So, PGI recently gave us the rather spiffy little addition of having whatever weapons are equipped to our mechs, actually appear on the mechs! hussah!
However, rather annoyingly, in regards to my Jagermech, the weapons dont animate properly.
i have an ac/5 and an ac/2 on both arms.
this looks like a large tank barrel above a smaller one.
however, the position reverses on the other arm.
it changes if you go in to the loadout and switch the ac5 and ac2, but then after you drop into another match, or load a different mech, it switches back again!
AAAAAH!
anyone no whats up here? or how i can fix it?


Jagermech Gun Animation Probs
Started by Nehkrosis, Mar 25 2013 04:26 AM
4 replies to this topic
#1
Posted 25 March 2013 - 04:26 AM
#2
Posted 25 March 2013 - 07:06 AM
A an fellow mech builder with an OCD like obsession with symmetry and balance I feel your pain.
#3
Posted 28 March 2013 - 07:35 PM
Hadn't run into this till I took the guns out of my Jagermech to use on the DD, now the AC/5s are above the AC/2s and it's really annoying me!
edit: the problem seems to be that the ac/5 defaults to the top hardpoint instead of the bottom hardpoint on the S model, while working correctly on the DD.
edit: the problem seems to be that the ac/5 defaults to the top hardpoint instead of the bottom hardpoint on the S model, while working correctly on the DD.
Edited by Lucian Nostra, 28 March 2013 - 07:54 PM.
#4
Posted 28 March 2013 - 08:22 PM
I had this problem earlier. Fixed it buy running a ac2x4 build for one game and then replacing the bottom acs with the 5's.
#5
Posted 28 March 2013 - 08:41 PM
Broad5ide, on 28 March 2013 - 08:22 PM, said:
I had this problem earlier. Fixed it buy running a ac2x4 build for one game and then replacing the bottom acs with the 5's.
Didn't work for me, also tried removing the 5's and saving with the 2's uptop before remounting the 5's. looks fine till it has to load into a map or re-load the mechbay.
Than it puts the 5's back uptop
Edited by Lucian Nostra, 28 March 2013 - 08:41 PM.
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