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The Mwo Game Fails?


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#21 Noth

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Posted 12 March 2013 - 04:12 AM

View PostIlwrath, on 12 March 2013 - 04:09 AM, said:


The last patches has improved the game. No doubt about that. It badly need more game modes though. The game is very repetitive right now. How many times can you play on the same maps, doing the same thing before it gets old? The maps are so small (not Alpine) that you end up with the same thing over and over again.

They should add assault vs defend as they had in the old unreal games. That would have been perfect for this game. Or something like how Quake wars enemy territory was. Such a nice game that never got the playerbase it deserved. Levelling up equipment over a session was awesome. Cannot have that in a mech game but the whole mission structure was grand.


As with all things, they take time. They are a small team and what they have now is an amazing accomplishment seeing as code for the game started only a little over a year ago.

#22 JDante

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Posted 12 March 2013 - 04:14 AM

View PostIlwrath, on 12 March 2013 - 04:09 AM, said:


The last patches has improved the game. No doubt about that. It badly need more game modes though. The game is very repetitive right now. How many times can you play on the same maps, doing the same thing before it gets old? The maps are so small (not Alpine) that you end up with the same thing over and over again.

They should add assault vs defend as they had in the old unreal games. That would have been perfect for this game. Or something like how Quake wars enemy territory was. Such a nice game that never got the playerbase it deserved. Levelling up equipment over a session was awesome. Cannot have that in a mech game but the whole mission structure was grand.


in a point! )

MechWarrior need more things ,like dropships, mini base on maps ,why not? or civilian forces,may be rebels
thiw universe on MEchWarrior is too big )

really in a person,i dont need new mech in a simillar game thing,and new map this old style gameplay,its is waist of time.
They must do new gameplay moments/

#23 James DeGriz

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Posted 12 March 2013 - 04:16 AM

View PostJDante, on 12 March 2013 - 03:56 AM, said:


no offence, but betta status does not mean,that we can't have opinion at all.

also we observe the efforts of developers and we can do conclusions about it.


That's true, everyone is entitled to their opinion, but the game has been in beta a relatively short time and in that time a lot has been achieved given the size of the dev team. Take it from a player who stopped playing in November and started up again a week or so ago, even in that time it's come a long way. As we also know that the devs have also been developing systems to make content generation easier, as well as the content itself, I'd imagine new "stuff" will begin to come out at a faster rate.

I do agree that the constant badgering to buy things cheapens the whole "gritty sci fi" experience that MechWarrior is based around, but it's an unfortunate bi-product of the choice to go F2P. I'd have preferred P2P or possibly B2P with a cash shop for vanity items, but ultimately I'd rather have F2P with tacky marketing than no MechWarrior game at all.

Naturally, I don't claim to be "right". That's just my opinion too :)

#24 Moromillas

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Posted 12 March 2013 - 04:19 AM

Seems like google translator needs a lot of work.

Yes, the game does lack content and variety, I suspect there is more content in the works with CW and Op. Revival. You have to remember though, it's not the final product. If I could, i would magically wave a wand and instantly make all sorts of things for MWO, but it doesn't work that way.

The advertising isn't in your face, I don't see a problem with it.

The "pay to win" thing you're talking about was one 'on paper' design that was shown to the community. Everyone collectively thought "this is *****," and posted about it. They went back to the drawing board, and revised it. The revised design doesn't have a pay to win element. Also, the dev team really isn't keen on a pay to win scenario.

#25 JDante

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Posted 12 March 2013 - 04:20 AM

View PostNoth, on 12 March 2013 - 04:12 AM, said:


As with all things, they take time. They are a small team and what they have now is an amazing accomplishment seeing as code for the game started only a little over a year ago.



This is all understandable. But that is no excuse. If the command will small and not strong enough, then why was it started?
We want a quality game, not trying to make money on us.

#26 James DeGriz

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Posted 12 March 2013 - 04:23 AM

View PostJDante, on 12 March 2013 - 04:20 AM, said:



This is all understandable. But that is no excuse. If the command will small and not strong enough, then why was it started?
We want a quality game, not trying to make money on us.


If it's understandable, then surely it's an acceptable excuse. It was started with a long term plan. Quality games take time. I'd prefer a long term development schedule than a cheap rush job.

#27 Noth

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Posted 12 March 2013 - 04:24 AM

View PostJDante, on 12 March 2013 - 04:20 AM, said:



This is all understandable. But that is no excuse. If the command will small and not strong enough, then why was it started?
We want a quality game, not trying to make money on us.


Because small developers are small. If small devs did not start projects, they'd never even exist. Despite them being small, most games that are this young would only have a couple mechs and maybe a single plain arena type map to test things. They wouldn't even be close to playable by the public. So despite being so small, they are much farther along than most games are at only a year old in coding. To complain about it not having content like other games that have been publicly released for years just shows a lack of understanding of how long it takes to develop a game.

Edited by Noth, 12 March 2013 - 04:24 AM.


#28 Matt Minus

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Posted 12 March 2013 - 04:25 AM

I do agree with the OP about all monetary juices is about to close.

#29 Rushin Roulette

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Posted 12 March 2013 - 04:28 AM

View PostJDante, on 12 March 2013 - 04:14 AM, said:

...,may be rebels



This, deffinitely this. It needs much more. maybe a few seperatists a Sith here and there and little green men with terrible grammar calling themselves Jedi...

Oh wait.. you mean in MWO...

There are plans and there is information already published about future game play types and things such as the clans and comunity warfare. You really cant expect such a small company to crank out various bug functions in a short time. These are giant game breakers and have to be tested as much as viable before release so that no game killing bugs are released to the public.

P.S. If they release small teddy bears that can take down a mech by triping it up or smashing it between 2 trees... then all is lost.

#30 James DeGriz

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Posted 12 March 2013 - 04:31 AM

View PostRushin Roulette, on 12 March 2013 - 04:28 AM, said:

.

P.S. If they release small teddy bears that can take down a mech by triping it up or smashing it between 2 trees... then all is lost.


They'll get away with it if the teddys are cute.

However what will not be acceptable is an underwater mech with eyes on stalks constantly getting into comedy fail situations.

#31 Joseph Mallan

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Posted 12 March 2013 - 04:34 AM

View PostJames DeGriz, on 12 March 2013 - 04:31 AM, said:


They'll get away with it if the teddys are cute.

However what will not be acceptable is an underwater mech with eyes on stalks constantly getting into comedy fail situations.

Meeza tinkin', Dat be Mui mui bad!

#32 Kdogg788

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Posted 12 March 2013 - 05:19 AM

View PostSchrottfrosch, on 12 March 2013 - 03:27 AM, said:

obligatory reminder that game is in BETA...


Apparently the original post is in beta!

In Soviet Russia road forks you!

-k

#33 Joe Mallad

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Posted 12 March 2013 - 05:38 AM

So the guy can't speak or spell in proper English. ****, most of us can't either on a really good day. Cut the guy some slack and let him speak his mind. Do people really have nothing better to do than rip someone a new one because he can't properly express what he wants to say?

#34 Kdogg788

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Posted 12 March 2013 - 06:05 AM

Not saying I'm the grammar master by any means, but there's a difference between having a couple spelling errors and phrasing a post (or using a poor translator) so badly that you can barely make out much of what he is trying to say.

-k

#35 Novakaine

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Posted 12 March 2013 - 06:06 AM

Meh the solution is simple.
Mission packs.
C-Bills Baby! PGI
Who in the hell would not want to replay missions
from the old source material.
Or just make some.
Buy em if ya want or not
Anything to stop this mechmashing.
BORING.

#36 Jam the Bam

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Posted 12 March 2013 - 07:47 AM

My point on WOT's was more that although it is way down the line development wise, we really shouldn't be following the path of mass loads of meaningless content just to make people grind. They are releasing tanks at a stupid rate now. Its so unbalanced its just funny.

And the developers have zero respect for their community which is why Im on the edge of uninstalling it. I have a lot of respect for the MWO developers from what I've seen so far and I think we should keep supporting them while making sure they don't pull any more money making tricks. They do appear to listen which is more than can be said for many other developers.

#37 Aetius

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Posted 12 March 2013 - 08:00 AM

View PostKdogg788, on 12 March 2013 - 06:05 AM, said:

Not saying I'm the grammar master by any means, but there's a difference between having a couple spelling errors and phrasing a post (or using a poor translator) so badly that you can barely make out much of what he is trying to say.

-k


Yeah I bet when you go and play a game that is not in your native language and then try to find the resources to go post feedback on their sites you do much better.

How in the hell is he supposed to know if it translated correctly. I believe many of us who are not here to flame our way to superiority over others were able to pick up on what he was trying to say. If you don't feel like trying to read it, don't ******* read it and get over it. No need for crying.

Edited by Aetius, 12 March 2013 - 08:01 AM.


#38 AlexEss

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Posted 12 March 2013 - 08:18 AM

First off... Never EVER use goggle translate... It is pretty much useless and about as smart as a bag of noodles.

Secondly i think you JD want more from this game then it will ever be. What you see no is pretty much what it will be. There will be a layer of meta game on top where you can fight for resources and planets but it will not be any more MMORPG like then it is now. That does not make it a bad game, just different.

As for the devs being slow or giving up hope... I do not know how familiar you are with game development and beta tests but from my by now 10+ years of beta and stress testing i would say thing are moving along at a nice pace. Sure i am sure everyone including the devs want things to be done faster but the thing is that there is no clear cut way to make it happen. More money and people might actually slow things down as people need to be integrated in to the team and money always comes with someone wanting input.

Just sit back and relax. We will have a great game in no time .

#39 MaddMaxx

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Posted 12 March 2013 - 08:30 AM

There is a small amount of responsibility on the player(s) to make use of as much of the content as possible. MWO is limited in Maps, getting better all the time, but not Mechs.

Yes, if someone decides they don't like Assaults and or Light Mechs (or some other combo) or decides "I will only drive ???" Mech, then of course the offering appears thin. But if one tries a nice variety (no need for MC either - 4 free slots) then who knows what might happen. Horizons may be expanded.

Play the existing content to its fullest, and if that isn't in the cards, then asking for more of things, that may not actually be on "your own" radar of interest won't help.

Comparing MWO to any other game that has even a passing similairity is a waste of time. Well except if you can find a BattleMech based fighting game that is just over 1 year into full production mode (Open Beta is a year old now right?)

Edited by MaddMaxx, 12 March 2013 - 08:31 AM.


#40 Alois Hammer

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Posted 12 March 2013 - 08:42 AM

View PostSean von Steinike, on 12 March 2013 - 02:52 AM, said:

All your base, are belong to us.


For great justice!





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