Before I explain my idea THIS IS NOT A COMPLAIN ABOUT CONSUMABLE TOPIC. They are coming regardless of your opinion, but at least we can try and control what is released.
So my idea is for a consumable that will have a wing of fighters intercept and incoming airstrike. It could either limit the damage or chase the air strike craft (I don't know if it will be a strafing fighter or a bomber) off completely. It could be based on time to determine how effective it is, like if in a real battle if the fighters get there too late nothing can be done. The normal cbill version can have a set fighter speed while the upgraded version will allow them to fly faster.
Just a suggestion with hopes people like this better than coolant flush. What does everyone think?
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Air Cover Consumable
Started by Kell Commander, Mar 13 2013 01:05 PM
1 reply to this topic
#1
Posted 13 March 2013 - 01:05 PM
#2
Posted 13 March 2013 - 01:13 PM
I was thinking an anti-aircraft module would be a nice option too. Or simply let us actually shoot incoming bombers as in MW4 with our normal weapons. Each one down is one less set of bombs dropped. Will require a nice bit of pilot awareness to react in time and target relatively fast moving aircraft to take them down before they drop their bombs.
If we could shoot them down I can well imagine in community warfare teams that one pilots role will revolve around keeping an eye to the skies and be armed with suitable weapons like AC2's in order to get the range and rapid enough fire to take down aircraft. Lasers may not be the best option given you probably would have to hold the target for at least three-four damage pulses to knock it out of the sky, while a single slug from an AC2 should be just enough to take an aircraft down.
If we could shoot them down I can well imagine in community warfare teams that one pilots role will revolve around keeping an eye to the skies and be armed with suitable weapons like AC2's in order to get the range and rapid enough fire to take down aircraft. Lasers may not be the best option given you probably would have to hold the target for at least three-four damage pulses to knock it out of the sky, while a single slug from an AC2 should be just enough to take an aircraft down.
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