

Lrm Clickfest Again...
#61
Posted 07 March 2013 - 05:35 AM
TL;DR LRMS are not OP, the OP Is just dumb.
#62
Posted 07 March 2013 - 05:36 AM
Kylere, on 07 March 2013 - 05:35 AM, said:
TL;DR LRMS are not OP, the OP Is just dumb.
Have you been online gaming long? Most pugs are morons. That makes them too effective in pug games and the ease of countering them makes them useless in competitive matches.
#63
Posted 07 March 2013 - 05:39 AM
Dixie Normiss, on 07 March 2013 - 02:09 AM, said:

You need to move in cover if you are alone. If you have a team that can help, get the scout to gather information about enemy team so you can avoid the situation where you got into a trap where enemy team set up multiple LRM mech around you.
#64
Posted 07 March 2013 - 05:54 AM
Noth, on 07 March 2013 - 05:36 AM, said:
Have you been online gaming long? Most pugs are morons. That makes them too effective in pug games and the ease of countering them makes them useless in competitive matches.
i disagree
PUGS are not morons
PUGS need guys with a plan !!!
i kicked enough 4 man premadegroups BUTT with a PUG group that is willing to stick to THA PLAN !
#65
Posted 07 March 2013 - 05:56 AM
Vapor Trail, on 07 March 2013 - 03:05 AM, said:
Not quite, all depends one how many missiles hit and how lucky you are with location rolls.... when I played I used 2 crusaders in my lance, I drop'd more then my share of assaults
Edited by Nunspa, 07 March 2013 - 05:56 AM.
#66
Posted 07 March 2013 - 05:58 AM
LordDante, on 07 March 2013 - 05:54 AM, said:
i disagree
PUGS are not morons
PUGS need guys with a plan !!!
i kicked enough 4 man premadegroups BUTT with a PUG group that is willing to stick to THA PLAN !
It's a roll of the dice. It is best to plan for them to be morons, that way you can use tactics for such an occasion even if they end up not being morons and follow commands. I've seen far to many pugs completely ignore chat and just run off alone or play follow the leader into the wide open to die to a rain of LRMs.
#67
Posted 07 March 2013 - 05:59 AM
Sheraf, on 07 March 2013 - 05:39 AM, said:
You need to move in cover if you are alone. If you have a team that can help, get the scout to gather information about enemy team so you can avoid the situation where you got into a trap where enemy team set up multiple LRM mech around you.
Oh come on, there is nothing like the joy of placing your self behind a building, taking pop-shots at one target while you hear the missile warning, knowing that the guy "raining down" on you is simply wasting ammo on a building's side.
#68
Posted 07 March 2013 - 06:01 AM
Nunspa, on 07 March 2013 - 05:59 AM, said:
But when the LRM keep firing at you, there is something else coming

#70
Posted 07 March 2013 - 06:05 AM
Target spotted.
Locked achieved.
Launching.
Flight time....Waiting...waiting....
Maintain Lock.
BOOOOM!
Good Hits make me happy.
---------------------------------------------
Lrm's area a nasty support and area denial tool. If you go in the area being denied in an ill-advised manner... you will be denied.
The Pillars of effective LRM support are: Maneuver, Target Priority, Spacial Awareness
The Pillars of effective LRM Stuffing are: Flank, Close, Disrupt
Whether or not you have friends, whether or not there are more lrms than there used to be, those guidelines are the basis to generating and denying LRM's usefulness.
#71
Posted 07 March 2013 - 06:12 AM
#72
Posted 07 March 2013 - 06:14 AM
I meant to write something constructive again but whats the point... I already did that twice in 2 different topics in last two days.
Hell every one even knew LRM's will be OP before the patch was out any way...
I just go and fire my easy win GOD of destruction LRM15+A SUPER nuke missiles of doom into air cause I know it will hit everyone any way and kill all opposing team. Meanwhile for some reason I think for many this easy win button is broken cause I have dodged and hidden before thousands of those goodly powerful stings of terror. And I just can't believe that great tactics like stay still in open don't work... man I can't even comprehend how difficult must be just to stay there... to add I'm not sure what MISSILE INCOMING actually means? What should I do run, cover, or go and catch em all?
Like WTH easy buttons crap... gauss is point and click, PPC's point and click... I don't know do I need to dance while firing LRM's or something?
#74
Posted 07 March 2013 - 06:29 AM
In times past if I saw LRMs coming towards me I'd run for cover but absorbing one salvo even in a medium wouldn't have been much to be concerned about. In any case I think people were just trying out the new Artemis and thus a lot of LRM boats. The people then getting killed by artemis then say if not beat em join em and we are back to LRM warrior online.
I'm thinking in time LRMs will get boring or people will start running more counter mechs reducing their numbers back to their pre patch numbers. I saw the same sort of spike when Trebuchets showed up.
#75
Posted 07 March 2013 - 06:31 AM
Suki, on 07 March 2013 - 06:18 AM, said:
No, this is happening to me in the live environment even while I am moving. After the patch way more missiles hit CT. Last match I still had yellow armour on LT+RT, while my CT was orange in to structure from LRM's.
#76
Posted 07 March 2013 - 06:32 AM
Hawks, on 07 March 2013 - 06:12 AM, said:
I'm done arguing this point. We'll just leave it at, you die badly at range and I get to laugh.
I will grant against non-skilled opponents LRM's take little skill to use so if your position is that LRM's are a no-skill weapon you must make it easy on them.
#77
Posted 07 March 2013 - 06:43 AM
Hawks, on 07 March 2013 - 06:12 AM, said:
There is not one weapon other then say tag that takes any amount of skill to use in this game. That is why all us old guys play this game.
However, with that being said there is a big difference between a skilled lrm or other pilot then a non-skilled. And in a lot of ways it is harder to use Lrm's well then any other weapon.
#78
Posted 07 March 2013 - 06:43 AM
Voidcrafter, on 07 March 2013 - 04:19 AM, said:
I think the LRMs in the current state were going to be perfect but there's one huge BUT...
It's a game - for the "real life" comparisson, the missiles should be devastating, hard for someone to ignore and etc. currently I find them to break the ballance.
Cmon - even a LRM lover should agree with me, that this is the one almost-none-skill-to-use weapon in the whole game - you get lock, you fire, you should know the trajectory of your missiles, based on where are they possitioned and that's about it.
You can actually spend a whole game nuking the hell outta stuff without even seing once the "stuff" mentioned.
And don't even get started with the ECM and how hard it is to keep a target tagged, cause every single weapon has his drawbacks and counters.
I also think that the missiles in their pre-this-patch state were a way more balanced than they're now, atleast in game, not real life terms.
There MUST be a wider spread for the missiles - now I find them to hit almost all the time my center torso, which makes it very deadly weapon.
Add to that the mentioned - you just need a lock and be 200-1000m away, and there we go on our point-and-click adventure. Could be a very small change but at the moment, cause of that change, they are turning everything into ashes.
And it's the same very small change, that makes the LRMS so appetizing weapon of choice and from there the hell follows.
People getting burned by them realize that they've recieved some tweaking and on the second time they get obliterated by them, they just put LRMs in some mech for the next match and launch with it, and so on.
So at the end we got 8 man games with about half of the team carring the long range missiles, which are deadly enough for a two man per team, not to mention 4+.
You CAN NOT just sit behind some forsaken hill and destroy enemy center torso, or hit it almost all the time.
I can't do that. Neither with energy weapons(all the time atleast) nor "skill" weapons(ballistics, SRMs, PPCs) tho I actually have a good range and more than a descent aim.
Why should you, cowering behind the cover, be able to do that?
They were perfect before this patch. Something you should pay attention to unless you wanna die.
Now they are wrecking havoc in ballance terms and I reallly don't approve that.
Not for a weapon that have such a long range, does not require any aiming and chase the targets.
Think somebody doesn't even know what's LRM boat.
Just another "noskill" user qq about something he thinks is "noskill".
Just for YOU a'll coy one time my post, dont wanna wright it all ower before:
[color=#959595]After the last patch it became really hard to live as a safe LRM boat, hiding behind the rocks and spamming volleys of missiles in the targets becorse [/color]there's no targets[color=#959595]. Smarp people hide behind the hills, smart people hide under ECM and most of all half the team or even almost all the team all became gauss/ppc snipers. So if you're an LRM boat and want to something other than standing behind, spamming missiles in nowhere and waiting for your little 3L nemezida you have to:[/color]
[color=#959595]go frontline and give the target youself.[/color]
[color=#959595]go frontline and tank all the damage youself.[/color]
[color=#959595]go frontline and kill all the ECM-carriers before they come to you also yourself.[/color]
[color=#959595]go frontline and try to kill at least somebody yourself course your teammates doesn't press "R" buttond just to get the kill themself. They are ready to die and they are almost always dying but don't give a kill to another teammate.[/color]
Try to boat "noskill" LRMs and do at least some damage rather then qq here.
#79
Posted 07 March 2013 - 06:48 AM
Hawks, on 07 March 2013 - 06:12 AM, said:
I "love" such people like you who don't listen to others, the only true opinion is their.
It reminds me of my 2yo niece.

#80
Posted 07 March 2013 - 06:53 AM
You guys are chasing conspiracy theories.
The patch prevents players like me from being able to pinch their Lrms at certain distances and coring mechs in one shot.
If you watch the new firing pattern from the side the missiles are spaced and they take up the same amount of width and distribution they did before. The difference is that it looks different and prevents pinching.
The new training grounds are new and very few people tested lrms there before this new patch to know how they operated before to even make a comparison.
For us vets the apparent difference is easy to explain.
1. A ton of ppc and it's new ability to negate ecm.
2. Far less people use ams then they did in the older days.
3. More new players.
4. Elo
5. New lrm trial mech.
The most basic counter to lrms though is being a good pilot. If your being killed routinely by lrms then your most likely fairly low in the elo ranking and being placed with newer pilots still using lrms because they work against new and bad pilots.
In higher ranked elo games firing lrms can be like ringing a dinner bell for light ecm mechs to come for you and most pilots are never run far from cover to even be touched by your missiles.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users