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Electronics Overhaul


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Poll: Electronics Question (Read OP before voting) (23 member(s) have cast votes)

ECM/LRM Balance?

  1. ECM and Missiles are fine. (9 votes [39.13%])

    Percentage of vote: 39.13%

  2. They're broken. (at least one of them) (14 votes [60.87%])

    Percentage of vote: 60.87%

Proposed Solution:

  1. I voted they were fine before. (10 votes [43.48%])

    Percentage of vote: 43.48%

  2. No, I don't want the OP's solution. (3 votes [13.04%])

    Percentage of vote: 13.04%

  3. Yes, I want the OP's solution (10 votes [43.48%])

    Percentage of vote: 43.48%

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#21 Dante Giuseppe Lassenerra

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Posted 09 March 2013 - 08:06 AM

I've been playing much more often in the last month, primarily due to getting a new graphics card that can run the game without the framerate issues I had before. So, forgive me for being late to the ECM discussion.

Having said that, why is there a discussion? ECM has obviously become overpowered, especially when used on light 'mechs which already do a decent job of dodging LRMs with pure agility (as long as the pilot in question knows what they're doing).

These two screen caps are from MW4: Mercs, and regardless of the game's canonicity or even its unofficial status among MW games, both descriptions make sense. Isn't that all a person can ask for? Even with TAG, I need to close to 450m to shoot the darn thing, which makes my Long-Range Missiles useless once the enemy closes that distance. I understand the need for tactics, but everything in the Battletech universe has a purpose. No one weapon outbalances the other. Even machine guns, when you have enough of them and can fire them long enough, will prevail.

The fact of the matter is, ECM in its current form in MWO has made BAP useless. BAP was intended as a counter to ECM; and while it doesn't defeat ECM outright, it makes it less effective. That's called balance. So, when I have my Atlas equipped with BAP, and I go up against that ECM-equipped Command Atlas, at least I can get off a couple of LRM salvos before he pummels me at close range. Not because I'm a noob, not because I like to 'click-to-win' (trust me, I hate games that only involve clicking), but because I've built my Atlas for a certain role, which just happens to be Long-range support. This is the essence of Battletech. No one 'Mech is good at everything, they all have their assigned roles. However I digress, I just hope these images speak for themselves.

Posted Image
Posted Image

(Yes I know Active- and Passive-sensors haven't been implemented in MWO, but we can just ignore that little detail, I'm not saying these descriptions should be how they work. I'm just using them as an example.)

#22 Jetfire

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Posted 09 March 2013 - 08:08 AM

LRMs are only OP if people do not choose to use cover and tactics.

ECM is pretty much over shadowed by all the ways to circumvent it now. It certainly isn't holding back LRM's anymore.

State rewind gives laser lights a chance against streak lights, though streaks still seem just a tad strong.

Edited by Jetfire, 09 March 2013 - 08:09 AM.


#23 Team Leader

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Posted 09 March 2013 - 08:15 AM

Yes

#24 HATER 1

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Posted 09 March 2013 - 08:42 AM

Although this wasn't a part of the OP's initial point, the whole sensor system was messed up from the get go. The lack of ANY 360° sensor coverage still grinds on me. Can I just purchase a rear view mirror from 3045 model GM pickup and bolt it on? :D

#25 Livewyr

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Posted 09 March 2013 - 10:34 AM

View PostHATER 1, on 09 March 2013 - 08:42 AM, said:

Although this wasn't a part of the OP's initial point, the whole sensor system was messed up from the get go. The lack of ANY 360° sensor coverage still grinds on me. Can I just purchase a rear view mirror from 3045 model GM pickup and bolt it on? :D


Yeah. it is lacking Active radar, but I see that as better. MW4's active radar made any sort of tactical movement pointless.

That's why I think BAP should have a 90-120 meter 360 detection... so your BAP mech can know if he (or his close group) is being sneak up from behind.





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