Maps need to be big to make scouting relevant
#21
Posted 30 May 2012 - 07:31 PM
#22
Posted 30 May 2012 - 07:41 PM
I would the expect the size of the maps to be anywhere from 2km x 2km to about 16km x 16km
(this is assuming they keep the map resolution of 1024 x 1024 and only adjust the meters per unit)
Edited by Lt muffins, 30 May 2012 - 07:43 PM.
#23
Posted 30 May 2012 - 07:56 PM
#24
Posted 30 May 2012 - 08:01 PM
Let people who have zero patience go play games like Battlefield or Call of Duty.
#25
Posted 30 May 2012 - 08:05 PM
Maps don't need to be big for scouts to play a big part. Give a small map large amounts of cover and intervening terrain, and a scout will be invaluable in determining who is where and allow a team to counter enemy movements with improved intelligence.
#26
Posted 30 May 2012 - 08:07 PM
#27
Posted 30 May 2012 - 08:12 PM
#28
Posted 30 May 2012 - 08:51 PM
Imagine the match starts and as the mechs move out there is talk of which way to go; advantages and disadvantages from approaching from the north vs the west. Or using the South to gain a tactical surprise! If the maps aren't big enough or interesting enough then battles will result into a fray harking back to the days of MW4. Yes there's is cover, but that should not be the end of it.
A scout reporting position of an enemy lance makes no difference if I can't approach that lance from a different direction. The information was nice, but the lance would have met them anyway. A scout mech should be more than 'Hey they're over here'. (For the cynical ones if you don't get that, I'm sorry.)
Ultimately, I am placing trust in the devs to have this worked out. There are a lot of fears posted of what might be, and shouldn't be because we have waited so long for something like this. I'm sure we will be satisfied with the release.
#29
Posted 30 May 2012 - 09:30 PM
Major Tom, on 30 May 2012 - 06:57 AM, said:
Huh? THat isn't large thats damn near point blank... Large is 3-5km along each side at a minimum...
#30
Posted 30 May 2012 - 10:00 PM
So, size is not everything.
#31
Posted 30 May 2012 - 10:31 PM
#32
Posted 08 November 2012 - 12:32 PM
Sybreed, on 30 May 2012 - 06:51 AM, said:
Yep
#34
Posted 08 November 2012 - 12:38 PM
Anyway, the 2 next maps hidden in the game files are HUGE. One is about 50% bigger than caustic and the other is about 100% bigger.
#35
Posted 08 November 2012 - 12:43 PM
Jeff K Notagoon, on 08 November 2012 - 12:38 PM, said:
Good, because the ones we have right now feel pretty cramped. You can have Jenners in your base less than a minute after the game starts, and LRMs can reach most of the map without moving far. Bigger maps means more opportunities for scouting and maneuver to make a difference, and more decisions for people to make about where to go. All good in my book.
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