Rhialto, on 08 March 2013 - 04:21 PM, said:
Great to hear that you have discovered the stereoscopic options! I have been playing 3D for a while now. I've tried going back to 2D a few times (for the aforementioned crosshair issues), but can't do it. I much prefer 3D, even with it's issues.
The first issue is that the game is using Cryengine3 and its sorry excuse for fake depth rendering. Those of you familiar with the normal Nvidia solution know that the drivers intercede in the DirectX draw calls and shift the camera left and right to draw the respective eye images. Cryengine disables this and instead attempts to render the image once and then provide depth directly through the z coordinates on the screen. This is good news for performance, but horribly affects the image quality. Since there is no actual second view, objects with high separation are just plain missing information. Cryengine fills this in with a shimmering effect. Examples of objects with high separation are things close to the camera or EVERYTHING if you attempt to turn the depth up.
However, you won't want to turn the depth up anyway because of the crosshair issues. From what I can tell, the crosshair is not quite rendered in 2D per say, but might as well be. The whole HUD seems to be on a slightly curved plane in front of your face, much like helmet plate. This means you will get double vision on the crosshair if you turn the depth up. It's really too bad about the crosshair. Normally, to render it in 3D might require a performance expensive call to trace the ray out to the intersection with the scene. However, in MW:O this is already being done, as made obvious by the range calculation right next to it!
For both these issues, this definitely becomes a game you want to play with low depth and slightly make up for it with high convergence. In other words, I found the originally posted values the best compromise of image quality and 3D effect:
r_stereomode = 1
r_stereodevice = 3
r_StereoScreenDist = 20.00
The low dpeth will keep your crosshair doubling to a minimum and you'll quickly get used to aiming in between them. To counter this disadvantage, I've found the depth perception stereoscopic offers to be a real boon in hitting targets on the move with projectile weapons (ballistics, SRMs, PPCs) since you can now, well, perceive the distance!
Rhialto, on 08 March 2013 - 04:21 PM, said:
One feedback I'd like to point out now is that when playing in Stereoscopic, the far background should not be blurred because our eyes have the ability to do the focus wherever we look at.
Add this line to your user.cfg:
r_DepthofField = 0
One interesting thing to note is that the cockpits are completely 2D. Despite that fact that they are animated and you can look around them, it's just a masking layer. Flat as a pancake. As such, and being placed so close to the camera, it has pretty bad shimmering effect around the borders.
If anyone has any questions about stereo 3D in this game, let me know! I'd also love to hear about other people's experiences with it.