Posted 12 March 2013 - 10:18 PM
I just ran some lulz testing on Flamers.
You know how the MG is worthless, but actually has some minimal value? Like a amazing player can do something with them?
Flamers are 100% worthless. They do no damage, and they don't crit for any damage (I mean its nothing, I blew off the part with a Flamer before I could remove an LRM15 with it, that's terrible). They don't even work right. On Alpine, a single Flamer with HE of 2.22, started (as in the start of the test), not increasing heat, then it would increase it slowly, and before I laughed my butt off the test, it placed my heat from 0 to 50%, and started rising. Nothing changed. Something literally doesn't work with them, and you are hurting yourself to take them. The heat they add is nothing as well, its nothing, and it does more to you than the enemy.
I liked the idea of no damage but adding heat to enemy mechs. I don't want all mechs to run Flamers, but then again, one reason I LOVE Caustic is, like Alpine (which I dislike, and not because it affects me), is that Caustic punishes insanely hot builds. Flamers should be good, but mechs that run at an acceptable rate, should not be shut down by a 9 Flamer hunchback. Then again, a 6 PPC stalker who alphaed and alphaed, should be unable to respond to it at all (he would shut down).
It would be interesting if Flamers would slowly increase heat on your mech, and not theirs, and negate cooling for both parties, it would be pretty effective for light mechs to aid heavier mechs.