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Suggested Targeting Change - The Gold Lock


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#41 Josef Nader

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Posted 09 March 2013 - 09:42 PM

View PostMischiefSC, on 09 March 2013 - 08:07 PM, said:


I'd disagree with that. The problem is that just about everyone is pretty accurate now. Hence the need to make cockpits only slightly larger than a single missiles hitbox.

The key is to make the CoF small. You can still hit a torso, arm, leg or the like at 500m with a good eye. The issue is 3 or 4 converged weapons hitting a cockpit at 800 while jumping. it also adds a useful weapon balancing factor. Currently it's hard to differentiate effectively between weapons without painfully limiting hardpoints.


In a game where accurate, well placed fire is pantamount to the second-by-second strategy, any sort of target deviation ruins the tactical depth and becomes all about who can put out the largest alpha strike. This game rewards carefully placing shots in weakened or exposed areas. Remove that ability, and it becomes about who can put the most damage down range. This kind of mechanic wouldn't really hurt splat cats, or pepsi snipers (who cares how accurate you're being when you're getting pegged by 60 damage?) or LRM boats. It wouldn't bother AC20 cats or dual gauss builds all that much, either. Sure, you won't be as perfectly accurate, but you've still got a high alpha that can put a lot of damage downrange.

What this -will- cripple is smaller ballistics, like mechs that mount a single gauss or AC20, or the smaller autocannons. The key to making these mechs work is extremely accurate placement of shots. Pummeling your enemy in his weakened sections and making those shots count. Take away that perfect accuracy and you absolutely ruin these mechs' ability to fight.

#42 TheForce

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Posted 09 March 2013 - 09:45 PM

This game is for RobotJocks, not MechWarriors.

RobotJocks don't care about MechWarrior/BattleTech.

QQ

#43 Lightfoot

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Posted 09 March 2013 - 09:53 PM

View PostJosef Nader, on 09 March 2013 - 09:42 PM, said:


In a game where accurate, well placed fire is pantamount to the second-by-second strategy, any sort of target deviation ruins the tactical depth and becomes all about who can put out the largest alpha strike. This game rewards carefully placing shots in weakened or exposed areas. Remove that ability, and it becomes about who can put the most damage down range. This kind of mechanic wouldn't really hurt splat cats, or pepsi snipers (who cares how accurate you're being when you're getting pegged by 60 damage?) or LRM boats. It wouldn't bother AC20 cats or dual gauss builds all that much, either. Sure, you won't be as perfectly accurate, but you've still got a high alpha that can put a lot of damage downrange.

What this -will- cripple is smaller ballistics, like mechs that mount a single gauss or AC20, or the smaller autocannons. The key to making these mechs work is extremely accurate placement of shots. Pummeling your enemy in his weakened sections and making those shots count. Take away that perfect accuracy and you absolutely ruin these mechs' ability to fight.


QFT.

Take away precision aiming and you get a bunch of alpha-strike boats. Right now, a mech with 2 PPCs and some SRMs is as effective as a mech with 4-6 PPCs and or 4-6 SRMs. Add your proposed aiming nerfs and only the 4 ppc/4 SRM boats will be effective.

Edited by Lightfoot, 09 March 2013 - 09:57 PM.


#44 Lonestar1771

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Posted 09 March 2013 - 09:55 PM

View PostVassago Rain, on 09 March 2013 - 04:56 PM, said:

No.
Bring this in, I'm gone. Same with 3rd person.


Nobody would miss you.

#45 Josef Nader

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Posted 09 March 2013 - 10:33 PM

Precision aiming is the only thing keeping my stock weapons loadout HBK-4G on the killboard. I can't put out 500+ damage a match like those splat cats can, but I can sure as hell score a kill or two by aiming better than they can.

#46 MustrumRidcully

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Posted 10 March 2013 - 03:13 AM

Alternate approach - change the armour distribution. When they doubled the armour, they should have changed the max armour ratios between different hit locations as well.

Center Torso: 2.5 times the armour as Arm
Side Torso: 1.75 times the armour of an Arm
Legs: 1.5 times the armour of an Arm

Consequence: Going for the center torso is the default way to kill someone, but it takes the longest - if you focus on the arms or the side torsos, you can disable the enemies weapon systems earlier. If you focus on the legs, you can also cripple the enemy faster, but it takes just as long to kill somenoe by legging then by destroying his torso.

Aiming may have become easier in MW:O than the TT rules suggest, but it provides you with different choices - disable/cripple the mech or kill him?





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