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Cat A1 And What To Do About It. Quick Poll.


43 replies to this topic

Poll: What to do about Cat A1? (201 member(s) have cast votes)

What to do about Catapult A1

  1. Remove that version from the game (5 votes [2.49%])

    Percentage of vote: 2.49%

  2. Modify torso twist to 90 degree instead of 140 degrees (34 votes [16.92%])

    Percentage of vote: 16.92%

  3. Play around with some statistics (10 votes [4.98%])

    Percentage of vote: 4.98%

  4. Suck it up and deal with it (131 votes [65.17%])

    Percentage of vote: 65.17%

  5. Fix ECM? (21 votes [10.45%])

    Percentage of vote: 10.45%

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#41 Ajion

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Posted 19 March 2013 - 09:48 AM

Well, gentlemen, I believe i was right on the money, when i suggested decreasing the torso angle twist! This patch nerfs cats, just a bit.

#42 SgtMagor

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Posted 19 March 2013 - 09:55 AM

only reason I see for nurfing (fixing) a mech, if theres something wrong with the geometry (hit boxes) and doesn't register damage. if the mech is made with hardpoints you think that's unfair then buy the mech and join the party, nobody is stopping you from using 1 heh!. peace out!

#43 Mormaz

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Posted 19 March 2013 - 11:52 AM

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#44 Corbon Zackery

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Posted 19 March 2013 - 12:01 PM

Shoot the arms off since it as 3 hardpoints in the LA and 3 hardpoints in the right arm. There are some mech that you can selective target and knock out of the game.

SRM 6 cat is possible now because of double heat sinks before you would srm 4 daisy chained with link fire.

At some point I added a narc beacon but with the dumb fire setting the missiles never locked in on the beacon.





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