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"reactive Armor" Effect On Lrms?


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#1 Airwind

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Posted 07 March 2013 - 12:08 AM

i was wondering. shouldn't other missiles be affected by the 1st missile which hit and exploded?

for tanks they have reactive armor in which explosives are used to deflect explsion.. =.=

this i think should help in toning down the lrm20 damage? in which each missiles which hits has a reduced damage.

#2 Mackensen

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Posted 07 March 2013 - 01:18 AM

You have to remeber that this is just a game ;) We have to assume that the engineers and scientists of the future solved/solves problems like that. I don´t even know what typ of warhead a "LRM" is supposed to have.

Real reactive armour is designed to protect against Long Rod Projectiles and shaped charge jets. A metal plate is accelerated by an explosive. The plate then interacts with the LRP.

#3 Naja

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Posted 07 March 2013 - 01:47 AM

reactive armor uses shaped charges facing outward that push back against a projectile, and prevent the projectile operating properly (I won't go into details on how anti-armor weapons work), consecutive missile hits would only increase in damage as more missiles hit already weakened armor

#4 Noth

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Posted 07 March 2013 - 01:52 AM

Reactive armor essentially relies the missile already exploding and then it exploding back at the explosion. The only way the missile explosion would give a reactive armor effect is if the missiles explodes before contacting the armor. Further if the missiles are shape charged they wouldn't cause a reactive armor effect anyways.

Edited by Noth, 07 March 2013 - 03:42 AM.


#5 Airwind

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Posted 07 March 2013 - 03:41 AM

know how reactive armor works :D

reason this arise is due to me finding LRM quite overpowering especially with artemis.. all 20 missiles hitting very much dead on.. i feel their pain.. ;) so i am finding ways to "nerf" the overall damage..

#6 Sug

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Posted 07 March 2013 - 04:04 AM

View PostAirwind, on 07 March 2013 - 03:41 AM, said:

so i am finding ways to "nerf" the overall damage..


I hear cover is pretty effective.

#7 Cebi

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Posted 07 March 2013 - 04:09 AM

Don't mechs use ablative armour?

#8 Noth

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Posted 07 March 2013 - 04:11 AM

View PostCebi, on 07 March 2013 - 04:09 AM, said:

Don't mechs use ablative armour?


Yes they use ablative armor. This was more about the LRM explosion cancelling out or mitigating the explosions from other missiles, not about the actual armor.

#9 Mackensen

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Posted 07 March 2013 - 04:47 AM

View PostNoth, on 07 March 2013 - 01:52 AM, said:

Reactive armor essentially relies the missile already exploding and then it exploding back at the explosion. The only way the missile explosion would give a reactive armor effect is if the missiles explodes before contacting the armor. Further if the missiles are shape charged they wouldn't cause a reactive armor effect anyways.


That is not correct. Reactive armour is initiated if hit by a long rod projectile or a shaped charge jet. Shock initiation is the mechanism. If the missile explodes before hitting the armour only the shockwave from the explosion will hit the armour and that is a very weak shock.

Edited by Mackensen, 07 March 2013 - 04:48 AM.


#10 Noth

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Posted 07 March 2013 - 05:26 AM

View PostMackensen, on 07 March 2013 - 04:47 AM, said:


That is not correct. Reactive armour is initiated if hit by a long rod projectile or a shaped charge jet. Shock initiation is the mechanism. If the missile explodes before hitting the armour only the shockwave from the explosion will hit the armour and that is a very weak shock.


It's activated by being hit, which most antitank missiles do before they explode and that is what I said in my first sentence. The rest of it is not pertaining to the actual armor but how a missile could cause the effect (something that wouldn't happen with how the missiles work.

#11 Mackensen

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Posted 07 March 2013 - 05:37 AM

View PostNoth, on 07 March 2013 - 05:26 AM, said:


It's activated by being hit, which most antitank missiles do before they explode and that is what I said in my first sentence. The rest of it is not pertaining to the actual armor but how a missile could cause the effect (something that wouldn't happen with how the missiles work.


The projectile does not have to explode to initiate the reactive armour. The armour is initiated by the shock caused by the impact.

#12 Noth

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Posted 07 March 2013 - 05:39 AM

View PostMackensen, on 07 March 2013 - 05:37 AM, said:


The projectile does not have to explode to initiate the reactive armour. The armour is initiated by the shock caused by the impact.


Since we were talking about missiles, I related it to missiles, which do explode on contact unless it is an anti air missile which has some explode in proximity which is neither here nor there.

#13 Mackensen

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Posted 07 March 2013 - 06:14 AM

View PostNoth, on 07 March 2013 - 01:52 AM, said:

Further if the missiles are shape charged they wouldn't cause a reactive armor effect anyways.


A shaped charge would initiate a reactive armour. A reactive armour is designed to counter shaped charges.

Edited by Mackensen, 07 March 2013 - 06:16 AM.


#14 Noth

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Posted 07 March 2013 - 06:17 AM

View PostMackensen, on 07 March 2013 - 06:14 AM, said:


A shaped charge would initiate a reactive armour, they are designed to to do that.


Again that comment is related to the missile itself creating the reactive armor effect against other missiles. Since the shaped charge explodes into the armor creating a small hole it wouldn't cause the following missiles to do less damage. This thread was all about the missiles themselves causing the effect and not the actual armor.

#15 Mackensen

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Posted 07 March 2013 - 06:33 AM

View PostNoth, on 07 March 2013 - 06:17 AM, said:


Again that comment is related to the missile itself creating the reactive armor effect against other missiles. Since the shaped charge explodes into the armor creating a small hole it wouldn't cause the following missiles to do less damage. This thread was all about the missiles themselves causing the effect and not the actual armor.


Reactive armour is simply steel plates with explosives behind them. What happens when a reactive armour is initiated by a LRP, shaped charge or a missile is that the explosive is initiated and the steel plate is accelerated and will hit anything in its path. The steel plates thrown off the armour will interact with incoming missiles, possibly destroying them or cause them to do less damage.

Edited by Mackensen, 07 March 2013 - 06:34 AM.






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