MaddMaxx, on 11 March 2013 - 08:15 AM, said:
So you would add Heat to the MG then?
Otherwise, if it was EXACTLY like a SL, and you had a choice, why take the Heat additive based weapon, ever?
SL = damage="3" heatdamage="0" impulse="0.0" heat="2.0" cooldown="2.25" ammoType="" ammoPerShot="0" minRange="0" longRange="90" maxRange="180"
MG = damage="0.04" heatdamage="0" impulse="0.001" heat="0.0" cooldown="0.0" ammoType="MachineGunAmmo" ammoPerShot="1" minRange="0" longRange="90.0" maxRange="200.0"
Because thanks to your double heat sink ugprade, you just got free heat dissipation normally worth 20 tons of standard heat sinks? And even without that heat sink, you still got 10 tons worth of heat dissipation installed in your mech no matter what.
A Spider doesn't need to worry much about the heat of its weapons. Even with 10 single heat sinks.
Heat however may be a concern for mechs that actually carry already a heavy heat load. For those, adding a heat neutral weapon can be interesting. That's why I am personally cautious in increasing the MG's damage too much. I think 0.8 to 1.2 DPS would be fine, but if you go low as 0.8 or 1.2, you might want to give the MG another useful benefit - like, say, doubling or quadrupling its range. To make a low heat ballistic weapon not too good, you can also always tweak the ammo/ton.
Heck, 0.8 DPS could be fine for the MG if it had the same cooldown and burst duration as the small laser.