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The Problem With The "bads"


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#1 Rhent

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Posted 10 March 2013 - 11:50 AM

A "bad" to me is someone who hasn't figured out basic game mechanics for a game and then dies doing little to no good for their team. How does "bad" translate to MWO?

-Can't deal with aimed fire, asks for nerfs on sniper weapons (gauss, ppc) rather than use cover or heat vision to scan ahead

-Can't deal with lrm fire, asks for nerfs on LRM damage and ECM, rather than use cover, ignores the warning that lrm fire is coming, or heat vision to scan head

-Dies too quick in combat, asks for quadrupling of armor (we have double now) rather than use speed (play a faster mech) to avoid fire, torso twists to spread damage around, situational awareness to avoid ambushes, play a slower heavier armed (play a heavier mech) to absorb damage, or stay with the group and focus fire

-Doesn't like to optimize their build and complains about other people using good builds for the current rule set

There are a lot of things in this game that sucks for balance, but its life. If you don't like something, change your gameplay. Eventually some things will get fixed. I dislike hugging with a passion, but hopefully collisions will be back in the game. If I notice an increase in hugging in my bracket, I switch to a SRM Boat OR a PPC/SSRM stalker and I fix the idiots I'm pairing against from doing that.

Most bads seems to want to play a game where the game is set up in a way in which they will last the entire match, ie no focused fire and weapons do jack squat for damage. Sorry, but no one wants to play a game where everyone wins. It's bland. If you notice something you don't like, then pick a better mech to counter it and drive on. If you can't change your tactics you deserve to be rolled. I roll a lot of players and I get rolled myself, however I change tactics to minimize and maximize the pros and cons in my favor.

#2 Pater Mors

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Posted 10 March 2013 - 11:53 AM

tl;dr for those that need it.

Tactics. Learn them.

#3 Lorcan Lladd

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Posted 10 March 2013 - 11:56 AM

Indirect fire...
You haven't mastered it yet. :D

Edited by Lorcan Lladd, 10 March 2013 - 12:27 PM.


#4 Mechwarrior Buddah

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Posted 10 March 2013 - 11:58 AM

View PostLorcan Lladd, on 10 March 2013 - 11:56 AM, said:

Indirect fire...
You haven't masted it yet. :D


thats cause the bads qqed to pgi and they removed it in CB

#5 Rhent

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Posted 10 March 2013 - 11:59 AM

View PostLorcan Lladd, on 10 March 2013 - 11:56 AM, said:

Indirect fire...
You haven't masted it yet. :D


The best LRM fire is at 300M against bads who won't close. You can kill them in 2 or 3 volleys that way and then drink their tears on the forums because they wouldn't close to 170M to destroy the LRM boat.

#6 Phoenix Gray

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Posted 10 March 2013 - 12:01 PM

View PostRhent, on 10 March 2013 - 11:50 AM, said:

A "bad" to me is someone who hasn't figured out basic game mechanics for a game and then dies doing little to no good for their team. How does "bad" translate to MWO?

-Can't deal with aimed fire, asks for nerfs on sniper weapons (gauss, ppc) rather than use cover or heat vision to scan ahead

-Can't deal with lrm fire, asks for nerfs on LRM damage and ECM, rather than use cover, ignores the warning that lrm fire is coming, or heat vision to scan head

-Dies too quick in combat, asks for quadrupling of armor (we have double now) rather than use speed (play a faster mech) to avoid fire, torso twists to spread damage around, situational awareness to avoid ambushes, play a slower heavier armed (play a heavier mech) to absorb damage, or stay with the group and focus fire

-Doesn't like to optimize their build and complains about other people using good builds for the current rule set

There are a lot of things in this game that sucks for balance, but its life. If you don't like something, change your gameplay. Eventually some things will get fixed. I dislike hugging with a passion, but hopefully collisions will be back in the game. If I notice an increase in hugging in my bracket, I switch to a SRM Boat OR a PPC/SSRM stalker and I fix the idiots I'm pairing against from doing that.

Most bads seems to want to play a game where the game is set up in a way in which they will last the entire match, ie no focused fire and weapons do jack squat for damage. Sorry, but no one wants to play a game where everyone wins. It's bland. If you notice something you don't like, then pick a better mech to counter it and drive on. If you can't change your tactics you deserve to be rolled. I roll a lot of players and I get rolled myself, however I change tactics to minimize and maximize the pros and cons in my favor.



It's the modern age: people don't want to learn, and don't want to take responsibility for their own failings. Life infiltrating art. If I was to take these forums as representative of the MWO community (Especially the General) I might think half the folks here are here for a good time... and the other half are auditioning for Third Dysfunctional Nerd in a "Big Bang Theory" episode.

#7 Vassago Rain

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Posted 10 March 2013 - 12:03 PM

View PostRhent, on 10 March 2013 - 11:59 AM, said:


The best LRM fire is at 300M against bads who won't close. You can kill them in 2 or 3 volleys that way and then drink their tears on the forums because they wouldn't close to 170M to destroy the LRM boat.


The forums are now gonna tell you you have no idea how to lurm, while we both go back to the ghetto to farm out the bads with dumbfire missiles.

#8 Tickdoff Tank

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Posted 10 March 2013 - 12:04 PM

I am probably the worst pilot in this game and I have never asked for any of the things you listed.

#9 Rhent

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Posted 10 March 2013 - 12:05 PM

View PostPhoenix Gray, on 10 March 2013 - 12:01 PM, said:



It's the modern age: people don't want to learn, and don't want to take responsibility for their own failings. Life infiltrating art. If I was to take these forums as representative of the MWO community (Especially the General) I might think half the folks here are here for a good time... and the other half are auditioning for Third Dysfunctional Nerd in a "Big Bang Theory" episode.


If most of the bads would run a 2 PPC 2 ERPPC 4 SSRM stalker OR a 2 ERPCC 2 LRM15 Stalker, they would have a very easy to use mech that does good damage at all ranges and that is very effective against ECM at all ranges. But nope, its "I can't handle game mechanics and I want it where everyone wins, PGI how can you create a game where everyone wins?"

#10 Vlad Ward

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Posted 10 March 2013 - 12:05 PM

I think you mean it's the post-modern age.

Meta meta meta meta meta meta meta modern.

#11 Vassago Rain

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Posted 10 March 2013 - 12:07 PM

View PostVlad Ward, on 10 March 2013 - 12:05 PM, said:

I think you mean it's the post-modern age.

Meta meta meta meta meta meta meta modern.


Add in some individuality. Everybody has to be the best running counter-meta with their individualistic mech.

#12 ragingmunkyz

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Posted 10 March 2013 - 12:15 PM

So, to summarize: the problem with "bads" is that...well, they're bad.

#13 Tickdoff Tank

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Posted 10 March 2013 - 12:17 PM

View Postragingmunkyz, on 10 March 2013 - 12:15 PM, said:

So, to summarize: the problem with "bads" is that...well, they're bad.


Yup, and I see no hope of me ever being worth having on your team. I should probably just uninstall, but I am a gluten for punishment.

#14 Rhent

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Posted 10 March 2013 - 12:17 PM

View Postragingmunkyz, on 10 March 2013 - 12:15 PM, said:

So, to summarize: the problem with "bads" is that...well, they're bad.


It goes more down to developers making the mistake of listening to them. If the bads got half of what they wanted, they'd quit the game 2 months because the game is too easy and boring.

#15 Funkadelic Mayhem

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Posted 10 March 2013 - 12:20 PM

Im bad and my problem is the "affirmative action" ELO.

That and I refuse to:
a: follow the team to e-6 on alpine any longer. SERIOUSLY E6 EVERY TIME? *YAWWWN
b: meet @ the dropship on Frozen City and pew pew it out
c: meet at each side of the crater in caustic and play peek a boo.
d: base rush
e: run in anything that cant go at least 140 kph.

You know when your driving home after a long day and you get home and cant remember getting there. Thats how the "vets" play this game. On auto pilot. Most of the long time players are TT battletech fans, correct? Which would put most of them over 30? Not the ideal demographic to cater a online game to, at least not specificity.

Edited by Funkadelic Mayhem, 10 March 2013 - 12:23 PM.


#16 Bren McGuire the 2nd

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Posted 10 March 2013 - 12:21 PM

View PostRhent, on 10 March 2013 - 11:50 AM, said:

A "bad" to me is someone who hasn't figured out basic game mechanics for a game and then dies doing little to no good for their team. How does "bad" translate to MWO?

-Can't deal with aimed fire, asks for nerfs on sniper weapons (gauss, ppc) rather than use cover or heat vision to scan ahead

-Can't deal with lrm fire, asks for nerfs on LRM damage and ECM, rather than use cover, ignores the warning that lrm fire is coming, or heat vision to scan head

-Dies too quick in combat, asks for quadrupling of armor (we have double now) rather than use speed (play a faster mech) to avoid fire, torso twists to spread damage around, situational awareness to avoid ambushes, play a slower heavier armed (play a heavier mech) to absorb damage, or stay with the group and focus fire

-Doesn't like to optimize their build and complains about other people using good builds for the current rule set

There are a lot of things in this game that sucks for balance, but its life. If you don't like something, change your gameplay. Eventually some things will get fixed. I dislike hugging with a passion, but hopefully collisions will be back in the game. If I notice an increase in hugging in my bracket, I switch to a SRM Boat OR a PPC/SSRM stalker and I fix the idiots I'm pairing against from doing that.

Most bads seems to want to play a game where the game is set up in a way in which they will last the entire match, ie no focused fire and weapons do jack squat for damage. Sorry, but no one wants to play a game where everyone wins. It's bland. If you notice something you don't like, then pick a better mech to counter it and drive on. If you can't change your tactics you deserve to be rolled. I roll a lot of players and I get rolled myself, however I change tactics to minimize and maximize the pros and cons in my favor.


Mommy paid for the Legendary founders pack I see.

Let's not perpetuate the term 'bad' or 'bads' here, this community is better than that (and alot of us are old enough that at one point 'bad' meant the entire opposite of what you mean). Less skilled/tactical players at least deserve the respect of being called 'less skilled/tactical players'.

#17 Mechwarrior Buddah

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Posted 10 March 2013 - 12:25 PM

View PostBren McGuire the 2nd, on 10 March 2013 - 12:21 PM, said:


Mommy paid for the Legendary founders pack I see.

Let's not perpetuate the term 'bad' or 'bads' here, this community is better than that (and alot of us are old enough that at one point 'bad' meant the entire opposite of what you mean). Less skilled/tactical players at least deserve the respect of being called 'less skilled/tactical players'.


yeah they seem to call them "golds" in this community. Does that make it better?

#18 LordBraxton

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Posted 10 March 2013 - 12:26 PM

View PostRhent, on 10 March 2013 - 11:50 AM, said:

A "bad" to me is someone who hasn't figured out basic game mechanics for a game and then dies doing little to no good for their team. How does "bad" translate to MWO?

-Can't deal with aimed fire, asks for nerfs on sniper weapons (gauss, ppc) rather than use cover or heat vision to scan ahead

-Can't deal with lrm fire, asks for nerfs on LRM damage and ECM, rather than use cover, ignores the warning that lrm fire is coming, or heat vision to scan head

-Dies too quick in combat, asks for quadrupling of armor (we have double now) rather than use speed (play a faster mech) to avoid fire, torso twists to spread damage around, situational awareness to avoid ambushes, play a slower heavier armed (play a heavier mech) to absorb damage, or stay with the group and focus fire

-Doesn't like to optimize their build and complains about other people using good builds for the current rule set

There are a lot of things in this game that sucks for balance, but its life. If you don't like something, change your gameplay. Eventually some things will get fixed. I dislike hugging with a passion, but hopefully collisions will be back in the game. If I notice an increase in hugging in my bracket, I switch to a SRM Boat OR a PPC/SSRM stalker and I fix the idiots I'm pairing against from doing that.

Most bads seems to want to play a game where the game is set up in a way in which they will last the entire match, ie no focused fire and weapons do jack squat for damage. Sorry, but no one wants to play a game where everyone wins. It's bland. If you notice something you don't like, then pick a better mech to counter it and drive on. If you can't change your tactics you deserve to be rolled. I roll a lot of players and I get rolled myself, however I change tactics to minimize and maximize the pros and cons in my favor.


Uhh besides coming across as arrogant as all get out, I agree with most of this post.

However you brought complaining about sniper weapons into this, which really has nothing to do with player skill\ cover use.

Some people complain about sniper weapons because they feel forced to use them. In fact sniper weapons are MORE important when you are a smart player who uses cover, as the single location alpha strike becomes the only thing that matters.

If ANYTHING the people who run out in the open should be complaining about DPS weapons like LRMs and UAC5s, which can just keep laying insane amounts of hurt on you until you hide.

I think they wayyyy overbuffed the PPC, it didnt need a heat reduction along with EMP effect, now I use them on almost every mech, and they have made large lasers pretty much pointless.

#19 Vassago Rain

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Posted 10 March 2013 - 12:27 PM

View Postragingmunkyz, on 10 March 2013 - 12:15 PM, said:

So, to summarize: the problem with "bads" is that...well, they're bad.


No, they're bad because they've decided to be bad. They don't want to use good mechs, or good weapons, don't understand that single sinks are terrible, run slow atlases...you get the idea.

When you tell them how to improve, they'll give you some crazy history about this and that. We call them 'scrubs.'

#20 Rhent

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Posted 10 March 2013 - 12:30 PM

View PostBren McGuire the 2nd, on 10 March 2013 - 12:21 PM, said:


Mommy paid for the Legendary founders pack I see.

Let's not perpetuate the term 'bad' or 'bads' here, this community is better than that (and alot of us are old enough that at one point 'bad' meant the entire opposite of what you mean). Less skilled/tactical players at least deserve the respect of being called 'less skilled/tactical players'.


A bad is a bad. If someone is calling for quadroupled armor, they are a bad, there is no ifs ands or buts about it. Coddling players and letting them put out extremely bad balance ideas is not great for the game. Especially if enough bads actually get the developers to go "what's the worst that can happen" and they implement a bad change.

As it stands now, my 2 ERPPC, 2 PPC, 4 Streak Stalker has about 2/3rds the fire power of a Warhammer. Increasing the armor anymore, and my Stalker is doing about the same damage as a Wolverine.. Sorry if you don't get those references. From your posting attitude, I'm assuming you aren't mature enough to have been playing BT since the 80's.

View PostLordBraxton, on 10 March 2013 - 12:26 PM, said:

Uhh besides coming across as arrogant as all get out, I agree with most of this post.

However you brought complaining about sniper weapons into this, which really has nothing to do with player skill\ cover use.

Some people complain about sniper weapons because they feel forced to use them. In fact sniper weapons are MORE important when you are a smart player who uses cover, as the single location alpha strike becomes the only thing that matters.

If ANYTHING the people who run out in the open should be complaining about DPS weapons like LRMs and UAC5s, which can just keep laying insane amounts of hurt on you until you hide.

I think they wayyyy overbuffed the PPC, it didnt need a heat reduction along with EMP effect, now I use them on almost every mech, and they have made large lasers pretty much pointless.


Weapon wise, the game is fairly balanced for ballistic and energy weapons with the ammunition/heat trade off. There is NO issue with sniper fire in the game. If you see a 4 to 6 PPC sniper, then you close and fire on them continuously as they overheat OR they have to switch to single fire PPC fire. And if it is a regular PPC, if you get to 20M, they are at doing equivalent damage of a ML to SL, if that.

Edited by Rhent, 10 March 2013 - 12:32 PM.






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