Jump to content

Map Frequency Data Dump


105 replies to this topic

#21 ItsAPotato

    Member

  • PipPipPipPipPip
  • 126 posts

Posted 13 March 2013 - 07:11 AM

I assume your initial numbers were from your own set, and not including my set from the previous thread. Otherwise, please ignore...

9
9
16
18

13
15
19
9

#22 Esplodin

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 494 posts
  • LocationRight behind you!

Posted 13 March 2013 - 07:17 AM

Forest Colony 20
Frozen City 21
Caustic Valley 22
River City 27
Forest Colony Snow 21
Frozen City Night 17
River City Night 25
Alpine Peaks 19

Edited by Esplodin, 13 March 2013 - 07:19 AM.


#23 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 13 March 2013 - 07:26 AM

Ok the third iteration is up through Esplodins numbers.

ItsAPotato, I started fresh from today using my own numbers.

And one thing to note is that i added a % deviation from the expected percentage. (percentage of the difference from expected and total games)

Oddly enough after nearly 3400 games the lowest deviation on an individual map is River City night at exactly 12.5% and at only.12% deviation river city as a set is the closest to expected distribution.

#24 TexAce

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,861 posts
  • LocationGermany

Posted 13 March 2013 - 07:28 AM

the myth has been busted

thank you

#25 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 13 March 2013 - 07:30 AM

I still want more data.

#26 MoonUnitBeta

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,560 posts
  • LocationCanada ᕙ(⇀‸↼‶)ᕗ

Posted 13 March 2013 - 07:30 AM

8, 4, 17, 13, 12, 9, 12, 10

#27 SpeshlED

    Rookie

  • Elite Founder
  • Elite Founder
  • 7 posts

Posted 13 March 2013 - 07:32 AM

13,11,4,7,9,6,16,14

Caustic valley only 4 times :S

Edited by SpeshlED, 13 March 2013 - 07:44 AM.


#28 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 13 March 2013 - 07:39 AM

View PostSpeshlED, on 13 March 2013 - 07:32 AM, said:

13,11,4,7,9,6,16,

Caustic valley only 4 times :S


SpeshIED your data set is incomplete, I only see 7 numbers did you forget alpine?

Edited by Agent of Change, 13 March 2013 - 07:39 AM.


#29 SpeshlED

    Rookie

  • Elite Founder
  • Elite Founder
  • 7 posts

Posted 13 March 2013 - 07:44 AM

Updated, sorry about that. That's why they call me special :rolleyes:

#30 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 13 March 2013 - 07:51 AM

View PostTexAss, on 13 March 2013 - 07:28 AM, said:

the myth has been busted

thank you

Busted? What are you talking about? It is in fact a statistical confirmation of what I knew all along:

Potato whines a lot for no reason :rolleyes:



On a semi-related note, though there is almost no way to reliably track this, when I was looking we seemed to get almost exactly 50/50 on assault vs. conquest when leaving the mode on All.

#31 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 13 March 2013 - 07:55 AM

View PostSkyscream Sapphire, on 13 March 2013 - 07:51 AM, said:

Busted? What are you talking about? It is in fact a statistical confirmation of what I knew all along:

Potato whines a lot for no reason :rolleyes:



On a semi-related note, though there is almost no way to reliably track this, when I was looking we seemed to get almost exactly 50/50 on assault vs. conquest when leaving the mode on All.


It's definitely confirming what i suspected all along. And the tolerances are surprisingly tight generally +/- .5%

#32 Warrax the Chaos Warrior

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 925 posts
  • LocationMyrror

Posted 13 March 2013 - 07:57 AM

13
10
8
13
17
12
9
12

Like many other posters, it's the "five times in a row" for one map (including variations) that gets frustrating and leads me to feel like the randomization is off. Yesterday was heavy on RC for me, while the day before was heavy FC, yet the numbers don't show as much fishiness as it feels like.

#33 Sayyid

    Member

  • PipPipPipPipPipPip
  • 482 posts

Posted 13 March 2013 - 08:00 AM

6
3
3
4
9
9
10
8

I dont play that much but thats what I have so far.

#34 Leon Shirow

    Member

  • Pip
  • 15 posts

Posted 13 March 2013 - 08:04 AM

18
18
12
23
9
17
11
15

#35 Padic

    Member

  • PipPipPipPipPipPip
  • 391 posts
  • LocationColorado

Posted 13 March 2013 - 08:08 AM

8, 12, 13, 11, 8, 12, 9, 10

Edited by Padic, 13 March 2013 - 08:09 AM.


#36 Xenon Codex

    Member

  • PipPipPipPipPipPipPip
  • The Bolt
  • The Bolt
  • 575 posts
  • LocationSomewhere Over the Rainbow

Posted 13 March 2013 - 08:14 AM

22, 14, 15, 19, 16, 19, 16, 21

#37 Shismar

    Member

  • PipPipPipPipPipPipPip
  • 625 posts

Posted 13 March 2013 - 08:16 AM

Looks pretty much equally distributed. With 7, now 8 maps the chances are pretty high (statistically speaking) to get the same map a couple times in a row. You just need enough matches to have one or the other streak.

Assault/Conquest would only be 50/50 if all players had it set to random or equal numbers have selected one or the other mode (compliated by ELO). Since we can't know unless PGI tells us, there is no way to assess if it works right. With only two choices, streaks can be really long quite often.

#38 Grrzoot

    Member

  • PipPipPipPipPipPip
  • The Partisan
  • 496 posts

Posted 13 March 2013 - 08:24 AM

22,23,13,21,15,26,22,22

oddly enough the maps that i have the highest w/l ration on come up least.

#39 Agent of Change

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,119 posts
  • LocationBetween Now and Oblivion

Posted 13 March 2013 - 08:29 AM

Updated data 4 posted in the OP.

including data through grrzoot, for ~4200 games.

keep it coming it's starting to really level out.

Edited by Agent of Change, 13 March 2013 - 08:29 AM.


#40 Apnu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,083 posts
  • LocationMidWest

Posted 13 March 2013 - 08:35 AM

I don't have the greatest sample size but I see Caustic way more than any other map for some reason. I've seen Alpline Peaks more than River City Night. The maps I like the most I see the least, not that the game knows this.


Map Name Matches Time
Forest Colony 5 0:25:32
Frozen City 7 0:33:28
Caustic Valley 17 1:23:22
River City 6 0:31:47
Forest Colony Snow 5 0:25:08
Frozen City Night 5 0:23:17
River City Night 8 0:44:44
Alpine Peaks 9 0:49:41
Totals 62 5:16:59





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users