Karl Streiger, on 15 March 2013 - 03:20 AM, said:
Please vote:
http://mwomercs.com/...st-discussions/
I have spend another hour with this topic.... to be fair... it is hardly possible to balance any restriction. For example let me guess the LRM 20 of the C4 could be splited into a 0/2 and a 0/3 slot or a 5 slot size with a maximum of 2 missile weapons. The C4 can carry 4 SRM6...still powerfull while not as powerfull at short range as the A1.
This A1 could be crippled...lets say only 3 missiles slots with 0/1....but to make a differnece increae the engine rating...lets say 390 and 6 JumpJets.... can anybody remember the Streakcat in ClosedBeta - or Helmult we named it in our Corps.
So i have guessed the LRM 20 has to be splitted into a 0/2 and a 0/3 slot...same for the Stalker 4H with its LRM 20?
Well now you would have 6 missile slots.
So let say ... we have general missile slots, and specific missile slots.
For example the C4 has now 2 general missile slot and 3 LRM missile slots...able to mount a LRM 20 but not able to mount two SRM. Sounds good so far... but now i do the same with the 4H...well 2 LRM 15 supported by 4 SRM and 4 Medium Laser... last thing is really powerful should it be nerfed - or is that a well mixed loadout?
So let me guess we reduce the engine rating for the 4H to 255.
So we have a slow Mech with heavy long range weapons and a killer blow at short range. Still the problem that the SRM in the arms have to open the flaps...but this is another story.
Ok let me guess that is a solution for fixing the missile boating... dividing missile hardpoints into general, LRM only, SRM only.
What about ballistics and energy.
K2...for example...a single slot 3 size energy weapon in the arm...1 slot ballistic 1 slot energy in the torso... that give you hardly any oportunity to create something different.
So the ammount of weapon you can mount is free? What will happen...8 MediumLaser K2. Maybe supported by dual AC2. Would be lack luster but still a strong violation of the concept behind that K2. So what about dividing the 3" energy slot in the arm into a 2" and a 1". So you are capable of mounting a large and a medium laser if you like.(it would imporve the ammount of energy hardpoints for the K2 .... This can work for nearly every mech in the game. Simple because energy weapons are so compact....Awesomes effictivness isn't compromised.
Atlas would be interesting - because the main armament on the Atlas was always the ballistic and the missile weapon. Maybe not for the K and the RS...so those shoud have a 3" energy slot.
Now ballistic
So the K2s ballistic slot was addressed a hundred times. As long as there were no other options it was acceptable...but now with the Catapract and the JaegerMech it is not necessary to keep the K2 as a ballistic weapon carrier.
1 1" for each side torso. If you like you can make 3 1" too. Wouldn't change anything...but maybe some will try their luck with MachineGuns.
The Atlas main armament the AC 20...is often used as dual LBX. or Dual Ultra 5..... i don't think that is a big balancing issue.
However thesse concepts are far away from beeing finished. I did not have considered the energy layout for mechs like raven or jenner...nor did i have adressed the Centurions tripple missile hardpoints.
http://mwomercs.com/...st-discussions/
I have spend another hour with this topic.... to be fair... it is hardly possible to balance any restriction. For example let me guess the LRM 20 of the C4 could be splited into a 0/2 and a 0/3 slot or a 5 slot size with a maximum of 2 missile weapons. The C4 can carry 4 SRM6...still powerfull while not as powerfull at short range as the A1.
This A1 could be crippled...lets say only 3 missiles slots with 0/1....but to make a differnece increae the engine rating...lets say 390 and 6 JumpJets.... can anybody remember the Streakcat in ClosedBeta - or Helmult we named it in our Corps.
So i have guessed the LRM 20 has to be splitted into a 0/2 and a 0/3 slot...same for the Stalker 4H with its LRM 20?
Well now you would have 6 missile slots.
So let say ... we have general missile slots, and specific missile slots.
For example the C4 has now 2 general missile slot and 3 LRM missile slots...able to mount a LRM 20 but not able to mount two SRM. Sounds good so far... but now i do the same with the 4H...well 2 LRM 15 supported by 4 SRM and 4 Medium Laser... last thing is really powerful should it be nerfed - or is that a well mixed loadout?
So let me guess we reduce the engine rating for the 4H to 255.
So we have a slow Mech with heavy long range weapons and a killer blow at short range. Still the problem that the SRM in the arms have to open the flaps...but this is another story.
Ok let me guess that is a solution for fixing the missile boating... dividing missile hardpoints into general, LRM only, SRM only.
What about ballistics and energy.
K2...for example...a single slot 3 size energy weapon in the arm...1 slot ballistic 1 slot energy in the torso... that give you hardly any oportunity to create something different.
So the ammount of weapon you can mount is free? What will happen...8 MediumLaser K2. Maybe supported by dual AC2. Would be lack luster but still a strong violation of the concept behind that K2. So what about dividing the 3" energy slot in the arm into a 2" and a 1". So you are capable of mounting a large and a medium laser if you like.(it would imporve the ammount of energy hardpoints for the K2 .... This can work for nearly every mech in the game. Simple because energy weapons are so compact....Awesomes effictivness isn't compromised.
Atlas would be interesting - because the main armament on the Atlas was always the ballistic and the missile weapon. Maybe not for the K and the RS...so those shoud have a 3" energy slot.
Now ballistic
So the K2s ballistic slot was addressed a hundred times. As long as there were no other options it was acceptable...but now with the Catapract and the JaegerMech it is not necessary to keep the K2 as a ballistic weapon carrier.
1 1" for each side torso. If you like you can make 3 1" too. Wouldn't change anything...but maybe some will try their luck with MachineGuns.
The Atlas main armament the AC 20...is often used as dual LBX. or Dual Ultra 5..... i don't think that is a big balancing issue.
However thesse concepts are far away from beeing finished. I did not have considered the energy layout for mechs like raven or jenner...nor did i have adressed the Centurions tripple missile hardpoints.
Holy christ, THIS MATTER IS SIMPLE, they restrict certain critical slots to a certain weapon type.
Say the K2 in your matter:
It has 2 MGs That's 2 AC/2 instead using this system.
Say that's too small for modification, increase number of critical slots so it can fit the next AC in line, AC/2. Done. No more gausscats, AC/20 cats and it's still a viable build.
Same with its energy points, 2 critical slots where it has med lasers and 3(obviously since there are no larger weapons than the PPC) where it has PPCs.