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4 Large Pulse Lasers


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#21 Captain Pancakes

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Posted 10 March 2013 - 11:04 PM

I made one with a CTF-3D. Had to sacrifice armor just like a dual ac20 cat (and in many ways that's what this thing is) put in the smallest engine that'd take 3 heat sinks and kept 1 jumpjet for maneuverability, loaded it up with DHS and the heat management isn't too bad actually. Tested it out and it's a beast. I'm planning to drop it down to 3 LPL and get a bigger engine/more armor and see how that works out.

#22 Void Angel

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Posted 11 March 2013 - 02:01 PM

I'd recommend four Large Lasers, but you'd run out of slots with 1.5 tons to spare... You could do this, though; if you're dead set against AMS, you could pull an extra half ton off the legs and put in some more jump jets or heat sinks (it'll really help to be able to jump onto/over tall obstacles, or just get above the arc of torso weapons close to you.)

#23 Captain Pancakes

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Posted 12 March 2013 - 04:16 PM

View PostCaptain Pancakes, on 10 March 2013 - 11:04 PM, said:

I made one with a CTF-3D. Had to sacrifice armor just like a dual ac20 cat (and in many ways that's what this thing is) put in the smallest engine that'd take 3 heat sinks and kept 1 jumpjet for maneuverability, loaded it up with DHS and the heat management isn't too bad actually. Tested it out and it's a beast. I'm planning to drop it down to 3 LPL and get a bigger engine/more armor and see how that works out.


I tried it as 3LPL, 4LL and a couple other ways but the original 4 LPL was the one I had the most luck with by a fair margin. I'm pretty happy about it too because I bought it with hopes of making a poptart but instead found out that I'm pretty terrible at sniping.

Edited by Captain Pancakes, 12 March 2013 - 04:17 PM.


#24 Siluss

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Posted 15 March 2013 - 07:38 PM

I play my K2 and 4 LPL with a 300 XL and decent armour and enough DHS to make it work well.

#25 Mafalin

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Posted 16 March 2013 - 06:06 AM

I've used This since before the stats tracking patch and I'm doing great with it. I don't do extreme damage but that's only because I take stuff out faster than with my other builds and don't have time to damage them as much.

My stats (all from PUGing):

Matches: 16 Wins: 10 Losses: 6 Kills: 31 Deaths: 6 Damage: 8,531 XP: 12,045 Time played: 01:33:59

#26 Blark

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Posted 16 March 2013 - 11:33 AM

Been trying around a little with LPL catapults:

K2 with 4lpl and an xl300 is fun, but It runs a little too hot for me.
CPLT-K2 4LPL
works better with 4LL instead for my playstyle (CPLT-K2 4LL) -> cooler, more range and a little quicker.

The C1 plays well with 3LPL (I actually start to really like it :D):
CPLT-C1 3LPL

Edited by Blark, 16 March 2013 - 11:38 AM.


#27 slayerkdm

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Posted 19 March 2013 - 09:37 AM

A better way to rate them is try them. Not being a jerk, but with the stats available, you can get a decent idea of how they actually work for you. I check weapons for damage per firing and damage per hit.

For instance, my LL have an average Damage/Hit of 4.95. My LPLAS are 6.23.

So they are slightly better than their additional 1 damage per shot. They are also much better at killing things from my experience. The shorter beam time really helps to wreck targeted componets.

The short range is their killer. The heat is pretty decent with the adjustment they made. I think they just have weighted the dissadvantages too much. Lower range, higher heat and more weight is just a bit too much I think.

If you can get in brawling range, I find them vastly superior. The LPLAS actually have enough range for most maps, the MPLAS are what got screwed.

#28 Saint Scarlett Johan

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Posted 19 March 2013 - 09:55 AM

View PostAlistair Winter, on 08 March 2013 - 03:47 PM, said:

Can it be done? Are there any good builds with 4 large pulse lasers? Or is it just too much heat?


AWS-9M

#29 Elizander

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Posted 19 March 2013 - 10:09 AM

I use 5 on my 8Q.

#30 Mafalin

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Posted 19 March 2013 - 01:43 PM

Luckily this STK-3F would run too hot...otoh maybe you wouldn't need to fire all that often with damage like that. Anyone tried it or seen it done?

Edited by Mafali, 19 March 2013 - 01:44 PM.


#31 Captain Stiffy

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Posted 21 March 2013 - 04:57 AM

If you want large lasers you can cram 6 into the hunch of a hunchback laserboat. Strip almost all the armor except CT and Hunch and pile on the weapons... you are crap slow and unarmored but your alpha strike is like 90 damage or something and blows arms off (OF AN ATLAS EVEN!) at 600m

Edited by Captain Stiffy, 21 March 2013 - 04:58 AM.


#32 Void Angel

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Posted 21 March 2013 - 01:02 PM

And then you shut down and die.

#33 subgenius

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Posted 21 March 2013 - 04:28 PM

The 4LPL build can definitely be fun, but in order to put them on something that can dissipate enough heat while keeping up armor and a sembalance of speed, I think the RS is the only viable platform. You need the 4 articulated arm mounts to make them flexible enough to track at the close ranges you will be using, and with a 350 and speed tweak you're in the 62+ range which is good enough to apply them.

Of course, that means you don't have weight for any long-range weapons... I tried making it work with a gauss or UAC5 for backup, but the thing ran laughably hot. I don't see how any of you guys can do a thing with those lasers in a cat. It's not stellar for the RS even, but at least it can consistantly pound out the shots while taking the hits you will be taking with a brawling weapon.

#34 Void Angel

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Posted 21 March 2013 - 05:44 PM

The problem with stacking short-ranged weaponry on an Atlas is that the Atlas is, well, slow. Even if you max the engine out, any other chassis can easily outperform it, so a brawler atlas is vulnerable to taking fire from long-range enemies - and even if it approaches in cover, that approach takes a relatively very long time.

#35 subgenius

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Posted 21 March 2013 - 06:54 PM

View PostVoid Angel, on 21 March 2013 - 05:44 PM, said:

The problem with stacking short-ranged weaponry on an Atlas is that the Atlas is, well, slow. Even if you max the engine out, any other chassis can easily outperform it, so a brawler atlas is vulnerable to taking fire from long-range enemies - and even if it approaches in cover, that approach takes a relatively very long time.


Agreed completely, it's purely a novelty build for chuckles. Without cover for the approach you are completely useless. Once it is in range though, hillarity ensues (soooo easy to leg lights in this thing).

However, it is the only chassi available that makes even marginal use of 4LPL in my opinion. Anything faster is just too damn hot.

#36 Ishisaru

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Posted 22 March 2013 - 08:04 AM

K2 w/ 2LL and 2LPL works OK. 4LPL tends to get hot and its role is rather specific.
CPLT-K2

#37 Elyam

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Posted 25 March 2013 - 11:21 AM

I've been doing 2 months of experiments with the AWS-8Q and -9M and LPLAS since I seem to be most effective with these weapons. While my main damage-dealer is the Q carrying 2 ERPPC for long reach shock (and anti-ecm), 2 LPLAS for mid and 3 MPLAS for close, I have tried every possible energy combination I could conceive of.

The 5 LPLAS option is a devastating alpha, but too hot to be optimal for the range it dominates. The 4-6 PPC boats have the luxury of spiking at stand-off ranges, cooling, then spiking again. Once at medium or short range, you're usually engaged to the end and need to produce a more consistent damage curve. My main mentioned above does better with 2 LP and 3 MP for this heat-based reason, plus retains the 2 particle cannons for reach and, at times, to add to a close alpha.

4 LPLAS works well, but the assault chassis can handle a bit more, and experimentation soon brings you to the conclusion that more can be done when you aren't basing the whole build on a medium-range weapon.

Shifting to standard LLAS, the most ubiquitous heavy weapon in BT, gives you more options as well. But I've become very attached to the shorter beam time of the pulse lasers.

#38 liku

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Posted 25 March 2013 - 01:13 PM

I use 6 of them, very manageable i like it...in other hand i do bad with only 4 or 5 ;-)

#39 Kiiyor

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Posted 26 March 2013 - 12:03 AM

If it's Lazors you want, and you can settle on the vanilla variety, then STK-3F - THE PAINBOW may well appeal. Hands down favorite mech (at the moment) - it can alpha like crazy and can keep up a surprising torrent of azure goodness if you can tolerate chaining in between it's SPECTACULAR alpha strikes.

6 large lasers. About as cheesy as they come.

I've rarely had a bad match in it, you just need a steady hand and a bit of situational awareness. And restraint. Lots of restraint.

If i'm having a losing streak, i'll usually jump into that for a match and melt everything to perk myself up.

#40 Gaan Cathal

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Posted 27 March 2013 - 10:19 AM

Quad LPLAS definitely works with a 350std Stalker. Use the 3F for maximal torso twist, and obviously put them all in the wings. Fight in built up areas whenever possible, watch your heat, aim for low TTK shots (no weapon-stripping sillyness) and remember that their range is not a hard cap. Try and keep the fight further than 250m if at all possible (with limited speed/manouverability). Ideally used in support of a "heavy brawler" like an Atlas that won't loose a side torso as soon as someone notices it (like you will).





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