Jump to content

Efficiencies Are The Biggest Balance Issue


20 replies to this topic

#21 Cyke

    Member

  • PipPipPipPipPipPip
  • 262 posts

Posted 12 March 2013 - 12:45 PM

View PostFerretWithASpork, on 10 March 2013 - 06:03 AM, said:

This isn't the tabletop game.. This isn't an RPG.. this is a first person SKILL BASED shooter. They need to keep that in mind over any sort of canon. Make the game FUN. The current implementation isn't fun. I'm completely okay with the system.. but as everyone else is complaining about don't make me buy 2 variants that I don't give a **** about just to advance with my favourite. And just to side with your explanation for a moment.. How would I reach a peak in my driving abilities after all the basic efficiencies that I wouldn't get past until I peak on 2 other variants?

I drive a 2009 Hyundai sonata. Clearly if I want to be a better driver of my vehicle I should buy a 2008 Hyundai sonata and a 2010 Hyunsai sonata just so that I can be better at driving my 2009? No.. that's not how experience works. Experience shoudl reward you for playing the same mech, not 3 different types of the same mech.
Well, when you put it that way, I suppose the Pilot skill system makes sense, but the progression requirements (getting Basic on three variants) don't. The requirement of taking several variants of the same chassis out to fight
is a bit odd.

Ehh, on the bright side, it encourages players try out chassis that they wouldn't otherwise have, I guess. Maybe they'd find another one they like better.
The only time I see this being a really bad thing is when you just want to improve your abilities with an ECM 'Mech, and it forces you to use variants that don't have ECM and don't enjoy playing at all.. however, I believe this is more a symptom of ECM's overbearing effects on the game at the moment.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users