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[Idea] Hunchback Variant Quirk - Armor


32 replies to this topic

Poll: Hunchback Quirk (39 member(s) have cast votes)

Would adding a slightly higher armor cap be a good unique 'quirk' for the Hunchback variants?

  1. Yes (22 votes [56.41%] - View)

    Percentage of vote: 56.41%

  2. No (13 votes [33.33%] - View)

    Percentage of vote: 33.33%

  3. Maybe (Please expand below) (4 votes [10.26%] - View)

    Percentage of vote: 10.26%

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#21 Corvus Antaka

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Posted 11 March 2013 - 09:37 PM

If nothing else I think we can pretty much all agree that when a mech has some mega feature from btech like the hunchies hunch or the Centurions arm or the hollanders gauss rifle, some consideration to add some extra armour/etc to compensate for the design would be a fantastic addition to give mech quirks and provide better balance/flavour.

#22 Alaskan Nobody

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Posted 12 March 2013 - 06:56 PM

Also- ecm equiped mechs could concievably have less armor cap than their other variants (not trying to nerf ecm -exept on the 2L ravens -still have hopes that they will split ecm so we get Angel type ECM and co.)

#23 Bobzilla

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Posted 13 March 2013 - 06:46 AM

Give em a % less damage from missles and ballasitics, not more armor tho. Maybe even less of a shake from ballistics and missles would be a more balanced quirk.

#24 N a p e s

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Posted 13 March 2013 - 06:55 AM

View PostMattiator, on 11 March 2013 - 09:28 AM, said:

I do think the Hunchback should have quirks other than the usual 'higher engine speed, better arm aim' that most of the mediums have, but I don't think armor is the way to do it, since giving Hunchbacks higher armor would put them on par with heavy 'mechs for survivability. The following are just a few little ideas I had to make them a wee bit more viable. The names are just for fun (since none of the quirks have names so far), and you could very easily switch which mechs got which quirk.

HBK-4P - POWER COOLER: Provides cooling above and beyond the standard heat-sinks
HBK-4G - RAPID LOADER: Reduces cooldown time for weapons in the 'gun hunch' (except Machine Guns)
HBK-4H - ARMORED WEAPONS: Increases the HP of weapons mounted in the 'gun hunch'
HBK-4SP - ARM AIM+: Increases the arm aiming radius
HBK-4J - EAGLE EYE: Reduces lock-on time for missile weapons mounted on this 'mech


I really like the idea of giving the 4G a bonus to cycle time for ballistics. That would make sense seeing as it is the "ballistics expert" medium mech. Actually most of these ideas would make for good quirks but the idea of fighting a 4P with a decent additional cooling bonus would be pretty scary.

#25 Alaskan Nobody

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Posted 13 March 2013 - 10:34 AM

To specify, my idea was not more armor, just different armor - more on point X yes, but less elswhere to compensate.
Perhaps a generally lower everywhere else - I have a hard time looking at the huch and thinking it has the same armor as the other side.

#26 UberFubarius

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Posted 13 March 2013 - 10:35 AM

My suggestion for all variant (except for 4SP).
The max armor on the RT is increased by 25% ~ 50%. The equivalent number of max armor is removed proportionally from the rest of the mech (so if the Right Torso gets 20 more max armor, the remaining mech loses a combined max armor of 20).

#27 Wildstreak

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Posted 13 March 2013 - 01:33 PM

Meh, I would just say make the RT hitbox smaller to reflect how tough it is. Most Hunchies replace the RT AC/20 with a bunch of RT weapons except the 4SP so that RT has to be tough to pack in all that stuff. This keeps the tough guy attitude of the Mech.

4G could drop a Ballistic point for something else, 3 Ballistics in 1 torso seems silly.

Give us the HBK-4N, 1AC/5, 2LRM5, 4ML and the SL, it should be available, the mix of 3 different hardpoint types is different.

#28 Roland

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Posted 21 March 2013 - 09:25 AM

One of the current issues that makes the hunchback somewhat weaker than its TT version, is that in TT, an AC20 can one-shot any mech if you happen to hit the head.

THe fact that the hunchback carried an AC20 was kind of the POINT of the prime variant. Since armor is doubled in MWO, the AC20's lost some of its role as "the decapitator". Thus, the hunchback has lost some of its luster as well.

#29 Reno Blade

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Posted 19 April 2013 - 03:13 AM

I think a bonus of 10 armor on the shoulder would be a nice quirk.
More and you would twist the balance too much.
Similar quirks could be done for "special areas" like the Cents shield arm or the Jaegermechs "side-fins"...

#30 LackofCertainty

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Posted 19 April 2013 - 04:43 AM

In order for a quirk to be a quirk, I think it needs to be a mandatory thing, not something that a player has the option to mount. If you want more durability for the hunch as it's quirk, give it 10% DR on it's components, like a missile pod with it's door closed.

#31 SquawkHawk

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Posted 19 April 2013 - 03:34 PM

I would like to see the Hunch with extra armor not the whole mech.
Possibly take 2 max armor off each Arm, each Leg, and the Left Torso and put that 10 extra Max Armor on the Right Hunch.

Edited by SquawkHawk, 19 April 2013 - 03:35 PM.


#32 Janitor101

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Posted 19 April 2013 - 06:17 PM

I think the Hunchie should share its armor between side torsos, so you COULD take all armor off the left torso(s) and max the hunch, but at the same time sacrifice that torso. That way the pod could have the appropriate amount of armor such a huge hitbox should have.

#33 Frank the Tank

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Posted 20 April 2013 - 08:28 AM

Why not give a 10% damage reduction to components or a 10% increase in armor? The precedent is there with missile flaps. Why not also treat shield arms like on the centurion, cicada, and raven 2X the same way? Say is part of the structure of the mech that is reinforced. Rather than taking 10 points of armor off the LT to add to the RT, just give it a 10% bonus on top. So if the hunchback's RT has 48 points of armor then give it 5 points of additional reinforced structure armor, because (48 x .1 = 4.8 round up to 5).

Now the RT has 48 points to assign to the front or back and 5 free points; so you could armor your RT 45 points front and 8 points back. The missile flaps already do this for weapons, why not apply it to armor in some specific cases?





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