oh another thing i thought of for urbie viability
AMS boat- slap an extra AMS slot or two on it and let it sit in the middle (translated- off to the side or behind) of the assaults raining down AMS death to the LRMs aimed at- like lightening- the tallest things in the area. may not be doing damage but damage prevented on multiple mechs is also important to help keep them alive.
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Urbanmech Viability Idea Thread (Plus Concept Sketch) **now With Re-Revised Poll Option!** 2.0 (And Link To Add Him In Concept Art) And Another Poll
Started by Bishop Steiner, Mar 10 2013 10:11 AM
341 replies to this topic
#341
Posted 04 April 2013 - 08:00 AM
#342
Posted 05 April 2013 - 03:37 PM
I like that. A lot actually. Defender Urbie. 3 AMS and ecm.
And since so much weight is used up, give it 4-6 missile hard pouts and 1-2 energy ones. Maybe stock hey... 3-4 AMS 4 streak racks, 2 mediums and a tag, along with ecm. Still have 360 torso and shorter than a commando. Maybe buff the jj like the spider, so it can carry up to 6 instead of 2. Even slow I bet it could be dastardly. DHS...needed and Endo tho. Make an oddball hero.
And since so much weight is used up, give it 4-6 missile hard pouts and 1-2 energy ones. Maybe stock hey... 3-4 AMS 4 streak racks, 2 mediums and a tag, along with ecm. Still have 360 torso and shorter than a commando. Maybe buff the jj like the spider, so it can carry up to 6 instead of 2. Even slow I bet it could be dastardly. DHS...needed and Endo tho. Make an oddball hero.
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