

Tired Of The Mismatched Elo
#1
Posted 13 March 2013 - 05:20 PM
matches always unbalanced
games are alway 8-0 7-1 stomps, does not matter who is winning or losing, just totally uneven games
ELO blows
#2
Posted 13 March 2013 - 05:37 PM
#3
Posted 13 March 2013 - 05:41 PM
The weight class is the same thing. It's the "getting less picky" part. The solution would be longer queue times so it has a longer window during which to look for an equal match.
LoL is much pickier about their matching and so suffers, at times, much longer queue times for a match (I've had to wait as much as 10 minutes and I'm not even close to being high elo player who has more trouble finding a match)
What would YOU do if there simply was no equal match of players in the queue at the same time?
I think more players would be happier with an Elo mismatch than with a tonnage mismatch, but that's only because they can't see the elo but they can see the tonnage. A heavier team is not always a better team, but I do think they need to work on the matcher more (and they will!) to be more picky about wight class matchup.
Edited by Redshift2k5, 13 March 2013 - 05:44 PM.
#4
Posted 13 March 2013 - 05:46 PM
Immelmann, on 13 March 2013 - 05:20 PM, said:
matches always unbalanced
games are alway 8-0 7-1 stomps, does not matter who is winning or losing, just totally uneven games
ELO blows
You don't understand how the Matchmaker works.
It takes from the pool of players who roughly clicked Launch within a few seconds of each other. NOT who is currently online.
If you have a thousand players online, its safe to say, about 90% of the time they are ingame. Meaning 100 players are able to be queued. Now lets say half of them click launch. You have 50 players in the queue. Thats a very small metric for the match maker to take from. Effectively only three games worth of people. its spreading them out as best it can.
The alternative is to raise the timeout period for the MM to find a match. Though taking 3-5 minutes is a long time to find a match. As I said in another thread about this, you have players complaining that Alpine takes 3-5 minutes longer to complete then another map.
Imagine their outcry if it took that long to find a match for Every map.
#5
Posted 13 March 2013 - 06:01 PM
Redshift2k5, on 13 March 2013 - 05:41 PM, said:
The weight class is the same thing. It's the "getting less picky" part. The solution would be longer queue times so it has a longer window during which to look for an equal match.
LoL is much pickier about their matching and so suffers, at times, much longer queue times for a match (I've had to wait as much as 10 minutes and I'm not even close to being high elo player who has more trouble finding a match)
What would YOU do if there simply was no equal match of players in the queue at the same time?
I think more players would be happier with an Elo mismatch than with a tonnage mismatch, but that's only because they can't see the elo but they can see the tonnage. A heavier team is not always a better team, but I do think they need to work on the matcher more (and they will!) to be more picky about wight class matchup.
But the thing is, until last tuesday, elo worked extremely well and didn't take a huge wait.
Put simply, something broke, even though they don't admit to changing anything.
#6
Posted 13 March 2013 - 06:20 PM
#7
Posted 13 March 2013 - 06:44 PM
#8
Posted 13 March 2013 - 06:52 PM
Hammerfinn, on 13 March 2013 - 06:20 PM, said:
Mine were and exactly as of Tuesday, generally arent any more.
Before last patch I dont think I saw a single trial mech... see them all the time. Before last patch, I rarely ever saw a player do > 100 damage, now I see 4-6 players doing almost 0 damage on a fairly regular occasion.
#9
Posted 13 March 2013 - 07:09 PM
Possibly a team with 7 players with high ELO against a team of 8 players with average ELO, would be saddled with a low ELO 8th player to make the team value as close as possible.
Tonnage is not even part of the consideration for ELO match making.
#10
Posted 13 March 2013 - 07:22 PM
Sure, it sounds like a great idea...but so did the Patriot Act. Have you guys actually stopped to formulate YOUR OWN opinion about ELO? Have you ever read about it, and figured out exactly what it does?
#11
Posted 13 March 2013 - 07:29 PM
Please do not play the game if you have no intention of participating in any team-work whatsoever, you are just making the whole experience worse for the rest of us who genuinely try to participate and play the game as a TEAM.
#12
Posted 13 March 2013 - 07:32 PM
Whats this stand for?
#13
Posted 13 March 2013 - 07:34 PM
AnnoyingCat, on 13 March 2013 - 05:37 PM, said:
it's the fact that ELO doesnt look at tonnage and mech classes of each team.. thus one team is often left with a disparaging situation facing 6 assualts with nothing but mediums and lights, YMMV..
fighting a team of 4 3L's and 2 D-dc's in a team of all meduims.. dont worry in 2 short mins you'll all be dead so u can find another horribad match to play.
So ELO has nothing to do with tonnage. And thierin lies the whole fail of the system. because SKILL cannot truly make up for a horribly unbalanced tonnage..
#14
Posted 13 March 2013 - 07:34 PM
Aethon, on 13 March 2013 - 07:22 PM, said:
Sure, it sounds like a great idea...but so did the Patriot Act. Have you guys actually stopped to formulate YOUR OWN opinion about ELO? Have you ever read about it, and figured out exactly what it does?
All I have really noticed is that I have had much tougher matches. Isn't that the point though?
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