Josef Nader, on 07 March 2013 - 08:57 AM, said:
And yes, MGs do nothing against armor. Zero. I've lost fights to stock commandos in my 4 MG spider because he had too much armor. This is why I was very specific in saying that the 5K makes a good operating partner. Teamed with a larger mech, it can give the larger mech a significant leg up by knocking out all of his enemy's components.
Opportunity Cost. You can partner up with someone that really helps you once the enemies armour is gone. Or you can partner up with someone that helps you take that armour of and keeps helping afterwards.
Let's say an MG instantly destroys all internal components in a section.
Let's say you're enemy is fully armored, that means his armor is twice his internal structure.
If the internal structure points are X, that means it takes 2 X to get to the internals, and 3X to kill also the internals.
A guy dealing Y DPS has the choice between an MG Cicada that deals 1/4th Y DPS, or a Medium Laser Commando that deals 1/2 Y DPS.
So total DPS of the teams is either 1.25 Y or 1.5Y.
Time to chew through armour is then
Cicada: 2X / (1.25 Y) = 1.6 X/Y
Commando: 2X / (1.5 Y) ) = 1.33 X/Y
Time to chew through internal structure would be:
Cicada: 0.8 X/Y
CommandO: 0.66 X/Y
Total Time:
Cicada: 2.4 X/Y with disabling of items in component at 1.33 X/Y
Commando: 2 X/Y
If your enemy really has all its weapon in the very section you kill him through, congratuations, the Cicada is better (assuming MGs really destroy items instantly.)
But if you just take out a part of the enemies firepower, you now have to deal with 0.4 X/Y more time the enemy can shoot at you, your team mate can overheat, enemies can join the fight...
And these were conservative assumptions on the relationship between damage. In this case, the "partner" mech never contributed more than 50 % that of the primary mech. If the two mechs are of equal weight, the contribution of the partner becomes more critical...