Jump to content

Potion Of Stamina, Call Lightning, Meteor Swarm... And More!


  • You cannot reply to this topic
67 replies to this topic

#41 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 12 March 2013 - 03:44 PM

View PostZerstorer Stallin, on 12 March 2013 - 02:31 PM, said:

Some people will use a twist of RL to justify this but the OP is dead on. Consumables have no place in MWO. Its a bad ploy for money and will bring yet more headaches to a game that already has plenty that are being ignored.


I don't like the concept either, but WoT has allready proven that the concept works - from a business point of view.

#42 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 12 March 2013 - 03:52 PM

View PostZeno Scarborough, on 12 March 2013 - 02:55 PM, said:

What, no magic missile?

Lasers and PPCs, if having artillery positions miles behind our line is magic then so are energy weapons

Edited by Fabe, 12 March 2013 - 03:52 PM.


#43 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 12 March 2013 - 03:54 PM

If these are the first things that seemed like magic in a Battletech game to you, then you must not pay much attention OP.

Edited by jakucha, 12 March 2013 - 04:00 PM.


#44 Parnage Winters

    Member

  • PipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 414 posts

Posted 12 March 2013 - 03:59 PM

Okay. We get it, you don't know anything about battletech. Next.

#45 Adrienne Vorton

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,535 posts
  • LocationBerlin/ Germany

Posted 12 March 2013 - 04:10 PM

View PostAlexEss, on 12 March 2013 - 02:28 PM, said:

While the coolant flush in it's current form is a bit "magic" a simple debuff added to it making your heatsinks less effective after you use it (as you have less collant fluid in your mech) and they are very well grounded in reality.

As for the rest i am sure a friend of mine who did military service as a arty spotter (among other things) will be delighted to know that he can now call him self a wizard... he was always a bit jelly of that Potter bloke.

Calling in a Arty strike or a strafing run is not magic... And if you need a explanation as to why you only have one... just think of it as your CO not wanting you to call in arty every time there is a rock or small hill in your way.

Or you can just try and be a smararse and fail magnificently at it.

the problem is not the mechanics themselves... i always liked the ideas of artillery and airstrikes... but the implementation has a bitter taste of cheap "magical items" ... in this,i agree with the (little cynical) OP

i - and many others i guess - were hoping for commander skills and such things, not some itemshop buffs

Edited by Adrienne Vorton, 12 March 2013 - 04:12 PM.


#46 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 12 March 2013 - 04:36 PM



#47 Fabe

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 1,041 posts

Posted 12 March 2013 - 04:43 PM

View PostAdrienne Vorton, on 12 March 2013 - 04:10 PM, said:

the problem is not the mechanics themselves... i always liked the ideas of artillery and airstrikes... but the implementation has a bitter taste of cheap "magical items" ... in this,i agree with the (little cynical) OP

i - and many others i guess - were hoping for commander skills and such things, not some itemshop buffs

I think I would prefer that the strikes be a commander skill as well but for now this might be a good opportunity for PGI to fine tunestuff on them before moving them to the command console. But for now I'll just pretending we're hiring other mercenaries by the strike.

Edited by Fabe, 12 March 2013 - 04:43 PM.


#48 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 12 March 2013 - 04:46 PM

View PostBertyBargo, on 12 March 2013 - 03:41 PM, said:

I'm still waiting for my Ragnarok shield and the powerups!

Did PGI say when they were gonna add javelin missiles? I cant wait to take an atlas out in three hits!

I think you're mixing up the Ragnarok's Javelins with its Lava Gun. It's the Lava Gun that killed Atlai in 3 volleys, not Javelins (which were just LRMs).

The Lava Gun module comes in April.

Edited by FupDup, 12 March 2013 - 04:47 PM.


#49 liku

    Member

  • PipPipPipPipPip
  • 191 posts

Posted 12 March 2013 - 04:49 PM

Come on and rejoice: they have been announced since december in the wiki. .They come now as consumables. .so be happy that will add some diversity

#50 Abrissbirne

    Member

  • PipPip
  • 29 posts

Posted 12 March 2013 - 05:07 PM

View PostJonathan Paine, on 12 March 2013 - 02:21 PM, said:

Air Strike</p>
Scroll of Call Lightning
- Effects: the reader calls lightning from the skies to strike down enemies in a given area

Artillery Strike
Scroll of Meteor Swarm
- Effects: the reader summons a swarm of meteors to strike down enemies in a given area

Just wait... when the Clans show up, they'll bring Orbital Bombing in...and in 20 years, the WOBbies bring Meteor Swarm into reality.

#51 Zerstorer Stallin

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 683 posts

Posted 12 March 2013 - 05:17 PM

View PostJestun, on 12 March 2013 - 02:35 PM, said:

[size=4]

So it's magical because the game map isn't the entire planet, meaning you can't hunt down the arty / airbase?

Riiiiight...


As he said there is no counter. Its unstoppable and appears right out of the mechs *SS. So yeah magic, hope this helps you get it.

View Postliku, on 12 March 2013 - 04:49 PM, said:

Come on and rejoice: they have been announced since december in the wiki. .They come now as consumables. .so be happy that will add some diversity



They add nothing to the game in any sense. It subtracts from the MECHWARRIOR simulation we were promised and is only a ploy to suck money out of us. If that is what you are saying then I agree.

View PostThorn Hallis, on 12 March 2013 - 03:44 PM, said:


I don't like the concept either, but WoT has allready proven that the concept works - from a business point of view.



Yet WoT is doing well now... Oh wait its losing subscribers and cash flow at a pretty alarming rate. yeap sounds like a great plan to follow.

#52 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 12 March 2013 - 05:24 PM

MASC = POTION OF SPEED

#53 Petrothian Tong

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 249 posts

Posted 12 March 2013 - 05:29 PM

whine whine whine ****** ****** moan whine ****** cheeze.



seriouly, we got well co ordinated teams focus firing on you and kills you in less than 30 secs and these new things are problems?


*hint: that coolant flush wont save you. and pretty sure the arty/strafing run isnt instant.


Personally, I won't use it *cause like, it cost C-bills or MC* but I don't feel like its gonna affect me much, since well. think about how you play, and how these really affect you.

edit: and yes, I stagger/chain fire my heat intensive weapons, only alpha when I know is dead on. heat management ftw?

Edited by Petrothian Tong, 12 March 2013 - 05:30 PM.


#54 Selbatrim

    Member

  • PipPipPipPipPip
  • The Scythe
  • The Scythe
  • 140 posts
  • LocationFRR

Posted 12 March 2013 - 05:31 PM

View Postjakucha, on 12 March 2013 - 03:54 PM, said:

If these are the first things that seemed like magic in a Battletech game to you, then you must not pay much attention OP.


If you don't understand that the OP was making a statement by likening the coolant flush module, arti module and air module to magic then I fear for you...

Here is the explanation for why he made this statement: You pay money. You get a no weight, no heat, no crit space bonus. Whether it be heat reduction or a remote "nuke". So, it will act like scrolls and potions. It is called modules, doesn't change that every other aspect of a mech loadout is balanced with the factors of weight, heat and space.

most people will accept a coolant pod. It is a heat sink trade off or a panic button. It should be something real. It should have consequences. You didn't get that extra ML/HS/Armor/etc.

Artillery is a real thing. Artillery would not weight anything if called in off map. We all agree on that. Command module weighs something and would go some way to minimize the impact of this. But lets face it, 1 arty + 1 air per mech per match is what we are up against here. That is 16 strikes per team per match... That is beyond crazy.

So, lets go back to the real world again. I served in an artillery unit. We were given "the talk" in our first 3 months where we were told our life expectancy after we fired our first round was something like 14 seconds. So, no, it should not be a consumable item that everyone can use. nominate 1 commander per match. That pilot can order 1 airstrike OR 1 artillery barrage.

The money argument. There are a myriad ways to make money in this game already. Premium time, Hero Mechs, Camos, Decorations and GXP. There will be more ways too. Let us buy weapons with MC. Engines. Ammo. Artemis or just convert MC to C-Bills.

Edited by Selbatrim, 12 March 2013 - 05:36 PM.


#55 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 12 March 2013 - 05:38 PM

View PostZeno Scarborough, on 12 March 2013 - 02:55 PM, said:

What, no magic missile?


We already have those. Streaks. :)

#56 Kaspirikay

    Member

  • PipPipPipPipPipPipPipPipPip
  • Giant Helper
  • 2,050 posts

Posted 12 March 2013 - 05:39 PM

okay so whats his thread about again

#57 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 12 March 2013 - 05:44 PM

I do wish that coolant pods, if they are to be included at all, be both restricted to single heat sink mechs AND weigh 1 ton 1 crit and have all the weaknesses they had in TT. Having a module for gold coolant and an unlockable Cbill coolant is fine so long as they work the same.

Ultimately, I can accept the current scheme. I don't think it will improve gameplay, but it will probably improve PGI's bank account.

#58 Lootee

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,269 posts

Posted 12 March 2013 - 05:47 PM

When can we loot these items off the corpses of dead enemies?

This game needs phat raid lootz

#59 Blaze32

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 428 posts

Posted 12 March 2013 - 07:15 PM

I am right now unsure about this artillary strike will people just use it to clear their cap and win? This could be seen as OP if it is a 3v1 and the 3 are capping and get destroyed by the 1 because of an artillary strike that takes dishes 100 damage in the MC form. that is enough to strip a cats entire CT +16 damage extra (adding back and front armor together) I do think this will be a big change but i think the numbers might need to be changed depending on how much change they cause in the game after they are introduced...

View PostAdrienne Vorton, on 12 March 2013 - 04:10 PM, said:

i - and many others i guess - were hoping for commander skills and such things, not some itemshop buffs

this is what i was hopeing for.. something to give the command console a use.

#60 Insidious Johnson

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,417 posts
  • Location"This is Johnson, I'm cored"

Posted 12 March 2013 - 07:43 PM

View PostJestun, on 12 March 2013 - 02:25 PM, said:

Coolant pods are in BT lore: http://www.sarna.net/wiki/Coolant_Pod

Not too different from coolant flushes (flush = reduce heat by a set amount rather than boosting heatsinks, is a module rather than a standard slot and presumably does not take damage).

So that just leaves airstrikes and artillery strikes which you view as somehow magical?

I think the magic is in their weightlessness.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users