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Coolant Flush Idea/speculation


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#1 Kibble

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Posted 04 March 2013 - 05:54 PM

Ok with the new announcment of coolant flush and so far negitive feedback received from the comunity I figured I would create my very first forum post about a possible suggestion.

Yes, we do not know excatly how coolant flush will work. Yes, we should wait and see before we all raise a red flag. Yes, we should start creating forum posts with suggestions as the devs may have not thought about certain aspects.

I may not know the whole lore of how coolant works so I am going off of my own personal thoughts. If I am wrong please let me know.

So here is my suggestion, if not already implemeted(we don't know).

Coolant Flush to me should have a short term advantage but long term disadvantage. What I mean by that is basicily coolant is flushed out of your mech and is in a way to dissipate heat at a much faster rate. By removing the coolant you have less of it surrounding your heatsinks and therefore redusing the over all heat dissipation your heatsinks offer over the long term battle.

Coolant flush, if implemeted the way I discribed above COULD add a nice little tactical thought processes. Do I want to use it right now as the battle just got started or would it be nice to use this in the event where I am at the same yellow state of coord out as the last person on the other team.

Just my thoughts. By the way coolant flush is different from coolant pods. The pods were not introduced to Battletech till much much later. They were designed by Clan Jade Falcon and you can thank them for it :P

<S>

Edited by Kibble, 04 March 2013 - 06:07 PM.


#2 Appius

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Posted 04 March 2013 - 07:43 PM

Hear hear. I think any Joe will find this a natural solution. Forcing the player to make another trade off is in keeping with the spirit of MechWarrior.

#3 Hysteria

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Posted 04 March 2013 - 07:49 PM

I really feel like this would be a great way to implement a coolant flush without making it ridiculously overpowered as an obvious necessity in competitive matches. This method would allow coolant flushes to be very useful in specific situations or loadouts for mechs, but also carry a serious drawback that needs to be considered making them overall a more balanced feature of the game.

#4 IceSerpent

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Posted 04 March 2013 - 08:02 PM

View PostKibble, on 04 March 2013 - 05:54 PM, said:

Yes, we do not know excatly how coolant flush will work.


Actually, we do. Paul told us how exactly it will work.

Quote

Coolant Flush to me should have a short term advantage but long term disadvantage. What I mean by that is basicily coolant is flushed out of your mech and is in a way to dissipate heat at a much faster rate. By removing the coolant you have less of it surrounding your heatsinks and therefore redusing the over all heat dissipation your heatsinks offer over the long term battle.


Step 1: Fire up good old MW4
Step 2: Play a mission of your choice without using coolant flush
Step 3: Play the same mission while using coolant flush
Step 4: See for yourself if your suggestion has merit

#5 Grieg

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Posted 04 March 2013 - 08:33 PM

I think it is an excellent idea - short term benefit, long term slight disadvantage.

Perhaps the module could give you an immediate heat flush once per match, but overall reduces your heat dissipation by a slight amount?

That way it could be a "holy crap" button, but balance itself out in the long run.

Thoughts?

#6 Kibble

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Posted 04 March 2013 - 08:41 PM

View PostIceSerpent, on 04 March 2013 - 08:02 PM, said:


Actually, we do. Paul told us how exactly it will work.



Step 1: Fire up good old MW4
Step 2: Play a mission of your choice without using coolant flush
Step 3: Play the same mission while using coolant flush
Step 4: See for yourself if your suggestion has merit


Correct. We do know how it works now. At the time I wrote this post I was not aware or it was not posted yet.

As far as MW4 could you please elaborate as I, like probably so many others will not simply play mw4(again or first time) just to verify your point.

Edited by Kibble, 04 March 2013 - 08:58 PM.


#7 Grieg

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Posted 04 March 2013 - 08:42 PM

Also, I *REALLY* don't like the idea of it being a consumable item.

#8 thagrosh

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Posted 05 March 2013 - 12:41 AM

well i think plur plur kibble plur wipde #&** plur

also clan jade falcon 5th battle cluster for life

#9 Kwikwi

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Posted 05 March 2013 - 12:49 AM

The whole proposed idea is horrible. Artillery? airstrikes? flushing? are you serious, this will completely screw up the game. This is becoming less like battletech and more like buyers mmo. The more real dollars you spend the more you get.

#10 The Basilisk

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Posted 05 March 2013 - 12:58 AM

I dont like the Idea of coolant flush at all.
It was one of many abominations introduced by former MW titles and commendably not implemented with this Installation of MW.

#11 Donas

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Posted 05 March 2013 - 06:04 AM

The heat problem in the game is not enough heat effects, not how do I run even cooler longer. sheesh...

Its like someone somewhere said... "Hey... If I had coolant flush, I could get ANOTHER alpha strike out of my 6PPC Stalker!!"

Seriously? Give me reduced speed. Give me reduced accuracy, Give me Ammo explosions BEFORE max heat. Give us a reason to need coolant flush.

"No Sir. I don't like it." Mr. Horse

#12 Grauluchs

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Posted 05 March 2013 - 06:40 AM

I dont have a problem with coolant flush itself. I know the devs will implement it in a moderate way, hopefully not the MW4 kind. The problematc situation of boating weapons is what makes me concerned. Coolant flush will deffinitly favor those boating energy or other high heat and high damage configs (splatcat anyone?), evenif its not that much. I dont think boaters deserve any additional support as they are already abusing the system of semiomnimechs we got deliverd by this version of mechwarrior.

#13 Kibble

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Posted 05 March 2013 - 10:00 AM

This suggestion was more for PGI and the comunity since we already know coolant flush will be in game. Personally I don't like the idea of coolant flush, I don't feel the need for it. We've lived this long without something like that but I understand PGI does need to make some form of revinue. However, if it's going to be in game lets see if we can work a suggestion to make it a risk vs reward and shy away from the out cry of p2w.

Will this idea fly? Who knows.

#14 UberFubarius

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Posted 06 March 2013 - 12:58 PM

View PostKibble, on 05 March 2013 - 10:00 AM, said:

However, if it's going to be in game lets see if we can work a suggestion to make it a risk vs reward and shy away from the out cry of p2w.

As it's currently implemented, it's dangerously close to pay-2-win. In essence, the ability to "dump twice" for C-Bill is not an advantage, since a single MC dump = 2 C-Bill dumps.
I say dangerously since the upside is that the advantage is, arguably, small. As current, let's compare one highest C-Bill with the MC one.
C-Bill: 20% Flush
MC: 35% Flush
Now, let's assume double heatsinks, which on any 250+ engine mech, gives 50 heat capacity (30 inherent + 20 engine heatsink) and -2 heat/sec without additional heatsink outside of engine.
For high-heat build, let's further assume that player add enough heat sink to get 10 more heat capacity and -1 heat/sec.
So final total, out theoretical high-heat build has 60 heat cap and -3 heat/sec.
For C-Bill:
-12 heat (4 seconds worth of dissipation)
For MC:
-21 heat (7 seconds worth of dissipation)
Difference:
-9 heat (3 seconds)
Which, for heat usage, is about 1 PPC (very roughly 10 damage long ranged)

For our theoretical build, using 1 module slot, the MC version offer 3 additional seconds worth of heat dissipation. Which... doesn't seem that bad in terms of P2W.
For lighter mech it might get a bit skewed. For example Raven RVN-2X, 12 heatsink gives heat cap of 42 (30+12) and -1.2 heat/sec.
For C-Bill:
-8.4 heat (7 seconds worth of dissipation)
For MC:
-14.7 heat (12.25 seconds worth)
Difference:
About -6 heat (5.25 seconds)
Which is about 3 small laser (10 damage short ranged).

In essence, in both cases the MC's coolant advantage grants about 10 additional potential burst damage per match. And if the match is slow going... no advantage at all (no need to coolant flush if you're never in the situation to need one).

One possible balance to coolant flush could be this. Assuming engine needs to run at certain temperature to maintain their power output. A coolant flush could temporarily drop max speed by the same percentage (so if your max speed is 100 km/hour, a MC flush would drop it to 65 km/hour), with the speed recovering at 5% per second (7 seconds for engine to warm back up to operating temperature). The argument could be that the engine will drop-power prevent damage due to the thermal shock.

#15 buttmonkey

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Posted 06 March 2013 - 12:59 PM

nope, just have them blow up when some one shoots them enough

#16 LordBills

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Posted 07 March 2013 - 12:11 PM

I dont like that coolant ****, and dont like any microtransaction **** also....
I think need to follow the game rules in the battletech universe. I see the dark future with mega LRM missile for MC....
just ruin this game with it...
You guys there promised the very first time dont going this way... the greedy way





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