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So Blanking Tired Of Run Up Hug And Fire (Collisons Anyone)


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#21 tuokaerf

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Posted 09 March 2013 - 08:38 AM

View PostToxic Ogre, on 09 March 2013 - 07:53 AM, said:

Charging, in order to inflict damage on the opposing Mech, is an intended part of the game. It has been for 30 years in table top (TT)! There's even a big Mech in TT designed specifically for this. Guess what? It's an 80 ton Mech named the "Charger" and is a 5/8 mover (top speed 80kph). It's been awhile since I played table top, but I think at full speed it could do 70 points of damage if it made contact. The trouble was making contact with the enemy could be tough unless you had a really good pilot, and failing to connect meant you were often severely punished.

I'm not sure how effectively this would translate though, since making contact, or hugging somebody is sooooo easy in this game. Its hard not to miss.

I haven't been playing long enough to have seen the previous version of the charging rules in MWO, but am eagerly waiting. Just like everyone else, I'm scheming to build out my Mech that rams like a truck with a few JATO rockets strapped to it.


Yeah that's the Charger. 80 ton assault that goes some 80kph with a bunch of small lasers.

Line up behind something like that and SRM the **** out of everything it knocks over.

#22 WVAnonymous

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Posted 09 March 2013 - 08:50 AM

View PostFupDup, on 08 March 2013 - 09:40 PM, said:

After the semi-fix to netcode a while ago, most bad light pilots (who already weren't really that numerous) moved up to heavies (particularly Splatapults) and assaults. If anyone's gonna QQ, it'll be by people of various weight classes getting rammed over by Splatapults (and Dragons, and maybe even Awesome 9Ms/Pretty Babies. Awesomedozer, anyone?).


I have the 385XL in my 9M, and I really, really, really want to pancake that big flat chest at 80+ kph into somebody.

This would be my suggested counter to ECM Ravens/Cicadas. Knock them down and alpha them while they're figuring out what happened.

Kinetic energy is OP! Can't wait for that QQ thread.

#23 Ngamok

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Posted 09 March 2013 - 09:26 AM

If they want to implement collision but are afraid of the KD over and over, they can just add in a 10s cooldown on being bowled over again, enough time to get some distance if you need to.

#24 Fajther

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Posted 09 March 2013 - 09:46 AM

I hug the op, cry, and then tell him that I miss them too.

If you are worried about getting tackled over and over again stay near someone. I spent a lot of time in cb in a commando, and I didn't mind getting tackled because I was always near teammates that would shoot at the guy and he would run away. Once again, team work is overpowered, even when you are not on voice. Stay near people.

Edited by Fajther, 09 March 2013 - 09:49 AM.


#25 Nidhoggr

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Posted 09 March 2013 - 09:54 AM

Collisions should be brought back but knockdowns should be eliminated. They should just go for a pure damage mechanism. One where say a 50 ton mech traveling 100kph delivers 20 damage to whatever area it hits of the mech it collides with BUT this damage goes both ways. So both mechs in the collision get 20 damage to the regions that come in contact. The damage would scale with mass and speed. No knockdowns but you could still disable/kill a light by crashing into it, only it wouldn't be penalty free. It would cut down on facehugging as both parties get damaged so much that there would be an incentive to keep some distance. It would also cut down on lights ramming into assaults because that sort of collision would pretty much result in an atlas just brushing off bits of jenner when they hit (the semi-truck / SUV comparison). The only potential downside with this mechanism that I see would be that it would probably result in a kamikaze meta, but that could be interesting in its own right. How often have you ended up reduced to an armless zombie mech with little to no weapons left? With this setup you could give one last stab from hell's heart.

Edited by Nidhoggr, 10 March 2013 - 07:50 PM.


#26 Jman5

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Posted 09 March 2013 - 10:01 AM

View PostFupDup, on 08 March 2013 - 09:12 PM, said:

The double-edged sword of collisions is that it also actively encourages and rewards this exact kind of dumb behavior ALA Dragonbowling, Jennertackles, etc.

Even though a semi-truck IRL would win against an SUV any day of the week in a ramming contest, that doesn't mean the semi should actively do everything in its power to ram that other car unless it absolutely has to. Ramming should be a last resort, not an inconsequential bumper cars humpfest.

At the same time, you have to be careful not to go overboard because then it just becomes frustrating for all but the best pilots. I would hate to lose my leg because I ran into that atlas accidentally.

#27 Yokaiko

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Posted 09 March 2013 - 10:03 AM

View PostJman5, on 09 March 2013 - 10:01 AM, said:

At the same time, you have to be careful not to go overboard because then it just becomes frustrating for all but the best pilots. I would hate to lose my leg because I ran into that atlas accidentally.



I want knockdowns back bad, and I've been driving a raven today

#28 Padic

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Posted 09 March 2013 - 10:03 AM

Does no one remember how awful the rubberbanding post-collison was??

PGI didn't pull collisions because they were a bad gameplay mechanic. They pulled them because a bug associated with them made the game virtually unplayable. It was gross, and I see no reason to doubt that they will come back as soon as the collided mechs stay in one spot.

#29 Nathan Foxbane

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Posted 09 March 2013 - 10:05 AM

Hugging means my X-5 stops moving. This is bad. I avoid hugging anything as much as possible.

#30 Warskull

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Posted 09 March 2013 - 10:07 AM

View PostPadic, on 09 March 2013 - 10:03 AM, said:

Does no one remember how awful the rubberbanding post-collison was??

PGI didn't pull collisions because they were a bad gameplay mechanic. They pulled them because a bug associated with them made the game virtually unplayable. It was gross, and I see no reason to doubt that they will come back as soon as the collided mechs stay in one spot.


Don't forget how easily you got stuck in the terrain after you fell. I prefer no collisions to buggy collisions. Obviously bug free collisions would be the best.

#31 Enig

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Posted 09 March 2013 - 10:09 AM

View PostFupDup, on 08 March 2013 - 09:12 PM, said:

The double-edged sword of collisions is that it also actively encourages and rewards this exact kind of dumb behavior ALA Dragonbowling, Jennertackles, etc.

Even though a semi-truck IRL would win against an SUV any day of the week in a ramming contest, that doesn't mean the semi should actively do everything in its power to ram that other car unless it absolutely has to. Ramming should be a last resort, not an inconsequential bumper cars humpfest.


Haha, okay I'm not sure where you learned to put Jenner tackles in the same boat as Dragon stunlocks.

Jenners learned not to be grognards in closed beta. If they ran in like they thought they were invincible, facechecking atlai and awesome's, then they would get knocked flat on their ***, then killed.

If a Jenner was being too bold and weaving around a heavier weight class, then they would straight up run the squirrel over, then proceed to shoot him.

That is a punishing mechanic for unskilled behavior

Dragons stunlocking lesser weightclasses in perpetual tackling for their team to eliminate was grievous and irritating. (By the way I did it, it's a Dragon, it was designed to tackle.)

#32 Yokaiko

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Posted 09 March 2013 - 10:11 AM

Yes, knockdowns would do a lot to balance the light mechs.

#33 Phoenix Gray

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Posted 09 March 2013 - 10:11 AM

View PostFupDup, on 08 March 2013 - 09:12 PM, said:

The double-edged sword of collisions is that it also actively encourages and rewards this exact kind of dumb behavior ALA Dragonbowling, Jennertackles, etc.

Even though a semi-truck IRL would win against an SUV any day of the week in a ramming contest, that doesn't mean the semi should actively do everything in its power to ram that other car unless it absolutely has to. Ramming should be a last resort, not an inconsequential bumper cars humpfest.


Charge attacks are recognized in canon. Certain mechs like the Stalker are even optimized for them.

#34 Phoenix Gray

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Posted 09 March 2013 - 10:16 AM

View PostJman5, on 09 March 2013 - 10:01 AM, said:

At the same time, you have to be careful not to go overboard because then it just becomes frustrating for all but the best pilots. I would hate to lose my leg because I ran into that atlas accidentally.



That's why they're called accidents. They hurt.

#35 Bernard Matthaios

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Posted 09 March 2013 - 10:26 AM

... Someone wasn't hugged enough as a kid. Its obvious they just want to give you a hug! because hugs are nice! and war, not so nice. I want collisions back too!

#36 Lugh

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Posted 09 March 2013 - 10:28 AM

View PostFupDup, on 08 March 2013 - 09:40 PM, said:

You mean all 6 of them?


After the semi-fix to netcode a while ago, most bad light pilots (who already weren't really that numerous) moved up to heavies (particularly Splatapults) and assaults. If anyone's gonna QQ, it'll be by people of various weight classes getting rammed over by Splatapults (and Dragons, and maybe even Awesome 9Ms/Pretty Babies. Awesomedozer, anyone?).

Snicker. Catapults don't run over people they are the most unstable of all the mechs when it comes to collisions.

#37 Petrothian Tong

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Posted 09 March 2013 - 10:32 AM

I want that raven running into the leg of my atlas (with 80 pts of leg armour) at 130km to explode.


*seriously, at that speed? solid object? less than 40 pts of armour? on those chicken legs?

#38 Ngamok

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Posted 09 March 2013 - 10:45 AM

Well, to be honest, the only reason I want collisions back in is because all the skillless light pilots who just run around with streaks all day, they pretty much run into you every chance they get. And they know they can still fire their missles when they do it and you can;t hit them back. If you think collisions and knockdown were a bad mechanic, the pathetic piloting of lots of people I consider even worse. Go look at most brawl videos. All you see is people just crashing into each other shooting off their SRM6s at point blank range.

To be the benefits of collisions outweigh whatever bad game mechains people associate with them. I just don't want them to be a permanent thing like I said just add a small cooldown to it.

#39 Yokaiko

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Posted 09 March 2013 - 10:47 AM

I want to put the SRM4s back on my -2D and commando clothesline some ****.

Edited by Yokaiko, 09 March 2013 - 11:15 AM.


#40 Jman5

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Posted 09 March 2013 - 10:49 AM

View PostPhoenix Gray, on 09 March 2013 - 10:16 AM, said:



That's why they're called accidents. They hurt.

The main reasons collisions were taken out of the game was because they were frustrating and broken. What is the point in bringing it back if you're going to keep it just as frustrating at before.

Collisions should be intentional for at least one party involved. What I don't want are players knocking over teammates for 20 damage because they can't pilot in a straight line yet.





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