Jump to content

Mech Selection After Map Selection


2 replies to this topic

#1 Treckin

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 167 posts

Posted 12 March 2013 - 06:38 AM

Could you please consider or consider talking with us a bit about the possibility of choosing your mech AFTER the map selection process has happened?

As it is I own many many mechs, but being forced to build every single one so it can engage effectively in each map is not only 1 dimensional, its getting boring.

I and many other people here would like to specialize more.

The current system makes sense as an alpha build or proof of concept.

Otherwise it doesnt make any sense - why would I be in a RANDOM mech for a PLANNED engagement?

tldr;

Would you consider please allowing mech selection AFTER map selection?

#2 zztophat

    Member

  • PipPipPipPipPipPip
  • 369 posts

Posted 12 March 2013 - 08:09 AM

I would like to have mech selection after map select so that teams can better coordinate roles. Also it will help with teams having a glut of one type of mech, and not enough of another.

#3 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 12 March 2013 - 08:13 AM

It's already on the way.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users