the more SRMs a person fires within the original launchers reload rate, the higher the spread should be. this would single handedly balance out the weapon group that gets the most benefit from b oating
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Srm Stacking Accuracy Debuff
Started by FrupertApricot, Mar 09 2013 05:45 PM
8 replies to this topic
#1
Posted 09 March 2013 - 05:45 PM
#2
Posted 09 March 2013 - 05:52 PM
No. Just . . . no.
I am so glad you people aren't game designers. So glad.
I am so glad you people aren't game designers. So glad.
#3
Posted 09 March 2013 - 05:53 PM
SRM hit detection is awful ATM anyhow...
#4
Posted 09 March 2013 - 05:54 PM
We already have this, if you put an LRM20 in an LRM15 slot it will fire 15 missiles and then a moment later the remaining 5.
#5
Posted 09 March 2013 - 05:58 PM
Ashnod, on 09 March 2013 - 05:53 PM, said:
SRM hit detection is awful ATM anyhow...
This is very true. even against stationary targets with my face inside their **** I still have missiles that don't hit.
Would love to know where those missiles went......
Mind you I've had times where i've completely missed with missiles (lag shooting ahead) and blasted mechs to scrap.
#6
Posted 09 March 2013 - 06:35 PM
FrupertApricot, on 09 March 2013 - 05:45 PM, said:
the more SRMs a person fires within the original launchers reload rate, the higher the spread should be. this would single handedly balance out the weapon group that gets the most benefit from b oating
This does nothing when the SRMs are fired from <50m away. SRMs should be changed to ripple fire. Then, not only would the damage tend to spread a bit, but SRM2s would have a role because they'd 'cluster' damage more than the larger launchers due to decreased total launch time.
#7
Posted 09 March 2013 - 06:48 PM
HRR Insanity, on 09 March 2013 - 06:35 PM, said:
This does nothing when the SRMs are fired from <50m away. SRMs should be changed to ripple fire. Then, not only would the damage tend to spread a bit, but SRM2s would have a role because they'd 'cluster' damage more than the larger launchers due to decreased total launch time.
Exactly.
#8
Posted 09 March 2013 - 07:02 PM
would make sense. missiles need room to breath too makes sense that they want to spread out if you got a bunch of em packed in there
#9
Posted 09 March 2013 - 07:16 PM
What would this accomplish to begin with? First of all, NO ONE fires SRMs past maybe 100 meters, if they can avoid it. Then there's artemis.
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