

Damage Not Registering Right
#21
Posted 13 March 2013 - 10:14 AM
#22
Posted 13 March 2013 - 10:16 AM
ryoma, on 08 March 2013 - 11:51 AM, said:
Thank goodness! I thought i was going crazy! I have a ping of 90, but It seems as though half my ac/20 rounds, while being clean hits from my perspective against non-laggy opponents, don't register at all! I'm not even talking about "edge" shots where it's possible the tiny amount of lag messed with the shot... I'm talking clean, CT hits where the damage just disappears.
#23
Posted 13 March 2013 - 10:25 AM
Copied from another post about this I made:
It could also be a lag shooting issue with the PPCs. They travel fast but against a light you still need to lead them a little to compensate not only for "projectile" travel time, but also lag. What you see as a hit on your screen (the client) is not what the server sees, and the server determines hits. Host state rewind has made lasers hit where you aim but anything that travels is still subject to lag. The key is to look at you crosshair reticule, it will turn red when the server confirms you hit. You may have been thinking you hit, but the server didn't, the crosshair will give you feedback. With a little practice you will get a feel for how much you must lead to score hits. It may sound complicated but once you know this it will become second nature.
#24
Posted 13 March 2013 - 10:33 AM
PHANTA5M, on 13 March 2013 - 10:25 AM, said:
Copied from another post about this I made:
It could also be a lag shooting issue with the PPCs. They travel fast but against a light you still need to lead them a little to compensate not only for "projectile" travel time, but also lag. What you see as a hit on your screen (the client) is not what the server sees, and the server determines hits. Host state rewind has made lasers hit where you aim but anything that travels is still subject to lag. The key is to look at you crosshair reticule, it will turn red when the server confirms you hit. You may have been thinking you hit, but the server didn't, the crosshair will give you feedback. With a little practice you will get a feel for how much you must lead to score hits. It may sound complicated but once you know this it will become second nature.
It's not just lights with me: It's everything, from a speedy jenner to an Atlas going 50 kph. And the issue is definitely more pronounced than it was before.
#25
Posted 13 March 2013 - 10:40 AM
#26
Posted 13 March 2013 - 10:45 AM
Edited by xRatas, 13 March 2013 - 10:46 AM.
#27
Posted 13 March 2013 - 10:46 AM
Flashdance, on 08 March 2013 - 11:53 AM, said:
#28
Posted 13 March 2013 - 10:47 AM
#29
Posted 13 March 2013 - 12:03 PM
#30
Posted 13 March 2013 - 12:13 PM
#31
Posted 15 March 2013 - 06:33 AM
wwiiogre, on 13 March 2013 - 10:10 AM, said:
I also hit a Jenner in on the top of the mech looking down at it in the front section and apparently blew its leg off. So something is wrong with damage at the moment. At least for me. My 700-800 damage rounds are now 300-400 cause most of it is not registering. Same mech, same load out, same play style, and according to my stats over the last 20 matches my accuracy is higher yet my damage output is half.
Chris
Just looked at my AC 20 stats and by multiplying the number of hits, it does not equal the damage. Not even close. Its way off.
Same for my SRM's as well. ML is perfect, math adds up.
Chris
That's almost exactly what I said on my "I just uninstalled this" thread on my group's forums. I was doing 400 on an average game, 600-800 on a good game, and breaking 1100 on great games. Then, suddenly, I'm alpha striking cenuturians running at me which usually created robotic limb junk yards, and instead I see a big explosion and a mech run away giving me the middle finger, having taken partial damage if I was lucky.
I've played online shooters since having to configure IPX/SPX on doom and quake. I'm not bragging when I say I've gotten pretty good at this in the last oh.. 17 years of online gaming. It's not my aim, it's not my rediculously built gaming PC, and it's not my low latency 50Mbit internet connection.
Having to remember "oh, there's a back damage bug. Oh, these are PPCs, lead the target. Oh, he overheated, better aim 10 feet behind him. Oh, with lasers, I dont, nevermind." then it's a little silly. The only other activitiy I remember that many variables for is called a career, and I'm paid very well to do so. I dont play video games to extend my real life stress.
So, I'll lurk some and hope a patch fixes this, but after $80 and a lot of "what the HELL just happened there?" I'm out. Plenty of other games not being developed at a snail's pace out there.
#32
Posted 15 March 2013 - 06:58 AM
And it cant be me getting used to state rewind with lasers as I hardly ever use them . Shoot at target register reticule going red (used to me server registered hit) end of game 90 damage.
swapped several of my builds to laser boats (and I an rubbish with laser's never like the DOT effect) and my damage in game was back to 400-500
I should not be having problems hitting stationary LRM boats with an AC20 from under 100m when I sneak up behind them
#33
Posted 15 March 2013 - 03:00 PM
Thorn Hallis, on 13 March 2013 - 12:13 PM, said:
I wonder what it looks like on the shooters screen?
I've never seen my own AC20 shell go through something, but I see it hit and make sparks for no damage too many times.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users