Jump to content

Having An Lrm Boat, I Think That Lrms Are Now Op.


181 replies to this topic

Poll: After the changes, what should LRM damage points be? (305 member(s) have cast votes)

Chose what damage a single LRM missile should do:

  1. Stay as right now at 1.8 damage per missile. (126 votes [41.31%])

    Percentage of vote: 41.31%

  2. Lower it slightly back to 1.7. (38 votes [12.46%])

    Percentage of vote: 12.46%

  3. Lower it noticably down to 1.5 (71 votes [23.28%])

    Percentage of vote: 23.28%

  4. Lower it dramatically down to 1.2-1.3 (19 votes [6.23%])

    Percentage of vote: 6.23%

  5. Get it back to original figured of 1 damage per missile. (51 votes [16.72%])

    Percentage of vote: 16.72%

Vote Guests cannot vote

#181 Ozric

    Member

  • PipPipPipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 1,188 posts
  • LocationSunny Southsea

Posted 13 March 2013 - 03:25 AM

I LRM boat almost exclusively, and it's true I can get around all your defenses if I'm sneaky about it. But do you know what I can't do anything about, and what can effectively shut me down for an entire match? A scout mech.

#182 Saxophonist

    Member

  • PipPipPipPipPip
  • 173 posts
  • LocationTexas, USA, Terra, Solar System, Milky Way, Local Group, Universe

Posted 13 March 2013 - 12:38 PM

LRMs are fine. Those mechs that you "one shot" were probably standing still when they shouldn't have been. You can outrun LRMs. You can hide behind buildings from their comically slow progression. You can shoot them down with AMS. You can get ECM or get a friend that has it. Really, there's so many counters for LRM's, the only people who get killed by them are either stupid as hell, or are already mortally wounded.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users