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Wow, Stereoscopic 3D Is Awesome!


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#21 Rhialto

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Posted 08 March 2013 - 06:57 PM

View PostMoonUnitBeta, on 08 March 2013 - 05:09 PM, said:

r_StereoScreenDist = 20.00
Does changing that make it look better/worse?

Haven't played with that value yet... Just tried Advanced Control with CTRL-F5 and F6 but nothing happen.

BTW, the 3D Vision profile rating for that game is GOOD and there's a note saying that some objects render at wrong depth.

View PostDeamhan, on 08 March 2013 - 05:56 PM, said:

Ok, so I put in the code and enabled the 3D. It didn't work.

Was the option still greyed out or you were able to select ON?

Quote

I noticed that it still says DX9 and is greyed out. Isn't this suppose to be DX11 now?

DX11 is still not available... at least from what I remember, I haven't read about it in the newsletter.

#22 MoonUnitBeta

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Posted 09 March 2013 - 12:26 AM

Interesting, thanks! My next monitor might have to be a 3D one

#23 Stoicblitzer

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Posted 09 March 2013 - 01:53 AM

glad you're enjoying it. i still don't care about "3D."

#24 Quxudica

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Posted 09 March 2013 - 02:34 AM

View PostMoonUnitBeta, on 07 March 2013 - 08:29 PM, said:

Waiting for the Oculus Rift or a 3D monitor that is not aided by glasses. They're coming, but slowly... at CES 2013 there was 40" TV that was glasses free 3D, and was viewable from almost all angles, but it was reported that the depth wasn't as much as TV's that use glasses.

It's coming I guess, there's more and more push for higher resolution TV's, and hand helds.. monitors are kinda left on the side-lines as usual.. (they all should be 120hz by now...)


I wouldn't count on it. Sony was one of the Major pushers of 3D the last couple years, but this year they pretty much said that they have little interest in further pursuing the technology in regards to tvs or consoles. Other major brands are following a similar path, very very little 3D support was actually shown this year as it simply did not capture the publics interest enough. Indeed a lot of people really really don't like 3D as the vast majority of it is gimmicky.

This years focus was heavily pointed in the direction of UHD/4k resolution TVs, monitors will likely come in the near future though PCs can't really handle UHD well yet (especially not gaming wise).

Personally I'd much rather see Occulus style VR and UHD take the spot light over 3D anyway.

#25 Fiachdubh

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Posted 09 March 2013 - 03:50 AM

View PostMadPanda, on 08 March 2013 - 06:14 AM, said:

I thought this would be a topic about the cataphrac...


I saw the topic title and thought 'wow 3D', then I thought it was probably just going to be about the Cataphract so did not bother with it for couple of days..

#26 Deamhan

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Posted 09 March 2013 - 08:38 AM

View PostRhialto, on 08 March 2013 - 06:57 PM, said:

Was the option still greyed out or you were able to select ON?


I was able to select it on. I did. It was weird because the coconut monkey was double imaged and I was shooting slightly to the right of my crosshair, but the game world was fine and I couldn't turn on the glasses or base.

#27 Rhialto

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Posted 10 March 2013 - 02:23 PM

I only have acces to 4 merc and THE COM-3A does not look right in the mechlab, if the devs are willing to take a look.

#28 Chavette

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Posted 10 March 2013 - 02:31 PM

View PostMadPanda, on 08 March 2013 - 06:14 AM, said:

I thought this would be a topic about the cataphrac...

Luckily, its not our time to get flamed this round..

#29 SPencil

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Posted 11 March 2013 - 03:38 AM

I'd love to try 3D mode, but I might have issues running NVidia-3D on an AMD laptop with an ATI video card.

Hell, I barely manage 20 FPS on a good day (12-15 seems to be my average), I think turning 3D on (assuming my laptop supports it, which I highly doubt) would make the poor little thing explode :l

It's great to hear that it isn't bad, though!

Edited by SPencil, 11 March 2013 - 03:38 AM.


#30 AlexEss

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Posted 11 March 2013 - 04:36 AM

My guess why it is disabled is that nobody have had time to go through all the assets and make sure that everything renders correctly seeing as they have more important things like UI2.0 CW and balancing.

Personally i never found it all that interesting. Maybe in another 5-10 years. But then again i am still hoping for full-VR

#31 Skyscream Sapphire

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Posted 11 March 2013 - 05:32 AM

View PostRhialto, on 08 March 2013 - 04:21 PM, said:

Anyone else tried it?

Great to hear that you have discovered the stereoscopic options! I have been playing 3D for a while now. I've tried going back to 2D a few times (for the aforementioned crosshair issues), but can't do it. I much prefer 3D, even with it's issues.

The first issue is that the game is using Cryengine3 and its sorry excuse for fake depth rendering. Those of you familiar with the normal Nvidia solution know that the drivers intercede in the DirectX draw calls and shift the camera left and right to draw the respective eye images. Cryengine disables this and instead attempts to render the image once and then provide depth directly through the z coordinates on the screen. This is good news for performance, but horribly affects the image quality. Since there is no actual second view, objects with high separation are just plain missing information. Cryengine fills this in with a shimmering effect. Examples of objects with high separation are things close to the camera or EVERYTHING if you attempt to turn the depth up.

However, you won't want to turn the depth up anyway because of the crosshair issues. From what I can tell, the crosshair is not quite rendered in 2D per say, but might as well be. The whole HUD seems to be on a slightly curved plane in front of your face, much like helmet plate. This means you will get double vision on the crosshair if you turn the depth up. It's really too bad about the crosshair. Normally, to render it in 3D might require a performance expensive call to trace the ray out to the intersection with the scene. However, in MW:O this is already being done, as made obvious by the range calculation right next to it!

For both these issues, this definitely becomes a game you want to play with low depth and slightly make up for it with high convergence. In other words, I found the originally posted values the best compromise of image quality and 3D effect:

r_stereomode = 1
r_stereodevice = 3
r_StereoScreenDist = 20.00
The low dpeth will keep your crosshair doubling to a minimum and you'll quickly get used to aiming in between them. To counter this disadvantage, I've found the depth perception stereoscopic offers to be a real boon in hitting targets on the move with projectile weapons (ballistics, SRMs, PPCs) since you can now, well, perceive the distance!

View PostRhialto, on 08 March 2013 - 04:21 PM, said:

One feedback I'd like to point out now is that when playing in Stereoscopic, the far background should not be blurred because our eyes have the ability to do the focus wherever we look at.

Add this line to your user.cfg:

r_DepthofField = 0
One interesting thing to note is that the cockpits are completely 2D. Despite that fact that they are animated and you can look around them, it's just a masking layer. Flat as a pancake. As such, and being placed so close to the camera, it has pretty bad shimmering effect around the borders.

If anyone has any questions about stereo 3D in this game, let me know! I'd also love to hear about other people's experiences with it.

#32 Hamm3r

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Posted 11 March 2013 - 07:36 AM

Definitely enjoying the 3D! Thanks for the Write up on enabling it!!

#33 Booran

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Posted 11 March 2013 - 07:48 AM

I'm rather waiting for the Occulus Rift support, thankyouverymuch

#34 Thunder Lips Express

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Posted 11 March 2013 - 07:49 AM

i have a 60" 3d tv that i sometimes play mwo on, it works really well and is very immersive with my 7.1 surround, playing lights on it makes me a bit nausious however so i try to stick to mediums and up.





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