Jump to content

Questions About Clan/is Technology


24 replies to this topic

#1 Kdogg788

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,314 posts

Posted 11 March 2013 - 11:40 AM

Just a couple quick questions about clan and IS tech. Bear in mind that I am 20+ years removed from actually playing tabletop, and about 17 years removed from MPBT Solaris on AOL.

1. Will merc groups be able to use both IS and clan technology as they are not technically affiliated?

2. Do you think they will implement trial clan mechs or will the current IS trials be stomped even worse than they do now?

3. How do you enforce technology separation when the entire player base has bought and spent Cbills and in many cases MC and real money on IS mechs? Are you going to want to leave behind the hero mechs that you spent a good deal of money on.

4. Do you think players will be locked out of certain tech based on faction? The reason I don't think this is so is because players will want to spend money without being limited. Tech will likely not be compatible literally between IS and clan mechs, however, I can see players with both mech types within their garage. Those who want a literally interpretation of the lore will be appalled, however, it makes the most sense in terms of economics.

-k

#2 Rakashan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 333 posts

Posted 11 March 2013 - 11:41 AM

Does it matter what anyone other than the devs think at this point?

Patience, grasshopper.

#3 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 11 March 2013 - 11:45 AM

"NOTHING" has been said yet, everything about Clan Tech/Mechs and Community Warfare is "PURE CONJECTURE"..!!

Edited by Odins Fist, 11 March 2013 - 11:46 AM.


#4 Kdogg788

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,314 posts

Posted 11 March 2013 - 11:47 AM

I wouldn't mind having a clan mech in my garage if they are as strong as they say but there is no way no how I'm leaving the great House Kurita and the players I've had the honor of teaming with over the past 7 months from my unit and others under the HK banner.

-k

View PostOdins Fist, on 11 March 2013 - 11:45 AM, said:

"NOTHING" has been said yet, everything about Clan Tech/Mechs and Community Warfare is "PURE CONJECTURE"..!!


Yet people are posting on balance threads as if they are making the game design. The main point is an economic one, both on our part in terms of what we've bought and paid for, and on the devs, as far as maximizing what they can sell to their customers. Locking players out of content will not be good for business (and neither will massive imbalances).

-k

#5 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 11 March 2013 - 11:49 AM

View PostKdogg788, on 11 March 2013 - 11:47 AM, said:

Yet people are posting on balance threads as if they are making the game design.

.
"EXACTLY" .... I just said "PURE CONJECTURE" that's all it is. Don't hold your breath for any kind of concrete answers to your questions..

Edited by Odins Fist, 11 March 2013 - 11:51 AM.


#6 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 11 March 2013 - 11:56 AM

View PostKdogg788, on 11 March 2013 - 11:40 AM, said:

1. Will merc groups be able to use both IS and clan technology as they are not technically affiliated?

Mercs absolutely DO have an affiliation: Inner Sphere. Mercs do not exist amongst the clans, and some of the clans refuse to even take mercs as bondsmen, regarding them as half a cut better than bandit lords.

#7 Kdogg788

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,314 posts

Posted 11 March 2013 - 11:56 AM

Just phishing for the general opinion and maybe some knowledge from someone who has followed the series more than myself since MPBT went offline (in which case I spent 10 years outside gaming). Apparently all signs and hints from them point to an announcement of some sort within the next couple months so it would be beneficial to let the general opinion be known now, rather than in the form of post-announcement rage.

-k

#8 Rakashan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 333 posts

Posted 11 March 2013 - 11:58 AM

The point is that opinions and lore have nothing to do with code implementation. You get a better idea of where MWO is going by looking at World of Tanks than you do by looking at MW3 or something.

#9 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 11 March 2013 - 11:59 AM

Nothing has been announced, and the DEVS already said months ago that they wouldn't be sticking 100% to BT/MW lore, it wasn't possible for their vision of MWO, but would stay as true as MWO would allow in certain instances, so anything other than an announcement is conjecture....

Edited by Odins Fist, 11 March 2013 - 12:00 PM.


#10 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,753 posts
  • LocationThe Republic of Texas

Posted 11 March 2013 - 12:34 PM

There are no Clans.
The Clans do not exist.
They are a myth.
You have been warned.
FedCom MilSec

#11 Sayyid

    Member

  • PipPipPipPipPipPip
  • 482 posts

Posted 11 March 2013 - 12:47 PM

View PostKdogg788, on 11 March 2013 - 11:47 AM, said:

I wouldn't mind having a clan mech in my garage if they are as strong as they say but there is no way no how I'm leaving the great House Kurita and the players I've had the honor of teaming with over the past 7 months from my unit and others under the HK banner.

-k



Yet people are posting on balance threads as if they are making the game design. The main point is an economic one, both on our part in terms of what we've bought and paid for, and on the devs, as far as maximizing what they can sell to their customers. Locking players out of content will not be good for business (and neither will massive imbalances).

-k



Seeing as you have never faced the clans on the table top, or were even alive when they introduced the clans. I can tell you now from first hand experience, as I was there when FASA had release games at conventions around the US. And the Inner Sphere mechs dont stand a chance against the Clans. We had 12 players running 1 mech each, Inner Sphere mechs, with some lost tech smattered in the mix. We were aloud to choose any mech out of a redacted TRO3050 book. The GMs who were FASA reps, ran 5 Clan mechs vs our 12. We lost 12 mechs hands down, we killed 1, just 1 clan mech, and it was a Uller.

Just how nasty are the clans, a 60 ton Clan mech, the Vulture aka Mad Dog, in its prime configuration can dish out over 60 points of damage in an alpha strike, and not overheat and shutdown, while running 81kph! Now lets compare that to the Dragon in game, hell even a Grand Dragon, which can at best put out 30pts of damage in an alpha and run up one third of the heat bar, almost to overheat and shutdown.

This is a lower end heavy clan mech and not even the most powerful.

Hell the light mech Puma aka Adder can do 15pts per shot per ERPPC, and it has 2 of them and will still run 96kph! All the while staying neatly out of your best weapons range with those ERPPCs, which have an additional 30-120m range over the Inner Sphere versions.

The clan tech is just better, in every way over the inner sphere. So if they let people put it on their current builds, you will have everyone running clan tech and no one but noobs running IS tech. And if thats what they intended then why didnt they just have a Clan only server.

#12 Escef

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 8,530 posts
  • Twitter: Link
  • Twitch: Link
  • LocationNew England

Posted 11 March 2013 - 12:56 PM

View PostSayyid, on 11 March 2013 - 12:47 PM, said:

Hell the light mech Puma aka Adder can do 15pts per shot per ERPPC, and it has 2 of them and will still run 96kph! All the while staying neatly out of your best weapons range with those ERPPCs, which have an additional 30-120m range over the Inner Sphere versions.

Clan ERPPCs have the same range as their Inner Sphere cousins.

#13 Belorion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,469 posts
  • LocationEast Coast

Posted 11 March 2013 - 01:58 PM

I am going to go out on a limb here and say:

1. Nobody knows...
2. Nobody knows...
3. Nobody knows...
4. Nobody knows...

#14 Rakashan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 333 posts

Posted 11 March 2013 - 02:02 PM

View PostBelorion, on 11 March 2013 - 01:58 PM, said:

I am going to go out on a limb here and say:

1. Nobody knows...
2. Nobody knows...
3. Nobody knows...
4. Nobody knows...

Bah. The devs probably have a decent idea since they've got to be coding on it. But then, they're playing it smart and not saying much about it until they have a better idea what and when they can deliver. Stunning, right?

#15 Dredhawk

    Member

  • PipPipPipPipPipPip
  • 316 posts
  • LocationSpace Colony Texas

Posted 11 March 2013 - 02:06 PM

Mercs are a Inner Sphere Deal Most clans hate Mercs a few might tolrated them kinda like Clan Wolf Khan Ulric Kerensky took Phelan Kell as Bondman well really Vlad did but Ulric used his rank to take him away from Vlad...

#16 Theron Branson

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 223 posts
  • LocationOutreach

Posted 11 March 2013 - 02:09 PM

I just hope the Devs keep to the TT rules for Clans. Which means 50% tonnage compared to IS mech and when the Clans invade they low ball each other to see who gets to drop in and do the job with the least amount of tonnage. Which could mean less then 50% tonnage compared to IS.

#17 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 11 March 2013 - 02:12 PM

1: Unknown
2: Unknown
3: Unknown
4: Unlikely

To sum it up we do not know and the devs are not in a position where they feel they can release that info. I am sure that there will be a e-mail going out when they post the info. Also keep an eye on the Facebook, twitter and forums.

#18 Alois Hammer

    Member

  • PipPipPipPipPipPipPipPip
  • 1,296 posts
  • LocationHooterville

Posted 11 March 2013 - 02:29 PM

View PostKdogg788, on 11 March 2013 - 11:56 AM, said:

Just phishing for the general opinion and maybe some knowledge from someone who has followed the series more than myself since MPBT went offline (in which case I spent 10 years outside gaming).


Doesn't matter who followed what how well. All that matters is what's decided by the guys who said there'd be no coolant flushes since that negates the heat system (then turned around and added wieghtless, no-crit-space coolant flushes).

#19 Merky Merc

    Member

  • PipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 871 posts
  • LocationRidin down the street in my 6-4

Posted 11 March 2013 - 02:35 PM

At a certain point the IS gets access to a lot of clan tech, after that it's a question of whether or not you can afford it or if it's cost effective.

There was one clan that became something of a merchant group to the IS after the IS destroys the smoke jaguar clan during MW3. And from looking online there are a whole slew of IS mechs that get upgraded with clan tech during the IS assault to destroy the jags.

Also in at least the last 2 MW games you've been able to slap your mech full of clan tech regardless of it's origin.

#20 Kdogg788

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,314 posts

Posted 11 March 2013 - 10:10 PM

View PostSayyid, on 11 March 2013 - 12:47 PM, said:



Seeing as you have never faced the clans on the table top, or were even alive when they introduced the clans. I can tell you now from first hand experience, as I was there when FASA had release games at conventions around the US. And the Inner Sphere mechs dont stand a chance against the Clans. We had 12 players running 1 mech each, Inner Sphere mechs, with some lost tech smattered in the mix. We were aloud to choose any mech out of a redacted TRO3050 book. The GMs who were FASA reps, ran 5 Clan mechs vs our 12. We lost 12 mechs hands down, we killed 1, just 1 clan mech, and it was a Uller.

Just how nasty are the clans, a 60 ton Clan mech, the Vulture aka Mad Dog, in its prime configuration can dish out over 60 points of damage in an alpha strike, and not overheat and shutdown, while running 81kph! Now lets compare that to the Dragon in game, hell even a Grand Dragon, which can at best put out 30pts of damage in an alpha and run up one third of the heat bar, almost to overheat and shutdown.

This is a lower end heavy clan mech and not even the most powerful.

Hell the light mech Puma aka Adder can do 15pts per shot per ERPPC, and it has 2 of them and will still run 96kph! All the while staying neatly out of your best weapons range with those ERPPCs, which have an additional 30-120m range over the Inner Sphere versions.

The clan tech is just better, in every way over the inner sphere. So if they let people put it on their current builds, you will have everyone running clan tech and no one but noobs running IS tech. And if thats what they intended then why didnt they just have a Clan only server.


Right when I was a kid there was no such thing as clans. Hell, even the gauss wasn't in my original rule book. People are going to freak when their $20 hero mechs are no longer viable whatsoever. The only consolation is that the clan tech is so expensive it will not be an automatic upgrade for everyone. The mad cat, which I understand is the clan mech most are waiting for goes for somewhere in the region of 25 million c bills or possibly 8 to 9000 MC.

-k





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users