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Bug: Pilot Efficiencies Are Not Applyed When Testing Grounds Game Mode Is Selected


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#1 Nuclear Weapon

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Posted 07 March 2013 - 12:15 PM

I feel slow and sloppy, I cant test why my SRM's aint hitting a moving target. Jenner was moving at 136'ish kph instead of the 150'ish it should... although it felt the same (LOL dont nerf the mech's speeds). It felt faster in the past ;) I want that speed back T.T

Im waiting for state rewind to work on those SRM's... Its just horrible atm.

#2 ThinkTank

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Posted 07 March 2013 - 12:17 PM

the patch notes told you efficiencies were not in yet and they would fix it.

#3 Aethon

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Posted 07 March 2013 - 12:17 PM

This was already noted in the patch notes.

#4 Nuclear Weapon

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Posted 07 March 2013 - 12:19 PM

Awww diditn saw that part, thanks then ;)

#5 Obadiah333

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Posted 07 March 2013 - 12:19 PM

You guys thought someone was gonna read the patch notes before complaining? LOL.

#6 Nuclear Weapon

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Posted 07 March 2013 - 12:21 PM

Hey, is just an honest mistake, no need to sacrifice me ;)

#7 Vermaxx

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Posted 07 March 2013 - 12:21 PM

Still, the thread is somewhat valid, since they gave us a test mode to check builds and heat whatnot...


...and the heat efficiencies (which most of us base our math on) don't work.

So yeah, we got a cool area to wander around maps and test some functions.

#8 Coolant

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Posted 07 March 2013 - 12:28 PM

good job with the intention of filing a bug, we are still in beta...but the way to do it is send an email to support@mwomercs.com

#9 Obadiah333

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Posted 07 March 2013 - 12:29 PM

View PostVermaxx, on 07 March 2013 - 12:21 PM, said:

Still, the thread is somewhat valid, since they gave us a test mode to check builds and heat whatnot...


...and the heat efficiencies (which most of us base our math on) don't work.

So yeah, we got a cool area to wander around maps and test some functions.


True dat. Of course, Alpine give you a lot of room to test. Test how long you can hunt the map in hopes of finding a mech to blow up.





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