Posted 06 March 2013 - 06:17 PM

View PostFupDup, on 06 March 2013 - 06:04 PM, said:

In terms of Coolant you're right that the slot savings make it imbalanced. I was proposing a hypothetical situation in which there were only two Coolant types: C-Bill that gives two separate boosts for 17.5% each (with a cooldown) and an MC one that gives 35% but only has one use. Each would only occupy one slot in my proposal (as opposed to the crappy version that PGI is planning on implementing).

The artillery thing, if I remember correctly, doesn't save you slots by using the MC version. Maybe they learned their lesson after the forums explodificated from the Coolant announcement?



Anyways, the best way to balance this all out would just to make all versions available for both MC and C-Bills. That avoids all criticism/complaints entirely. I'm just trying to work within PGI's planned system, because they are most likely not going to redesign the system from the ground up.


Agreed. Something also needs to be done about this module amount imbalance. Clearly the player with more MC modules will be able to hold more perks than one who trys to replicate it. If we need a MC and CBill module than we need to stick to 1 module for both. Then after that come up with something. Will make balancing a lot easier for PGI.

Maybe even have all modules easily affordable with Cbills and have premium service cover module costs? So it would be like a additional income gain above +50% if you use a mech with modules with premuim. The costs would have to be pretty low though to have 4 modules doable with a free account.

Edited by El Penguin, 06 March 2013 - 06:19 PM.


#30 MonkeyCheese

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Posted 06 March 2013 - 06:24 PM

Thread rating 20/10

#31 Adrian Steel

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Posted 06 March 2013 - 07:31 PM

Love how this ended up in K-Town.

Talk about peripheral casualties. Everyone's getting stomped.

#32 Ter Ushaka

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Posted 06 March 2013 - 08:06 PM



#33 Ryvucz

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Posted 06 March 2013 - 10:48 PM

<3 Resident Evil 2 soundtrack <3

#34 Willie Sauerland

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Posted 07 March 2013 - 05:47 AM

View PostEl Penguin, on 06 March 2013 - 05:12 PM, said:

Words, pictures, more words, and mind numbing drivel....

Posted Image



#35 Voridan Atreides

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Posted 07 March 2013 - 06:32 AM

I think he is.

#36 Willie Sauerland

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Posted 07 March 2013 - 08:10 AM

I agree.



#37 Voridan Atreides

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Posted 07 March 2013 - 08:41 AM

Good.

#38 Willie Sauerland

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Posted 07 March 2013 - 09:06 AM

But where is he?

I miss his attention to our detail.



#39 Voridan Atreides

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Posted 07 March 2013 - 10:08 AM

In that sense I guess you are right or wrong....or your right.

#40 Willie Sauerland

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Posted 07 March 2013 - 01:06 PM

I am always right.





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