Map Frequency Data Dump
#21
Posted 13 March 2013 - 07:11 AM
9
9
16
18
13
15
19
9
#22
Posted 13 March 2013 - 07:17 AM
Frozen City 21
Caustic Valley 22
River City 27
Forest Colony Snow 21
Frozen City Night 17
River City Night 25
Alpine Peaks 19
Edited by Esplodin, 13 March 2013 - 07:19 AM.
#23
Posted 13 March 2013 - 07:26 AM
ItsAPotato, I started fresh from today using my own numbers.
And one thing to note is that i added a % deviation from the expected percentage. (percentage of the difference from expected and total games)
Oddly enough after nearly 3400 games the lowest deviation on an individual map is River City night at exactly 12.5% and at only.12% deviation river city as a set is the closest to expected distribution.
#24
Posted 13 March 2013 - 07:28 AM
thank you
#25
Posted 13 March 2013 - 07:30 AM
#26
Posted 13 March 2013 - 07:30 AM
#27
Posted 13 March 2013 - 07:32 AM
Caustic valley only 4 times :S
Edited by SpeshlED, 13 March 2013 - 07:44 AM.
#29
Posted 13 March 2013 - 07:44 AM
#30
Posted 13 March 2013 - 07:51 AM
TexAss, on 13 March 2013 - 07:28 AM, said:
thank you
Busted? What are you talking about? It is in fact a statistical confirmation of what I knew all along:
Potato whines a lot for no reason
On a semi-related note, though there is almost no way to reliably track this, when I was looking we seemed to get almost exactly 50/50 on assault vs. conquest when leaving the mode on All.
#31
Posted 13 March 2013 - 07:55 AM
Skyscream Sapphire, on 13 March 2013 - 07:51 AM, said:
Potato whines a lot for no reason
On a semi-related note, though there is almost no way to reliably track this, when I was looking we seemed to get almost exactly 50/50 on assault vs. conquest when leaving the mode on All.
It's definitely confirming what i suspected all along. And the tolerances are surprisingly tight generally +/- .5%
#32
Posted 13 March 2013 - 07:57 AM
10
8
13
17
12
9
12
Like many other posters, it's the "five times in a row" for one map (including variations) that gets frustrating and leads me to feel like the randomization is off. Yesterday was heavy on RC for me, while the day before was heavy FC, yet the numbers don't show as much fishiness as it feels like.
#33
Posted 13 March 2013 - 08:00 AM
3
3
4
9
9
10
8
I dont play that much but thats what I have so far.
#34
Posted 13 March 2013 - 08:04 AM
18
12
23
9
17
11
15
#35
Posted 13 March 2013 - 08:08 AM
Edited by Padic, 13 March 2013 - 08:09 AM.
#36
Posted 13 March 2013 - 08:14 AM
#37
Posted 13 March 2013 - 08:16 AM
Assault/Conquest would only be 50/50 if all players had it set to random or equal numbers have selected one or the other mode (compliated by ELO). Since we can't know unless PGI tells us, there is no way to assess if it works right. With only two choices, streaks can be really long quite often.
#38
Posted 13 March 2013 - 08:24 AM
oddly enough the maps that i have the highest w/l ration on come up least.
#39
Posted 13 March 2013 - 08:29 AM
including data through grrzoot, for ~4200 games.
keep it coming it's starting to really level out.
Edited by Agent of Change, 13 March 2013 - 08:29 AM.
#40
Posted 13 March 2013 - 08:35 AM
Map Name Matches Time
Forest Colony 5 0:25:32
Frozen City 7 0:33:28
Caustic Valley 17 1:23:22
River City 6 0:31:47
Forest Colony Snow 5 0:25:08
Frozen City Night 5 0:23:17
River City Night 8 0:44:44
Alpine Peaks 9 0:49:41
Totals 62 5:16:59
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users