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Complaining About Getting Capped? A Perspective From A Competitive Shogun 2 Player.


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#21 Psikez

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Posted 11 March 2013 - 05:20 PM

View PostChavette, on 11 March 2013 - 01:07 PM, said:

Deathmatches:

Because Base Capture Game Mode is Way Too Complicated For The Average Gamer in 2013





I'm so glad the population here enjoys standing round

#22 Noobzorz

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Posted 11 March 2013 - 05:20 PM

Capping is boring. I get why it's in the game, but off-the-bat caps are as good as wasted time.

#23 Psikez

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Posted 11 March 2013 - 05:22 PM

I know everytime theres a good brawl going down and betty chiming in "Base is being captured" I think "wow, that was a really tactical decision on their part and I'm going to enjoy slogging 1200m back to base so a raven can run away".
It doesn't lead to a mass groan by everyone at all.

Edit: running on and on and on

Edited by Psikez, 11 March 2013 - 05:23 PM.


#24 Major Scumbag

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Posted 11 March 2013 - 05:25 PM

People should not complain about base capping now. PGI even added bonus to defend the cap. From a stratgic point of view. Just touching the base changes everything. Forces you to defend base or ignore and lose to base cap. Touching base could pull off few from the line.

#25 Jimskiavic

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Posted 11 March 2013 - 05:29 PM

View PostDarkfire66, on 11 March 2013 - 12:30 PM, said:

I understand that getting capped isn't a fun way to lose.

That being said, I find a lot of people on here, and in game, complaining about it after moving to a great defensive position with all of their mechs and camping there. In Shogun 2, matches could literally take 30 minutes of people hiding in the woods and refusing to maneuver to avoid giving up their superior position.

Tactically, that is sound, and realistic.

From a gameplay perspective, that is wicked boring.

Just saying: If you are playing assault, either defend your base, or take the fight to them.

Don't go to upper city in river, then complain about your defenseless base being taken.

Use scouts so you don't get cave rushed...and start capping.

Nothing will get a dug in team into a fight faster than 4 mechs standing on their base.

I agree that base cap is a necessary mechanism to handle people who try to avoid battle. Unfortunately the way it is, it's also a mechanism that helps people avoid battle!

Two possible solutions:
  • Base cap only becomes available in the last x minutes of a match (maybe it's a set amount or a percentage e.g. 'after 1/2 of game time has elapsed'). A problem with this though would be that if no-one's spotted anyone else after a certain amount of time, both teams will just go camp the enemy base until the cap becomes available, and you potentially get a draw, or at least it still doesn't encourage actual combat. Hence I would propose:
  • Base cap rate is proportional to the number of Mechs left in the battle (you'd do it based on the % of starting Mechs - from both sides - still alive). i.e. if most people are still alive, then the cap rate should be pointlessly slow. Once you start getting towards 50% of Mechs destroyed, the cap rate rapidly increases to what it is now (I'd suggest it then stablises, like an S-curve).


#26 M4NTiC0R3X

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Posted 11 March 2013 - 05:36 PM



#27 Shumabot

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Posted 11 March 2013 - 05:39 PM

Is that like being a competitive supreme commander player? Where do they store you?

#28 Darth Frog

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Posted 11 March 2013 - 05:43 PM

All your base, are belong to us!

#29 Carrioncrows

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Posted 11 March 2013 - 06:09 PM

Here is the thing.

Back in the day (8-9 patchs ago) capping a base for the win granted you "MORE" cbills.

It was the primary way to win the match, killing people was the secondary way to win.

There was a point to it, a incentive to cap and I was fine with that.

Now the only reason to try and cap is to waste 16 people's time.

You don't get money for it, you get a piddly amount of xp for it and basically you just pissed away the last 4-5 minutes of people who are interested in "PLAYING" the game rather than sitting still on a cap point.

Thank you for wasting my time.

Now there are legit reasons to cap, both teams are decimated and you are trying to lure out the last holdouts from their boltholes. That's Legit.

Or to bounce on their base for a few moments to break their line making them panic and split up to RTB.

That's Legit.

But you sitting on the enemy base when you get ZERO benefit from it while 15 other people just want to fight, naw.

Don't be a troll. Don't cap.

Go play conquest if you want to cap things.

We don't have a death match so assault is the closest you can come to it so for most of us your just wasting our time by trying to cap.

#30 Elessar

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Posted 11 March 2013 - 06:13 PM

View PostShepherd, on 11 March 2013 - 05:13 PM, said:

...

It's boring when a team rushes to capture right away. But the game would also be boring if the possibility of a capture was removed entirely.


Maybe it would already help a lot, if straight cap rushes would be precvented.

For example by only unlocking the cap mechanisms after minute 5 in the match (with other words, if an enemy light mech would stand on the enemy base before minute 5 in the match, the enemy team would be informed of its presence, but the enemy cap bar wouldn´t lower)
or by unlocking the cap mechanism only after a certain number of mechs (for example 4) have been killed (with number of killes = total losses = team a + team b )

Especially the latter method (i.e. capping only allowed after certain number of kills) would guarantee that at least a little bit of combat takes place in every match

Addendum:
Seems like jimskiavic was faster in devising similar mechanisms

Edited by Elessar, 11 March 2013 - 06:15 PM.


#31 Psikez

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Posted 11 March 2013 - 06:23 PM

Seems easier to make a king of the hill mode

#32 Dedzone

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Posted 11 March 2013 - 06:29 PM

Right now, base capping is just a waste of time, for both sides. You don't get much exp at all for capping nor do you get crap for C-Bills. And for all those people whos only concern is is their W/L ratio, I have sad news for you. Its getting wiped when the real game comes out and I am sure the whining and crying will flood the forums.

Now, when the actual game starts, then yes, base capping will fulfill your objectives if that is what they are and it might win you the game. Then it counts.
Right now, base capping is for *******. And thats my personal opinion.

#33 ferranis

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Posted 11 March 2013 - 06:31 PM

The thing about taking the base is not only:

- plain boring
- no reward
- shorter matches

but that you dont get the sense like: the other team did some skillful thing and thats why we lost (or won), its basicly just a few dudes running around to stand in a circle, anyone can do that.

So different gamemodes for pug and premade please.
Caping in 8vs8 is a tactical thing - because you can coordinate and have to adjust to the strategic situation.
Caping in pug is aweful because the coordination is severely limited.

Edited by ferranis, 11 March 2013 - 06:33 PM.


#34 Corbon Zackery

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Posted 11 March 2013 - 06:36 PM

The rules for assault match are simple blow up the team or capture the base. So don't whine about it if you wonder off away from your base and it gets capped.

If you want to just kill each other then play resource capture since most matches end before 750 resources are collected.

#35 Shumabot

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Posted 11 March 2013 - 06:37 PM

View PostCorbon Zackery, on 11 March 2013 - 06:36 PM, said:

The rules for assault match are simple blow up the team or capture the base. So don't whine about it if you wonder off away from your base and it gets capped.

If you want to just kill each other then play resource capture since most matches end before 750 resources are collected.


Until one ecm spider takes it to time. These objectives are badly implemented and badly thought out. Stop defending them.

Edited by Shumabot, 11 March 2013 - 06:37 PM.


#36 Woska

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Posted 11 March 2013 - 06:39 PM

It is also pointless to complain about capping either way. It is a part of the game mode, and as such is just as valid as any other path to victory. Until there is a team death match mode, accept capping and plan your tactics accordingly.

#37 Shumabot

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Posted 11 March 2013 - 06:40 PM

View PostWoska, on 11 March 2013 - 06:39 PM, said:

It is also pointless to complain about capping either way. It is a part of the game mode, and as such is just as valid as any other path to victory. Until there is a team death match mode, accept capping and plan your tactics accordingly.


"Getting sunburned is part of life, just learn to accept it, and acknowledge that being outside will never be as fun as it could be".

In this scenario Paul is god and decided to make the sun hurt people for no reason.

Edited by Shumabot, 11 March 2013 - 06:40 PM.


#38 Enig

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Posted 11 March 2013 - 06:45 PM

I practically spilled all the spaghetti on my keyboard when I read 'Competitive Shogun 2 Player'

#39 LittleGrim

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Posted 11 March 2013 - 06:57 PM

View PostEnig, on 11 March 2013 - 06:45 PM, said:

I practically spilled all the spaghetti on my keyboard when I read 'Competitive Shogun 2 Player'



Why? There are some truly gifted players out there, the in-game leaderboards don't mean jack. Community run tournaments are where the real players are.

#40 Shumabot

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Posted 11 March 2013 - 07:03 PM

View PostLittleGrim, on 11 March 2013 - 06:57 PM, said:



Why? There are some truly gifted players out there, the in-game leaderboards don't mean jack. Community run tournaments are where the real players are.


Without any sort of pro circuit it's kind of a joke for someone to be a competitive player.





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