

Paying Mc To " Bounty Master " A Non-Hero Mech ( Add A Small, But Permanent C-Bill Boost After Unlocking Master Status)
#21
Posted 03 April 2013 - 01:44 PM
#22
Posted 03 April 2013 - 03:21 PM
Deathlike, on 03 April 2013 - 01:44 PM, said:
The Champion Mechs are going to generate extra XP, and be only available as they are presented to us.
My Suggestion is to provide a way for us to "buy" a small and permanent C-Bill boost that can be applied to any regular Mech in our Hangar whenever you eventually upgrade it to the point where you unlock the extra Module Slot (so it'd function as an additional unlockable End-Game "feature").
Edited by Prosperity Park, 03 April 2013 - 03:23 PM.
#23
Posted 04 April 2013 - 02:56 AM
Prosperity Park, on 03 April 2013 - 01:27 PM, said:
I think that's a bit steep. That would make it roughly as expensive as a hero mech. I think 25-50% of the original cost would be more appropriate if you want to extract money from people like me who are too cheap to buy a hero mech.

#24
Posted 04 April 2013 - 03:49 AM
#25
Posted 04 April 2013 - 07:32 AM
Edited by Ryken, 04 April 2013 - 07:33 AM.
#26
Posted 04 April 2013 - 10:54 AM
#27
Posted 04 April 2013 - 12:15 PM
Garth Erlam, on 04 April 2013 - 10:54 AM, said:
I don't think this is a new idea of his; as I recall, he has been tossing it around for awhile and it even appeared in a recent ATD where The Ekman said he was intrigued by it too. In all honesty, this is probably what the Champion Mech should be.
#28
Posted 04 April 2013 - 12:26 PM
#30
Posted 04 April 2013 - 03:36 PM
Hell wait for CW... and also have it as a bonus for faction appropriate mechs too. Drive your side with pride!
A little dealer kickback never hurt anyone!
#31
Posted 04 April 2013 - 04:19 PM
#32
Posted 04 April 2013 - 04:28 PM
maybe we could say.
that the bobble head is locked to one mech only and cannot be removed. (to stop advantage making

but i'd like a PC gamer package type deal.
those that convert their fav mech to a hero type get for that mech "only".
both a bobble head and, a unique camo skin.
I'd say this would make a higher MC range price, abit more appealing
#33
Posted 04 April 2013 - 04:36 PM
Chavette, on 04 April 2013 - 04:19 PM, said:
Here's an answer for you straight from PP.
Prosperity Park, on 03 April 2013 - 03:21 PM, said:
My Suggestion is to provide a way for us to "buy" a small and permanent C-Bill boost that can be applied to any regular Mech in our Hangar whenever you eventually upgrade it to the point where you unlock the extra Module Slot (so it'd function as an additional unlockable End-Game "feature").
Let me underline that again: Champion 'Mechs earn extra XP, but you have to buy a new 'Mech. PP's suggestion earns you extra c-bills, and is added on to a 'Mech you've already mastered (because you are the hero/champion/we need another word for this).
#34
Posted 04 April 2013 - 05:17 PM
#35
Posted 04 April 2013 - 06:14 PM
#36
Posted 05 April 2013 - 04:57 PM
Personally I wouldn't require a visual specialness or anything. One of the few out of my 20+ chassis I have setup "right", (i.e. in a manner I refuse to change because I like it so well), is my quad ERPPC K2. Since the chassis and I have meshed so well, if I could take it one level above Mastery it would be great. I also own the four Founder's and three hero mechs that, as Park mentioned, I feel obligated to take advantage of when I'm trying to grind up cash. Having a C-Bill bonus on a chassis I've taken the time to master and spent some real cash on makes good sense to me. And frankly I don't care if it looks special. But I would want closer to a 15% cbill bonus.
EDIT: The "other word for this" would be "Expert"... no, that flies in the face of "master", "Specialist" perahaps? After spending That much time in a single chassis, stands to reason our imaginary pilots would garner more experience in thier quirks and yaddayadda
Edited by juxstapo, 05 April 2013 - 04:59 PM.
#37
Posted 06 April 2013 - 05:45 AM
#38
Posted 06 April 2013 - 05:55 AM
#39
Posted 06 April 2013 - 07:29 AM
I know I am in the statistical minority (in the extreme in age and playing videogames, meaning older and not much respectively) about earning C-bills -- for me it's just a game with limited assets and no prospects for a real planetary league and I earn enough C-bills during normal play to get what I want out of the game vis-a-vis mechs, parts, armaments, etc when I think I really need them. I would rather just make it simple and pay a modest subscription fee that would grant me a minimum 20% c-bill boost on anything that I pilot. Frankly, with the game in its current state, the "I have to have X, Y, or Z now" mentality is a little irrational, irrespective if you believe your monetary contributions will lead to more content or a more refined game.
Edited by Gremlich Johns, 06 April 2013 - 07:30 AM.
#40
Posted 06 April 2013 - 06:05 PM
Sparks Murphey, on 04 April 2013 - 04:36 PM, said:
Let me underline that again: Champion 'Mechs earn extra XP, but you have to buy a new 'Mech. PP's suggestion earns you extra c-bills, and is added on to a 'Mech you've already mastered (because you are the hero/champion/we need another word for this).
How about calling it the Veteran option. If you have mastered a 'Mech, even by using GXP, chances are you have been playing long enough to know your way around a 'Mech.
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