Jump to content

Kto-18, Kto-20 Or Shd-2D2?


10 replies to this topic

#1 Master Starblaster

    Rookie

  • 5 posts

Posted 19 December 2013 - 08:40 AM

I had a lot of fun with my JM6-S but I'm look for something different for my second mech.

I was thinking of a fast moving light-hunnter (mlasers, srms) that I could also use as a mobile lrm platform when I get bored.

The aboved mentioned three mechs came to mind. Which would you recommend?

The KTO-18 has the most missile hardpoints.
The KTO-20 has the best torso and arm twist ranges (according to wiki).
The SHD-2D2 has jumpjets.

All weight the same and I believe they have the same engine ratings as well. I was thinking of running the XL-280, XL-300, and XL-325 engines depending on loadout (I already have the XL-300 for my JM6-S).

I'm am however not familiar with hitboxes and they matter a lot.

Thx for your help in advance.

Edited by Master Starblaster, 19 December 2013 - 08:44 AM.


#2 Samziel

    Member

  • PipPipPipPipPipPipPip
  • The Seraph
  • The Seraph
  • 540 posts
  • LocationFinland

Posted 19 December 2013 - 08:53 AM

Shadowhawk. Easilly the best medium there is (Don't know about Griffin or Wolverine too much, but alongside them) and it does everything that Kintaros can do with a ballistic hardpoint and jumpjets!

I stopped playing my KTO-18 and sold it in the end because I got Storm pack and Shadowhawks. It was just useless.

Edited by Samziel, 19 December 2013 - 08:58 AM.


#3 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 19 December 2013 - 08:58 AM

Given that JJ's come at weight cost of only 1 ton expended, in order to FLY, can't really go wrong with the SH. :)

#4 Asyres

    Member

  • PipPipPipPipPipPip
  • 433 posts

Posted 19 December 2013 - 09:09 AM

To look at it another way, the SHD can be the light hunter or LRM hose you want it to be, and if you ever get sick of that, it can also be a number of other things. The KTOs can really only do a couple of things well ([S]SRM boat, LRM boat).

#5 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 19 December 2013 - 09:10 AM

The Kintaro is great if you like superb visibility and arm reach. It resembles the Hunchback 4SP in many regards, plus it has better armor. It is not as strong as the Shadowhawk or any other 55-ton medium, though. Jump jets and autocannons are just that powerful at the moment.

Edited by Modo44, 19 December 2013 - 09:11 AM.


#6 Electrickster

    Rookie

  • 2 posts

Posted 19 December 2013 - 09:57 AM

The SHD seems nice although I doubt I could mount an autocannon together with the missile launchers (def not with the lrms) if I want to mount a fast engine as well. The main selling point for me with the SHD are the JJs.

The KTOs just seem overall fine mechs with better torso and arm twist, good armor, and nice cockpit visibility. Howver they lack the JJs.

I've read that the KTOs used to have horrid hitboxes. Are they good now?

Edited by Electrickster, 19 December 2013 - 09:59 AM.


#7 Master Starblaster

    Rookie

  • 5 posts

Posted 19 December 2013 - 09:59 AM

Thx for all the advice.

#8 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 19 December 2013 - 10:06 AM

2D2 is, ton for ton, the best mech in the game. Bes overall mech in the game is the 733C highlander. You are welcome

#9 LastPaladin

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 596 posts

Posted 19 December 2013 - 02:49 PM

Kintaros are pretty much junk. You can load streaks on them and then light mechs will run away from you faster than you can catch them to kill them. Or you can load a few LRMs on them, but not enough to really do a lot of damage or contribute much to your team. Either way, there are other mechs that can fill either role better.

#10 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,064 posts
  • LocationSouthern Wisconsin

Posted 19 December 2013 - 11:52 PM

You want the Shadow Hawk. I suggest 2x LLAS + 4x SSRM2 + 300XL. Don't listen to the Kintaro haters, they are still king of streak brawling.

Edited by Spheroid, 19 December 2013 - 11:54 PM.


#11 Buckminster

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • 1,577 posts
  • LocationBaltimore, MD

Posted 20 December 2013 - 04:33 AM

I haven't used the Kintaros, but the Shadow Hawks are fantastic.

The biggest differences are that the Shawk can use ballistics, and has jump jets, but the Kintaro typically carries more missile hard points. I guess a lot of it depends on what you want to do, but in the end, the Shawk is more flexible.

But honestly for me, it was mostly nostalgia. The Kintaros weren't around when I was playing Battletech. ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users