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Game Balance: Not Using All The Mechanics


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#21 Davers

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Posted 11 March 2013 - 05:05 PM

View PostShumabot, on 11 March 2013 - 04:18 PM, said:


Your plan does nothing to the majority of power builds in this game. If anything it makes them dramatically better by comparison. LRMs don't care, 6 ppc stalker doesnt care, he's gonna fire once then wait until your change does nothing anyway. Tri ultra AC5 certainly doesn't care either. The raven 3l wouldn't even notice a change and the catapault A1 would love how much less people are able to defend themselves.

You know what cares? Hunchbacks. Jenners. Awesomes. Commandos. Cicadas. All those mechs that are bad because heat already disproportionately effects them and because they can't boat missiles or ultra AC5s.

This is just another awful suggestion drawn from the tabletop that addresses nothing within the game and does nothing but exacerbate pre existing balance issues.

After reading your posts, count me converted. All the heat effects just evoke nostalgia from the TT rules, but would work very poorly in MWO for all the reasons you stated.

#22 N0MAD

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Posted 11 March 2013 - 05:27 PM

I would rather see acumalative damage to the Mechs engine from running to hot to often and from frequent Heat spikes, as in the engine would eventually go crit after prolonged periods of running hot or to many heat spikes so there is the risk pf not only shutting down but eventually just blowing up.

#23 Vahnn

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Posted 11 March 2013 - 06:07 PM

View PostShumabot, on 11 March 2013 - 04:35 PM, said:

First of all, the current meta is sniping with lrm support. Assuming it wasn't though, how does this change effect that in the slightest..? The most powerful brawling builds (A1, DDC, SRM Bomb Stalker, 3L) boat weapons that don't care about heat in the slightest. If you want to incentivise people to use sniping weapons you probably shouldn't punish people for using PPCs. All they'll do is switch to more LRMs to get around the heat nerf.


I edited the post, probably at the same time you posted. Increase in heat would result in longer cycle times for ballistic weapons, due to slower mechanical operations of various components (such as arms, torso twist, engine speed, and... releaders for ballistic weapons). I also said it could be done little or no tweaks. Little meaning there's a little room to tweak. :D

Just some ideas, I'm not campaigning for this exact model to be implemented.






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