Hang on, there's a decent post in there somewhere. Don't worry post, my writing degree and I are coming to save you!
ZealotTheFallen, on 11 March 2013 - 10:57 PM, said:
This is not MechWarrior, it is Call of Duty. Mechfighting and every one of us from the original game, MPBT (Multiplayer BattleTech) will tell you this is not even close to the true game. Yes, we drop on a planet and fight. Big freaking deal. This is stale.
All the names I see everyday are new. This game was based on planet conquest and holding it for the next team to take another forward planet within the opposing House's area. Not here. Team play is gone. There is no true community. It is still so far away from the original game that I feel bad for them because wow - how many more drops can people truly do seeing the same thing, doing the exact same thing? Community Warfare was the only reason I started this game and I wish I had my money back to put it into another game.
When we have a lobby where we can stage our drops to a forward planet, where the supply lines have to be held and dropships are flying to help support a team, then I would call it MechWarrior. Not now. So, why advertise to be laughed at? This is going so slow. All the true MechWarriors of the past have moved on to be replaced by children who do not know of the real game from the late 90s or before they were even born.
Periods are nice. Commas are nice too, as are paragraphs. Throw some proper capitalization in there and you're golden!
Anyway, here's a shocker, and I'm sure this will throw some other people off too: this game's Founders are not all that special. No, we really aren't. How much money did we collectively give to PGI/IGP? I recall it being something over $5 million or so, and THAT got split off into three different games anyway. While I personally have huge personal issues with that, there's not a lot we can do about it. Now, here's the thing - $5,000,000 really doesn't buy you much in the game dev world anymore. When that gets sliced up and divvied out, it gets you even less. To put it in perspective,
the average game budget in 2010 was about $10,000,000 for a single-platform title.Those games on Kickstarter? I assure you, the money they're getting from donors is not the only cash they're getting - I'd be willing to bet some serious cash that the most successful Kickstarters had investors waiting in the wings to say "ok, if you get X amount from the public to start with, we'll give you Y amount on top of that since we know consumers will buy this." From what I understand, IGP has basically done the exact OPPOSITE (though I'd love to be proven wrong if anyone has a source) by splitting the Founder's cash across MWO, MWT, and whatever the hell that other game they were working on was.
You want to know why PGI is pushing consumables so hard? They're probably hurting for money. Problem is, their audience isn't big enough to support Community Warfare, even if we did all start buying consumables. We probably don't have enough players to make it really viable from a gameplay standpoint, much less a financial one when the game is still being developed. To paraphrase Top Gun, PGI is writing checks their body can't cash.
You might hate the "new breed" of MechWarriors. You probably hate me too - while I started with a bit of MW2 when I was in elementary school, I didn't really pick up the franchise until MechAssault, which got me into MW4, which pushed me to Clickytech, then BattleTech, and now here we are. Have you ever wondered why EA, Ubisoft, Activision, etc. are all pushing for the casual audience? It's because all businesses need new blood to stay alive, much less grow. They "casualize" without any sort of respect for their original fanbases, and at some point they'll implode under their own weight, mark my words. You can broaden your audience without doing that to your games and your company though. The trick is finding that balance, and that's what I'm trying to jump start here.
MechWarrior's strength has always been it's depth, so I don't think PGI needs to dumb it down any. But, what they should do, what they NEED to do to survive, is get as many new players in as possible and keep that flow going. To do that, they're going to have to start selling people on the game they
have, not the one they
want to have. The concept of Community Warfare is awesome, but at the end of the day, money talks. If they want to build CW at all, or give us Clans, or anything like that, they need that new blood and the new income that's coming with it.
The old guard is not the most important thing to MechWarrior's survival as a franchise any more. You can say "well I'd rather take my ball and go home rather than play with these kiddies!," but a lot of us 20-somethings (or younger!) are every bit as smart, well-spoken, and passionate about this game as the people who still have their BattleDroids box set collecting dust in the closet. You take that ball and go home now, and you'll soon find yourself without anyone to enjoy playing ball with ever again. We're all in this together. Remember that.
tl;dr: Deal with the lack of CW, we need this game to succeed now if we want it to ever get where we want it to go. That means fixing the game we have now and marketing, marketing, marketing.
Edited by valkyrie, 11 March 2013 - 11:44 PM.