

4 Large Pulse Lasers
#21
Posted 10 March 2013 - 11:04 PM
#22
Posted 11 March 2013 - 02:01 PM
#23
Posted 12 March 2013 - 04:16 PM
Captain Pancakes, on 10 March 2013 - 11:04 PM, said:
I tried it as 3LPL, 4LL and a couple other ways but the original 4 LPL was the one I had the most luck with by a fair margin. I'm pretty happy about it too because I bought it with hopes of making a poptart but instead found out that I'm pretty terrible at sniping.
Edited by Captain Pancakes, 12 March 2013 - 04:17 PM.
#24
Posted 15 March 2013 - 07:38 PM
#25
Posted 16 March 2013 - 06:06 AM
My stats (all from PUGing):
Matches: 16 Wins: 10 Losses: 6 Kills: 31 Deaths: 6 Damage: 8,531 XP: 12,045 Time played: 01:33:59
#26
Posted 16 March 2013 - 11:33 AM
K2 with 4lpl and an xl300 is fun, but It runs a little too hot for me.
CPLT-K2 4LPL
works better with 4LL instead for my playstyle (CPLT-K2 4LL) -> cooler, more range and a little quicker.
The C1 plays well with 3LPL (I actually start to really like it

CPLT-C1 3LPL
Edited by Blark, 16 March 2013 - 11:38 AM.
#27
Posted 19 March 2013 - 09:37 AM
For instance, my LL have an average Damage/Hit of 4.95. My LPLAS are 6.23.
So they are slightly better than their additional 1 damage per shot. They are also much better at killing things from my experience. The shorter beam time really helps to wreck targeted componets.
The short range is their killer. The heat is pretty decent with the adjustment they made. I think they just have weighted the dissadvantages too much. Lower range, higher heat and more weight is just a bit too much I think.
If you can get in brawling range, I find them vastly superior. The LPLAS actually have enough range for most maps, the MPLAS are what got screwed.
#29
Posted 19 March 2013 - 10:09 AM
#31
Posted 21 March 2013 - 04:57 AM
Edited by Captain Stiffy, 21 March 2013 - 04:58 AM.
#32
Posted 21 March 2013 - 01:02 PM
#33
Posted 21 March 2013 - 04:28 PM
Of course, that means you don't have weight for any long-range weapons... I tried making it work with a gauss or UAC5 for backup, but the thing ran laughably hot. I don't see how any of you guys can do a thing with those lasers in a cat. It's not stellar for the RS even, but at least it can consistantly pound out the shots while taking the hits you will be taking with a brawling weapon.
#34
Posted 21 March 2013 - 05:44 PM
#35
Posted 21 March 2013 - 06:54 PM
Void Angel, on 21 March 2013 - 05:44 PM, said:
Agreed completely, it's purely a novelty build for chuckles. Without cover for the approach you are completely useless. Once it is in range though, hillarity ensues (soooo easy to leg lights in this thing).
However, it is the only chassi available that makes even marginal use of 4LPL in my opinion. Anything faster is just too damn hot.
#37
Posted 25 March 2013 - 11:21 AM
The 5 LPLAS option is a devastating alpha, but too hot to be optimal for the range it dominates. The 4-6 PPC boats have the luxury of spiking at stand-off ranges, cooling, then spiking again. Once at medium or short range, you're usually engaged to the end and need to produce a more consistent damage curve. My main mentioned above does better with 2 LP and 3 MP for this heat-based reason, plus retains the 2 particle cannons for reach and, at times, to add to a close alpha.
4 LPLAS works well, but the assault chassis can handle a bit more, and experimentation soon brings you to the conclusion that more can be done when you aren't basing the whole build on a medium-range weapon.
Shifting to standard LLAS, the most ubiquitous heavy weapon in BT, gives you more options as well. But I've become very attached to the shorter beam time of the pulse lasers.
#38
Posted 25 March 2013 - 01:13 PM
#39
Posted 26 March 2013 - 12:03 AM
6 large lasers. About as cheesy as they come.
I've rarely had a bad match in it, you just need a steady hand and a bit of situational awareness. And restraint. Lots of restraint.
If i'm having a losing streak, i'll usually jump into that for a match and melt everything to perk myself up.
#40
Posted 27 March 2013 - 10:19 AM
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