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Question On Engine Critical Hits


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#1 Phaesphoros

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Posted 08 March 2013 - 11:48 AM

  • A critical hit does dmg to an internal item.
  • When a weapon hits an unarmored part of a mech, there's a chance it will critically hit a random internal item in that part.
  • The engine is an internal item with 15 health.
  • Each MG bullet has 39 % chance to crit once, 22 % chance to crit twice, 6 % chance to crit three times. Each bullet does 0.5 dmg per crit. There's a 67 % chance to do at least 1 critical hit.
  • 0.39*1*0.5 dmg + 0.22*2*0.5 dmg + 0.06*3*0.5 dmg = 0.505 dmg
  • The expectation value of the critical damage of a single MG bullet is 0.505 dmg
  • Rate of fire is 10 bullets / s, therefore the expectation value of critical damage of a MG per second is 5.05 dmg/s.
  • 4 MGs on a SDR-5K have an expectation value of crit dmg: 20.2 dmg/s.
  • The AWS on testing ground does only have the engine in CT.
  • Strip armor from AWS CT, measure time while firing MGs.
  • Surprise.
  • 0.04 dmg/bullet * 10 bullets/s * 4 = 1.6 dmg/s.
  • 32 s * 1.6 dmg/s = 51.2 dmg
  • AWS max CT armor: 100 => internal structure 50 health

Does the engine take critical hits?

#2 Redshift2k5

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Posted 08 March 2013 - 12:16 PM

Critical hits to engines are not implemented.

#3 Mercules

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Posted 08 March 2013 - 12:43 PM

View PostRedshift2k5, on 08 March 2013 - 12:16 PM, said:

Critical hits to engines are not implemented.


Yet.... when and if they do prepare for tears. :P

#4 Phaesphoros

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Posted 08 March 2013 - 12:45 PM

Anyone knows why? Should I post a suggestion / poll?

#5 Mercules

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Posted 08 March 2013 - 12:50 PM

Because of Posted Image

Notice the text in blue. Not everything has been implemented in the game yet. There was a time when nothing could be hit with a Crit.

#6 Syllogy

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Posted 08 March 2013 - 12:53 PM

They haven't locked down a final design for that mechanic. Eventually they will, but it is pretty low on the priority list. I suspect that when the Engine is destroyed, it will impact heat, speed, torso twist, ir a combination thereof. I don't think that "destroying" the engine will cause a mech to explode.Also, keep in mind that the Bonus damage from Critical Bits do not apply to the health of the structure that it strikes, only to the components within that area that are being hit.
Also, keep in mind that the Bonus damage from Critical Bits do not apply to the health of the structure that it strikes, only to the components within that area that are being hit.

Edited by Syllogy, 08 March 2013 - 12:57 PM.


#7 Redshift2k5

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Posted 08 March 2013 - 01:25 PM

If they added engine crits just like the tabletop that would have significant impact on mech lengevity, ie it would become even faster to kill a mech if you don't have to deal all the damage required to destroy their CT, just enoughto crit the engine

I don't expect they will add engine crits that lead to destroying your mech. Having it cause you to lose speed, turn rate, cooling capacity, etc, maybe,..

#8 JudgeDeathCZ

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Posted 08 March 2013 - 01:37 PM

Well there is not crit to engines but still if they destroy 3 critical slots of you engine then you will die(which is how it works in TT).That means if they destroy your torso while wearing xl engine you die.
But Clan XL engines take up only 2 critslots in side torsos so there should be some penalty for destroying that torso so there should be same for standart engine in CT.

#9 Splinters

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Posted 08 March 2013 - 01:49 PM

I think we can simplify this equation down quite a bit.

#1) Assuming there are more internals than component health (Medium mech or heavier)
#2) Engine Health is 15 points
#3) when you crit a location with an engine you will reduce the 15 points until it is destroyed or until the internals of a locations are destroyed, whichever comes first.

I've noticed that I've gotten more torso's destroyed more often than engine destroyed first since I've buffered my engine. So the prevaling mechanic would be to blow out the torso's internal points up more than the engine's. So your count on the MG's is correct, but it does depend on whether the exposed location has buffers built or not.

For me, I after running a few MG battles, I'm back to destroying the location, it's more dependable than trying to crit with a MG. Maybe someone can show otherwise but so far the payoff doesn't seem to be there with MG's yet.

-S

#10 Phaesphoros

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Posted 08 March 2013 - 02:04 PM

20.2 dps to internals * 32 s = 646.4 damage to internals. Nope.
damage to internals / number of internals = average damage to one internal (if dmg is uniformly spread)
assume 15 = average damage to one internal (=> engine might just have survived)
=> number of internals = 43
xD

#11 Splinters

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Posted 08 March 2013 - 04:23 PM

I can understand your math, but I think there is a little too much "ideal scenario" about what damage is being done. I don't think anyone is going to hold a target for 32 seconds on pure internals in a match. 5-10 seconds over the course of a match yes, but 32 not likely given that your teammates will throw 20-40 point alpha's to get the kill instead of giving you 1-2 seconds in most cases where there is an active team.

In an ideal world where armor is stripped, MG's rule, but that is only usable as a back-up weapon. if it's your primary weapon on your light mech is basically useless for the first few minutes till armor is slagged off.

No disagreement they can do the job, but that is a very narrow focus and not really what I would consider a front-line weapon like what the original canon/TT MG was.

I'm not trying to pick a fight, just trying to keep the results in-line with the overall big picture.

-S

#12 Phaesphoros

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Posted 08 March 2013 - 04:39 PM

Quote

but I think there is a little too much "ideal scenario" about what damage is being done

Errrr, well, that's not what I wanted to say. In fact, I also think 32 s are ridiculously long. Note the pure dps of an MG is 0.4 dps, flamer 0.8 dps, SL 1 dps. The ideal scenario here says: EVEN IF ... MGs suck.

Quote

In an ideal world where armor is stripped, MG's rule

I wouldn't agree. That's what my post is all about: You can disarm an enemy once a section is unarmored, but you cannot destroy it during a reasonable time (32 s = not reasonable, not realistic).

Quote

front-line weapon like what the original canon/TT MG was

I thought it was only useful against infantry and vehicles.


Field tests with my 5K confirm (well, IMHO, no statistics) that the MG is useful to a) trigger ammo explosions :P disarm enemies (especially STK) --- once the armor is stripped. You can have much fun with the 5K late in a game. As you said, you can't do much until then. I use to be a walking AMS, spotter and somewhat-scout meanwhile.





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