Jump to content

Are We Ever Getting Tdm?


31 replies to this topic

#21 xRatas

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 514 posts
  • LocationFinland

Posted 13 March 2013 - 10:31 AM

View Postjay35, on 13 March 2013 - 10:16 AM, said:

Most games solve idiocy like that, and like what Hawkwings described, by including a VoteKick option. Just saying. ;)


Yeah, stronger side just kicks losing side out from game. Sounds good idea. Votekick is used on different style of gameservers usually. Yet to see it in MMO..?

Give a possibilty to surrender, and it is much better. I'm not charging against stronger enemy with a shot up or even unarmed mech, if it can not help me win the game. That's just plain stupid, so I will refuse to do it.

Edit, on gamemodes:
Not good idea to split player population on several game rows really. By choosing between gamemodes, it effectively splits players to several different rows, and makes matchmaking much worse unless with huge population.

Edited by xRatas, 13 March 2013 - 10:35 AM.


#22 Slashmckill

    Member

  • PipPipPipPipPip
  • The Wrench
  • The Wrench
  • 127 posts
  • LocationIn One Of My Medium Mechs Pelting You With AC Rounds

Posted 13 March 2013 - 10:42 AM

View PostxRatas, on 13 March 2013 - 10:31 AM, said:

Edit, on gamemodes:
Not good idea to split player population on several game rows really. By choosing between gamemodes, it effectively splits players to several different rows, and makes matchmaking much worse unless with huge population.


I would rather have several people playing different game modes then a few people playing one game mode. Most people are tired of the 2 modes that exist so more is definitely a good thing whether it'll split the population or not. People who hate assault because of caps aren't going to like conquest, so they are obviously not going to play a game mode they hate, and in turn, will eventually stop playing. The population split will happen one way or another, I'd rather have the people that will split off still play the game in a separate mode than stop playing altogether.

Edit: Re-worded to account for jumbled thoughts

Edited by Slashmckill, 13 March 2013 - 10:54 AM.


#23 Radko

    Member

  • PipPipPip
  • Little Helper
  • 66 posts

Posted 13 March 2013 - 01:18 PM

View PostxRatas, on 13 March 2013 - 10:12 AM, said:

Tonnage disadvantage as a tiebreaker in this game is just bad idea. The main idea is to offer every class a meaningful role in game. If atlas always wins if opponent doesn't come fight it on it's terms, it is just really bad design. We already have enough fat-lasses in every game, no need for more.
How does making it so the last guy or guys lose if they run away break any roles? It just means if one team's down to one atlas, and the other team's down to two spiders, and the two spiders run away and power down, they lose.

You must have misunderstood.

#24 AC

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,161 posts

Posted 14 March 2013 - 07:37 PM

View PostFooooo, on 13 March 2013 - 10:26 AM, said:


You get a c-bill reward for the amount of resources total you have at end of the match.

So yes, capping IS rewarded....just making a cap point yours is not.



Also im fairly sure the way to make the most money is on conquest.

Kill 7 mechs, then cap to 750....(instead of just capping to 750 asap), however that isn't always possible.



If your sick of people capping your base. Then don't leave the base ?

The enemy will come to you if your getting capped so often.



Yes, but you get bigger rewards for killing mechs. The guy that caps a point shares the resources with the team. Does the guy that kills a mech share that kill with the team? no! So my point stands. They made a game type that revolves around capping, and then they don't reward capping. It makes no sense.

#25 weevil

    Member

  • PipPip
  • Survivor
  • 21 posts

Posted 14 March 2013 - 08:43 PM

The ability to cap isn't the problem, it's the cap mechanics. It's like they copied it from WoT without really understanding what makes caps balanced there.

1 - Put the cap points in the open, and get rid of the rigs in the middle.
2 - If the capper takes damage or leaves the cap zone reset their cap contribution to 0.
3 - slow the cap speed down.

Another way is to make the cap rate some function of (number of players capping) - (number of players alive on opposing team).A ninja cap would be extremely slow but capping in a case where the last surviving enemy has shut down would not. Even if the entire enemy team shut down out of reach it could be tuned to be feasible to cap.

Edited by weevil, 14 March 2013 - 08:44 PM.


#26 Red3

    Member

  • PipPipPip
  • 75 posts

Posted 14 March 2013 - 09:06 PM

Once upon a time, in closed beta, there were no Bases. every match was TDM,

One day, A very smart player realized he could avoid battle, and force a draw, if his team was loosing.

Soon after, many others caught on,and every match turned into 5 minutes of Battle and 10 minutes of Chasing a 150kph Jenner around the map. Tough to do in a 60kph mech

There was much QQ'ing about this on the forums,something needed to be done.

PGI realized this was an exploit,and rather than Banning everyone who did it, as finding exploits are exactly what Beta testers are supposed to do, they created an alternate way of concluding the Match.

And thus we have Bases.

It was never Intended to be a way to win without engaging in combat. Why do you think they lowered the reward to capture the bases and increased the combat related rewards? Didn't they even add new combat related rewards with the last patch? Sigh, some people never see the writing on the wall,and others just refuse to read it in the way it is intended

As long as there are Trolls, who feed on your rage, a pure TDM will not be viable in this game.

You are better off petitioning for a King of the Hill type game mode with only one base to compete over.

Edited by Red3, 14 March 2013 - 09:17 PM.


#27 Rakashan

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 333 posts

Posted 14 March 2013 - 09:13 PM

I can't wait for TDM.

I'm gonna get a Spider and go hide in a corner of the map powered down and make everyone play hide and seek.

It's gonna be awesome when you can't end a match any other way.

Edited by Rakashan, 14 March 2013 - 09:14 PM.


#28 machine

    Member

  • PipPipPipPipPipPipPip
  • 983 posts
  • Locationhere.

Posted 14 March 2013 - 10:03 PM

just hi

#29 Davers

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,886 posts
  • Facebook: Link
  • LocationCanada

Posted 14 March 2013 - 10:05 PM

View PostAC, on 14 March 2013 - 07:37 PM, said:



Yes, but you get bigger rewards for killing mechs. The guy that caps a point shares the resources with the team. Does the guy that kills a mech share that kill with the team? no!


You get to share in the salvage though.

#30 Taemien

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,576 posts
  • LocationNorth Carolina

Posted 15 March 2013 - 12:26 AM

Funny thing about Team Deathmatch. It was the default mode in MWLL and everyone clamored for a base assault game type. Make sure you all understand what you are asking for. You may not like what you get.

#31 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 15 March 2013 - 12:36 AM

I hope TDM will be restricted to Solaris. Or not implemented at all.
At the moment there's at least the vague possibility to do some kind of tactical moves or avoid the dumb, spiritless, brawling, aimless, 'beating the hell out of you' crowd.

#32 Jay Kerensky

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 209 posts
  • LocationJumpship in the Periphery

Posted 15 March 2013 - 12:36 AM

View PostTabrias07, on 13 March 2013 - 09:16 AM, said:

Capping sucks, in assault or conquest.

Are we ever getting TDM?

Posted Image





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users