When state rewind for Ballistics goes in will we be rid of this damnable fire delay?
I wouldn't mind it so much if it was at least consistent, but since any little jiggle from my ISP (and my ISP sucks) or wireless makes it basically random, it can be a wee bit annoying at times.
Devs: State Rewind And Ballistic Question
Started by OneEyed Jack, Mar 07 2013 06:20 AM
5 replies to this topic
#1
Posted 07 March 2013 - 06:20 AM
#2
Posted 07 March 2013 - 06:26 AM
Dude. its already in for everything. !
#3
Posted 07 March 2013 - 06:27 AM
It'll be probably the next thing to be done, then missiles... (in which order they will actually go, I dunno). Having PPCs/Gauss miss when they are high damage weapons is a painful experience. Missiles have tracking, and they are working slightly different these days... (for better or for worse), so eventually everyone weapon will be dealt with in due time.
#4
Posted 07 March 2013 - 06:28 AM
No, it is only in for hitscan weapons at the moment. They specifically stated lasers, flamers, and machine guns. Ballistics (PPC, SRM) will be incorporated soon. Hopefully soon means later this month.
#6
Posted 07 March 2013 - 06:42 AM
That's a very good question, I look forward to Thontor's search results.
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