Infantry:
Infantry Types:
There are two kinds of infantry, standard and jump. A standard infantry platoon consists of 28 men armed with rifles, machine guns, and flamers. A jump infantry platoon consists of 21 men armed with laser rifles and portable SRM launchers.
Infantry Deployment:
When an infantry platoon is deployed they will seek the best available cover if possible. Standard infantry runs at 24 kph, while jump infantry jumps at 35 kph. Once they reach a position they will spread out to within 50m of that location in a circular pattern, hunker down, and hold that location for the rest of the game.
Infantry Firepower:
Both standard and jump infantry will engage any enemy within 270m. If there is more then one enemy they will chose the closest. Each man in a standard infantry platoon does .35 damage every 5 seconds. Each man in a jump infantry platoon does .52 damage every 5 seconds.
Destroying Infantry:
Each man in an infantry platoon can take 1 damage. Flamers and machine guns do triple damage to infantry.
Infantry Platoon:
- Cost: 40,000 CB
- Can only be used once per match.
- If used, the consumable must be repurchased for the next match.
- The platoon will seek the best available cover if any within 200m and run there
- Infantry Platoons move at 24 kph when deploying.
- Once in position the platoon will spread out to within 50m of that point
- The platoon will engage the closest enemy within 270m
- Each man does .35 damage every 5 seconds
- Each platoon has 28 men
- Each man can take 1 damage
Jump Infantry Platoon:
- Cost: 80,000 CB
- Can only be used once per match.
- If used, the consumable must be repurchased for the next match.
- The platoon will seek the best available cover if any within 200m and jump there
- Jump Infantry Platoons move at 35 kph when deploying.
- Once in position the platoon will spread out to within 50m of that point
- The platoon will engage the closest enemy within 270m
- Each man does .52 damage every 5 seconds
- Each platoon has 21 men
- Each man can take 1 damage
Armor:
Armor Types:
There are three general types of armored vehicle you can deploy: Light, medium, and heavy. Within each category are multiple armored vehicles to chose from, each with different strengths and weaknesses.
Light armored vehicles include: The Pegasus hover tank, the J. Edgar hover tank, the Hunter tracked tank, and the Striker wheeled combat vehicle.
Medium armored vehicles include: The Bulldog tracked tank, the Drillson heavy hover tank, the Patton tracked tank, and the Rommel tracked tank.
Heavy armored vehicles include: The Ontos heavy tracked tank, the Partisan air defense vehicle the Demolisher tank, and the Von Luckner tank.
Armor Deployment:
When an armored vehicle is deployed it will begin a patrol pattern which is dependent on the type of vehicle.
Light armored vehicles will set up a circular pattern that covers an 8 km area. They will patrol this area until they are destroyed or the game ends.
Medium armored vehicles will set up a circular pattern that covers a 4 km area. They will patrol this area until they are destroyed or the game ends.
Heavy armored vehicles will set up an oval pattern that covers a 2 km area. They will patrol this area until they are destroyed or the game ends.
Armor Firepower:
All armored vehicles will seek out and engage any enemy which enters its patrol area. If they encounter an enemy outside their patrol area but within their weapons effective range they will fire upon them but will not leave the patrol area. Weapons carried correspond to their TT load-outs.
Destroying Armor:
Armored vehicles have 4 or 5 armor facings: Front, Left, Right, Rear, and in some cases Turret. Once all the armor is destroyed on a given facing and any internal damage is accrued the crew will bail out and the vehicle is destroyed. Armor values correspond to their TT values doubled.
Light Armored Vehicle:
- Cost: 100,000 CB
- Can only be used once per match.
- If used, the consumable must be repurchased for the next match.
- The vehicle will setup a circular patrol pattern that covers an 8 km area
- Vehicles move at their Sarna listed speed
- They will seek out and attack any enemy in the patrol area
- They will fire on any enemy outside their patrol area if they are in effective weapons range but will not leave the patrol area
- Vehicles will try to stay at the most effective range for their weapons
- Vehicles are destroyed when they take any internal damage
Medium Armored Vehicle:
- Cost: 120,000 CB
- Can only be used once per match.
- If used, the consumable must be repurchased for the next match.
- The vehicle will setup a circular patrol pattern that covers a 4 km area
- Vehicles move at their Sarna listed speed
- They will seek out and attack any enemy in the patrol area
- They will fire on any enemy outside their patrol area if they are in effective weapons range but will not leave the patrol area
- Vehicles will try to stay at the most effective range for their weapons
- Vehicles are destroyed when they take any internal damage
Heavy Armored Vehicle:
- Cost: 150,000 CB
- Can only be used once per match.
- If used, the consumable must be repurchased for the next match.
- The vehicle will setup an oval patrol pattern that covers a 2 km area
- Vehicles move at their Sarna listed speed
- They will seek out and attack any enemy in the patrol area
- They will fire on any enemy outside their patrol area if they are in effective weapons range but will not leave the patrol area
- Vehicles will try to stay at the most effective range for their weapons
- Vehicles are destroyed when they take any internal damage
Infantry and armor could add a lot of flavor to the battlefield and I believe the consumable system may be a good way of getting them into the game. My friend Herms came up with this idea, all I did was some typing and some fancy art in MS Paint. Thank you for taking the time to read it.
Edit:Typos
Edited by Asakara, 07 March 2013 - 06:06 PM.