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Welcome To The "goldmountain Mining Area" (Cry-Sdk Fanmap)


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#61 loliza

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Posted 27 March 2013 - 11:06 AM

Stand up job PGI should be looking to help you with the proper tools to test it after all you might save them 250k in the last end very very nice job.

#62 Viper69

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Posted 27 March 2013 - 11:14 AM

All this and I bet it didnt cost him 200k to do it either.

#63 Timuroslav

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Posted 27 March 2013 - 11:30 AM

@Allfex

I definitely like your color pallet, size scale and theme.
My only comment and it's really just knittpicking here, is the shubbery...
I've never seen an empty desert. It's always got Manzanetta or cacti or some crazy plant spikey thing. Even the Sahara and the Gobi Desert have rock Formations and cliffs. I know it's busy work, but it adds flavor and with tastes like yours you could really make a finished map.

I wish more users were like you, designing map concepts and what not.
Nontheless I love you style, I wish I could just roam around your maps...
Maybe even stray Giant Mining Machines
Posted Image

Edited by Timuroslav, 27 March 2013 - 01:28 PM.


#64 ICUBurn

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Posted 27 March 2013 - 01:29 PM

View PostViper69, on 27 March 2013 - 11:14 AM, said:

All this and I bet it didnt cost him 200k to do it either.


View PostViper69, on 27 March 2013 - 11:14 AM, said:

All this and I bet it didnt cost him 200k to do it either.


no ****. and hes only been at this for how long? 20 days. and they were saying it takes 8 weeks for a map(with X amount of people working on it 8 hours a day). that leaves you 36 days to finish it within their time frame.

and your only puting roughly how much time into this per day? and how many days of the last 20 have you actualy been working on it?

Edited by ICUBurn, 27 March 2013 - 01:33 PM.


#65 Allfex

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Posted 31 March 2013 - 04:56 AM

some trees (PGI content) added...

Posted Image

#66 Pariah Devalis

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Posted 31 March 2013 - 05:13 AM

Pretty!

#67 ICUBurn

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Posted 01 April 2013 - 08:46 AM

Dude seriusly go apply for a position there and speed up their map department. Looks awsome..

#68 Pariah Devalis

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Posted 01 April 2013 - 09:09 AM

...and you know they need the employees. Badly. They even said so. :D

#69 Allfex

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Posted 01 April 2013 - 09:22 AM

Thanks all for your kind words but i have not enough skills to apply for a position at PGI. They are thousand more skilled "artists" out there. The game needs pro's not amateurs like me to get better.

BTW: Will not post progress on this map in the next time... i moved to a important thread for the community. Hope we get some more people ont this!

http://mwomercs.com/...er/page__st__40

#70 Pariah Devalis

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Posted 01 April 2013 - 03:59 PM

Aw, but it does not matter if there are 1000 of better artists or not. It matters if you are one of the few who apply! ;) If you do not apply, you stand no chance. You lose nothing by trying, after all!

#71 NautilusCommand

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Posted 22 May 2013 - 05:37 PM

View PostHeffay, on 08 March 2013 - 09:24 AM, said:

You should put a Dragon next to that M1A1. Both are about 60 tons, so it would be interesting to see the relative sizes of the two.

The mechs seem so much bigger. I think they are using some space age futuristic polymers to achieve super light weights/stronger materials.

I'd like to tell you that is the weight of the M1A2, not the mass of the tank. The mass of a M1A2 would be 72 (I was told by someone in the army that the M1 is about 72 tons) ton times 9.80 to get its weight. So if you divide by 9.80 to about 72 tons you get 7.35 tons. So the M1 is about 7.5 tons in mass.
The dragon is 60, so therefore you'd need a tank much, MUCH bigger to compare.
So if you apply the Earth's gravity to the dragon you get the weight of 588 tons.

Edited by NautilusCommand, 22 May 2013 - 05:48 PM.


#72 dak irakoz

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Posted 22 May 2013 - 08:57 PM

I like the fact that has some colour. I find some of the maps a bit monotone.

#73 Khanahar

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Posted 28 May 2013 - 12:07 PM

View PostNautilusCommand, on 22 May 2013 - 05:37 PM, said:

I'd like to tell you that is the weight of the M1A2, not the mass of the tank. The mass of a M1A2 would be 72 (I was told by someone in the army that the M1 is about 72 tons) ton times 9.80 to get its weight. So if you divide by 9.80 to about 72 tons you get 7.35 tons. So the M1 is about 7.5 tons in mass.
The dragon is 60, so therefore you'd need a tank much, MUCH bigger to compare.
So if you apply the Earth's gravity to the dragon you get the weight of 588 tons.

...
The ton is a unit of mass or volume. As a unit of mass, it is equivalent to 907-1016kg, depending on your kind of ton. It is not a unit of weight.

At earth gravity, we casually use units of mass and weight interchangeably, but they are different quantities if the value of local gravity changes. A ton is a ton. The Dragon weighs the same as the Abrams on earth. Lightweight materials and all that.

http://en.wikipedia....s_versus_weight

View PostAllfex, on 01 April 2013 - 09:22 AM, said:

Thanks all for your kind words but i have not enough skills to apply for a position at PGI. They are thousand more skilled "artists" out there. The game needs pro's not amateurs like me to get better.

BTW: Will not post progress on this map in the next time... i moved to a important thread for the community. Hope we get some more people ont this!

http://mwomercs.com/...er/page__st__40


Tell PGI they owe you $250,000.

Edited by Khanahar, 28 May 2013 - 12:06 PM.


#74 Bishop Steiner

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Posted 28 May 2013 - 01:00 PM

View PostFupDup, on 13 March 2013 - 08:44 AM, said:

That Dragon must be using some very lightweight materials or is filled with a lot of empty space--The Black Hawk's body is mostly hollow and also very lightly armored, allowing it to take up more physical space than what 4.8 tons might look like. The Dragon can't be hollow because of all of the components, actuators, gyro, electronics, armor, etc. If you look at the cutaway art for various mechs in the BT wiki you can see them packed pretty full...so must be super-duper materials then. :D


Or, more likely, the people who wrote Battletech greatly underexaggerated the shear mass of gigantic walking war machines. Each mech's mass could probably be multiplied by at least 3 in order to get a more realistic number. :)

or their size vastly reduced. They would likely still be underweight, but a 12 meter Atlas (which is approximately the "correct" height by CGL's scale, as the tallest mech, which the Atlas is not (too dang broad shouldered) is 14 meters, the shortest humanoid, around 8)

Funny part is of the 60 tons of the Abrams, the main gun is what, less than 2 tons (maybe 2 tons with the armature added) of it, the engine is heavy, but not THAT heavy (in battletech, to get a tank with an ICE @ 60 tons to hit 64 kph (67 kph is listed speed of Abrams on road) you would need a motor weighing in at about 23 tons (The Honeywell Turbine multifuel weighs 2500 lbs, it's transmission, weighs in at 1900 kg). And the "ac/5" rhinemetal is 8 tons. Yeah, OK)

So we can see the majority of the weight of a vehicle is in it's structure, suspension and armor. Yeah, true they didn't have Google back when the game wAS DESIGNED, BUT WOW. Would love to see a modern tank/mecha game hased off the basic Btech rules but with more "IRL" weights and such.

#75 Khanahar

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Posted 28 May 2013 - 06:11 PM

View PostBishop Steiner, on 28 May 2013 - 01:00 PM, said:

or their size vastly reduced. They would likely still be underweight, but a 12 meter Atlas (which is approximately the "correct" height by CGL's scale, as the tallest mech, which the Atlas is not (too dang broad shouldered) is 14 meters, the shortest humanoid, around 8)

Funny part is of the 60 tons of the Abrams, the main gun is what, less than 2 tons (maybe 2 tons with the armature added) of it, the engine is heavy, but not THAT heavy (in battletech, to get a tank with an ICE @ 60 tons to hit 64 kph (67 kph is listed speed of Abrams on road) you would need a motor weighing in at about 23 tons (The Honeywell Turbine multifuel weighs 2500 lbs, it's transmission, weighs in at 1900 kg). And the "ac/5" rhinemetal is 8 tons. Yeah, OK)

So we can see the majority of the weight of a vehicle is in it's structure, suspension and armor. Yeah, true they didn't have Google back when the game wAS DESIGNED, BUT WOW. Would love to see a modern tank/mecha game hased off the basic Btech rules but with more "IRL" weights and such.


I always thought it funny that 'mech cutaways showed most internals were what you'd expect; mostly whirring things to make it move, with weapons mounted here and there, in spite of weapons making up an absurd portion of a 'mech's overall mass.

#76 Bishop Steiner

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Posted 28 May 2013 - 06:35 PM

View PostKhanahar, on 28 May 2013 - 06:11 PM, said:


I always thought it funny that 'mech cutaways showed most internals were what you'd expect; mostly whirring things to make it move, with weapons mounted here and there, in spite of weapons making up an absurd portion of a 'mech's overall mass.

also love how Fusion somehow is LIGHTER than an ICE. Despite ICEs not needing shielding, a magnetic bottle, cooling rods, water reservoir, etc. The ICEs SHOULD have weighed less, but the advantage of the Fusion would have been not needing to carry fuel (which is another funny thing in Battletech... aerospace fighters need fuel, but ICE vehicles, apparently, do not. BTW, the Abrams has a 1900 liter fuel tank, I think?)

Also... I love all the gears and hydraulics and servos.... which negate the need for Myomers, since myomers would literally mimic muscles and thus not NEED mechanical locking joints and and hydros, just support rods and universal joints.

But sometimes I just gotta remind myse;f to sit back and play with stompy giant robots. That should be ansurd enough to overshadow the rest.

#77 shotokan5

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Posted 28 May 2013 - 07:00 PM

Some of those maps are awesome and better than some PIG work. Microsoft did let a group like mektek put maps and mechs which saved them money and time. That last map I think I went fishing their once. Imagine looking through the trees and seeing ______, Wow these maps are creative and more inspiring than well not saying who.

#78 NautilusCommand

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Posted 30 May 2013 - 03:58 AM

View PostKhanahar, on 28 May 2013 - 12:07 PM, said:

...
The ton is a unit of mass or volume. As a unit of mass, it is equivalent to 907-1016kg, depending on your kind of ton. It is not a unit of weight.

At earth gravity, we casually use units of mass and weight interchangeably, but they are different quantities if the value of local gravity changes. A ton is a ton. The Dragon weighs the same as the Abrams on earth. Lightweight materials and all that.

http://en.wikipedia....s_versus_weight



Tell PGI they owe you $250,000.

What I'm saying is that the Dragon heavier than the M1, the mass of the M1 is **** tons lower (no pun intended)

#79 Kay Oss

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Posted 30 May 2013 - 04:36 AM

You guys are all forgetting that in the year 2365, the world began converting to the wiggum system, an improvement over the metric system. 1 wiggum ton is actually a lot heavier than a metric ton. :(

#80 Skadi

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Posted 30 May 2013 - 10:20 AM

Hey PGI, this guys better than you, and he does it for less.

Hire him.





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