Could you please consider or consider talking with us a bit about the possibility of choosing your mech AFTER the map selection process has happened?
As it is I own many many mechs, but being forced to build every single one so it can engage effectively in each map is not only 1 dimensional, its getting boring.
I and many other people here would like to specialize more.
The current system makes sense as an alpha build or proof of concept.
Otherwise it doesnt make any sense - why would I be in a RANDOM mech for a PLANNED engagement?
tldr;
Would you consider please allowing mech selection AFTER map selection?
Mech Selection After Map Selection
Started by Treckin, Mar 12 2013 06:38 AM
2 replies to this topic
#1
Posted 12 March 2013 - 06:38 AM
#2
Posted 12 March 2013 - 08:09 AM
I would like to have mech selection after map select so that teams can better coordinate roles. Also it will help with teams having a glut of one type of mech, and not enough of another.
#3
Posted 12 March 2013 - 08:13 AM
It's already on the way.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users














