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Critical Hits Seem Off


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#1 Tesunie

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Posted 08 March 2013 - 08:55 PM

Just wondering if I'm the only one seeing a pattern here, but since the last patch, I've been noticing:
- As soon as I have an armor breach, I instantly loose one if not all weapons systems in that section. It's like it's been blown off with how often I loose all weapons in the location with a single hit.
- My weapons (as I see the effect on them most) seems to be made out of glass. A slight tap when I have no armor, and it's all gone.
- It feels like the crit bonus given to specific weapons was given to all weapons instead.


Has anyone else noticed this? Anyone else walked around with full structure (yellow) and yet have not a single weapon remaining on their mech? Anyone else feel your weapons must be made out of large pieces of spun glass?

Please, let me know! I'm getting tired of running around with all my sections still attached, but no weapons on them because my armor got breached.

(Basically, I don't mind loosing a weapon here or there from a critical hit, but EVERY MATCH SINCE THE NEW PATCH I've been loosing them as soon as I loose my armor. It's almost like most every hit has been a crit on me. I've tested it all week, and it's every match, any time I loose my armor, I loose all my weapons in that section too as more a norm than not.)

#2 Deathlike

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Posted 09 March 2013 - 12:42 AM

It could be the "LBX fix" that "fixed everything else"... or the it's the mg fix that's being applied to everything (80% chance for dishing 2 times the crits is pretty devastating in theory).

Edited by Deathlike, 09 March 2013 - 12:42 AM.


#3 Tesunie

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Posted 09 March 2013 - 08:12 AM

View PostDeathlike, on 09 March 2013 - 12:42 AM, said:

It could be the "LBX fix" that "fixed everything else"... or the it's the mg fix that's being applied to everything (80% chance for dishing 2 times the crits is pretty devastating in theory).


That's kinda what I was thinking. Have you been experiencing this too?

I mean, as I said before, I don't mind occasionally loosing a weapon, especially if I'm ignoring that MG Spider and paying the price for it, but not when just about any weapon (except for maybe lasers) taps me... I also feel it's been applied to all weapons instead of the few. Either that, or I've had the worst luck possible for the past week.

#4 Deathlike

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Posted 09 March 2013 - 11:14 AM

Actually... I'm thinking of torso losses, so that's actually not the problem. It's probably somewhat easier though... I could be wrong.

#5 CheezPanther

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Posted 09 March 2013 - 01:47 PM

View PostDeathlike, on 09 March 2013 - 12:42 AM, said:

It could be the "LBX fix" that "fixed everything else"... or the it's the mg fix that's being applied to everything (80% chance for dishing 2 times the crits is pretty devastating in theory).


I dont even think the LBX fix fixed the LBX.. someone was diggin around the xml files and found that the LBX entires didnt seem to reflect the new crit chances it was supposedly getting.

#6 Phaesphoros

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Posted 09 March 2013 - 01:53 PM

An overview I've compiler earlier. All weapons but gauss and AC/20 have 10 health IIRC. The first two columns are important here, they tell you how much DPS is done to internal components (average). Damage (chance) is spread proportional to number of crit slots.
Playing a lot SDR-5K these days, maybe you ignored me? I'm always looking for unarmored STKs...
Posted Image

Edited by Phaesphoros, 09 March 2013 - 01:55 PM.






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